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Animated Armour: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Animated Armour
| name = Animated Armour
| image = Animated_Armour_Model.png
| image = <gallery>
Animated_Armour_Model.png|Model
Portrait Animated Armour.png|Portrait
</gallery>
| race = [[Animated Armour]]
| race = [[Animated Armour]]
| size = Medium
| size = Medium
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| passives = Antimagic Susceptibility, Opportunity Attack, Darkvision, Extra Attack
| passives = Antimagic Susceptibility, Opportunity Attack, Darkvision, Extra Attack
}}
}}
'''Animated Armour''' is a [[List_of_Creature_Types#Construct|Construct]] and non-playable [[race]] in ''[[Baldur's Gate 3]]''. They can be found in the [[Arcane Tower]], [[Grymforge]], and at [[Sorcerous Sundries]]. Animated Armour can be disabled by anti-magic effects.
{{Quote race|{{PAGENAME}}}}
'''Animated Armour''' is a [[Construct]] and non-playable [[race]] in ''[[Baldur's Gate 3]]''. They can be found in the [[Arcane Tower]], [[Grymforge]], and at [[Sorcerous Sundries]]. Animated Armour can be disabled by anti-magic effects.


== About ==
== Involvement ==
{{Quote|Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.}}
Animated armours can be encountered in all three acts of the game. In Act 1, four (or six, on Tactician difficulty and above) animated armours armed with crossbows can be encountered on the top floor of the [[Arcane Tower]] along with [[Bernard]]. Several more can be found defending [[Grymforge]].
 
In Act 2, a unique animated armour, the [[Hollow Armour]], is located in the pit of the [[House of Healing Morgue]].
 
Finally, in Act 3, [[Sorcerous Sundries]] employs several animated armours as guards, some of whom will take part in the fight with [[Lorrokan]].
 
== Combat ==
Animated armours are equipped with basic weapons, usually a {{RarityItem|Greatsword}} or {{RarityItem|Heavy Crossbow}}.
 
Animated armours can be disabled by {{Cond|Sussur Antimagic Field}} from [[Sussur Bloom]]s. This works either when the Sussur Bloom is placed near them or held by a nearby character. The number of flowers in the [[Underdark]] is enough to disable all the animated armours in the [[Bernard]] encounter.
 
Due to their low [[Wisdom]], animated armours are susceptible to spells or effects targeting a Wisdom [[saving throw]]s, {{SAI|Command}} in particular. Note, however, that animated armours are simply immune to many mental effects like {{Cond|Frightened}}, {{SAI|Hold Person}}, and {{SAI|Crown of Madness}} so your choice of spells may be limited.
 
Their weight is pretty low at 40{{nbts}}kg / 80{{nbts}}lb. A character with a minimum of 15 strength can attempt to pick up and throw them with the {{SAI|Throw}} action. In the [[Arcane Tower]] and [[Grymforge]] encounters, they can be thrown into the surrounding chasms to instantly destroy them.
=== Attacks and abilities ===
{{Feature box|Main Hand Attack}}


== Named Animated Armours ==
== Named Animated Armours ==
* {{CharLink|Klank}}
* {{MdCharLink|Klank}}
* {{CharLink|Krank}}
* {{MdCharLink|Krank}}


== Animated Armour enemy variants ==
== Animated Armour enemy variants ==
* [[Hollow Armour]]
* {{MdCharLink|Hollow Armour}}
 
== Tactics ==
* Animated Armour can be disabled by a [[Sussur Bloom]], whether it is placed near them or held by a nearby character - the amount of flowers in the [[Underdark]] are enough to disable all the ranged enemies in the [[Bernard]] encounter.
* Due to their low [[Wisdom]] they're subsceptible to [[Wisdom|WIS]] [[Saving throws|Saving Throw]] spells and effects like [[Command]] - since they're constructs some spells like [[Hold Person]] do not apply to them.
* Their weight is pretty low at 40kg/80lb - a character with a minimum of 17 strength can [[Throw|pick up and throw]] them. In the [[Arcane Tower]] and [[Grymforge]] enocunters they can be thrown into the surrounding chasms to instantly take them out.


== Gallery ==
== Gallery ==

Revision as of 00:49, 24 July 2024

Animated Armour is a Construct and non-playable race in Baldur's Gate 3. They can be found in the Arcane Tower, Grymforge, and at Sorcerous Sundries. Animated Armour can be disabled by anti-magic effects.

Involvement

Animated armours can be encountered in all three acts of the game. In Act 1, four (or six, on Tactician difficulty and above) animated armours armed with crossbows can be encountered on the top floor of the Arcane Tower along with Bernard. Several more can be found defending Grymforge.

In Act 2, a unique animated armour, the Hollow Armour, is located in the pit of the House of Healing Morgue.

Finally, in Act 3, Sorcerous Sundries employs several animated armours as guards, some of whom will take part in the fight with Lorrokan.

Combat

Animated armours are equipped with basic weapons, usually a Greatsword or Heavy Crossbow.

Animated armours can be disabled by Sussur Antimagic Field Sussur Antimagic Field from Sussur Blooms. This works either when the Sussur Bloom is placed near them or held by a nearby character. The number of flowers in the Underdark is enough to disable all the animated armours in the Bernard encounter.

Due to their low Wisdom, animated armours are susceptible to spells or effects targeting a Wisdom saving throws, Command Command in particular. Note, however, that animated armours are simply immune to many mental effects like Frightened Frightened, Hold Person Hold Person, and Crown of Madness Crown of Madness so your choice of spells may be limited.

Their weight is pretty low at 40 kg / 80 lb. A character with a minimum of 15 strength can attempt to pick up and throw them with the Throw Throw action. In the Arcane Tower and Grymforge encounters, they can be thrown into the surrounding chasms to instantly destroy them.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Named Animated Armours

Animated Armour enemy variants

Gallery

External links

Animated armor on the Forgotten Realms Wiki