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Stimk: Difference between revisions

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If you land near him with a [[Jump]], he will wake up hung over. If you are a [[Drow]] he will complain before going back to sleep. Otherwise, you can attempt varying skill checks to avoid a fight:
If you land near him with a [[Jump]], he will wake up hung over. If you are a [[Drow]] he will complain before going back to sleep. Otherwise, you can attempt varying skill checks to avoid a fight:


* {{Dialogue check|SLEEP, OR '''DIE.''' YOUR CHOICE.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|SLEEP, OR '''DIE.''' YOUR CHOICE.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue check|Go back to sleep before I ''put'' you to sleep.|tags=Half-Orc|roll=Intimidation|dc=10}}
* {{Dialogue option|Go back to sleep before I ''put'' you to sleep.|tags=Half-Orc|roll=Intimidation|dc=10}}
* {{Dialogue check|Sleep is for the weak. I could have killed you where you lay.|roll=Intimidation|dc=15}}
* {{Dialogue option|Sleep is for the weak. I could have killed you where you lay.|roll=Intimidation|dc=15}}
* {{Dialogue check|Huh? I was sleeping with the rest of you. No idea who made that racket.|roll=Deception|dc=15}}
* {{Dialogue option|Huh? I was sleeping with the rest of you. No idea who made that racket.|roll=Deception|dc=15}}
* {{Dialogue check|Sorry - I thought you might need fresh drinks.|roll=Persuasion|dc=7}} Will force a trade to happen with Stimk, who wants a drink. Giving him a alcoholic drink such as a [[Ithbank]] will do.
* {{Dialogue option|Sorry - I thought you might need fresh drinks.|roll=Persuasion|dc=7}} Will force a trade to happen with Stimk, who wants a drink. Giving him a alcoholic drink such as a [[Ithbank]] will do.
* {{Dialogue check|You dare speak to me like that? Go back to sleep.|tags=Illithid|roll=Wisdom|dc=2}}
* {{Dialogue option|You dare speak to me like that? Go back to sleep.|tags=Illithid|roll=Wisdom|dc=2}}


Despite his threats to kill you if woken again, no amount of disturbances will wake him up. Failing any of the checks or not giving him a proper drink will lead to a fight with his group.
Despite his threats to kill you if woken again, no amount of disturbances will wake him up. Failing any of the checks or not giving him a proper drink will lead to a fight with his group.

Revision as of 07:43, 27 August 2024

Stimk is a Bugbear in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other Goblins who have fallen asleep from drunkenness.

Has the Brand of the Absolute, making him vulnerable to Illithid Persuasion.

Involvement

If you land near him with a Jump, he will wake up hung over. If you are a Drow he will complain before going back to sleep. Otherwise, you can attempt varying skill checks to avoid a fight:

  • [BARBARIAN] [INTIMIDATION] SLEEP, OR DIE. YOUR CHOICE. (DC 10 Advantage Icon.png)
  • [HALF-ORC] [INTIMIDATION] Go back to sleep before I put you to sleep. (DC 10)
  • [INTIMIDATION] Sleep is for the weak. I could have killed you where you lay. (DC 15)
  • [DECEPTION] Huh? I was sleeping with the rest of you. No idea who made that racket. (DC 15)
  • [PERSUASION] Sorry - I thought you might need fresh drinks. (DC 7) Will force a trade to happen with Stimk, who wants a drink. Giving him a alcoholic drink such as a Ithbank will do.
  • [ILLITHID] [WISDOM] You dare speak to me like that? Go back to sleep. (DC 2)

Despite his threats to kill you if woken again, no amount of disturbances will wake him up. Failing any of the checks or not giving him a proper drink will lead to a fight with his group.

If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Stimk and the others who will attack in anger.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Morningstar
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Throw.webp
Throw Throw ()   –  Javelin
Normal weapon damage
Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

External links