Charismatic Sentinel: Difference between revisions
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The Charismatic Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. It's abilities mirror that of a Paladin and fitting of it's role has very high Charisma.
DrakeCross22 (talk | contribs) (Added attacks and spells.) |
DrakeCross22 (talk | contribs) mNo edit summary |
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{{CharacterInfo | {{CharacterInfo | ||
|name = Charismatic Sentinel | |name = Charismatic Sentinel | ||
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Shar's Sight | Shar's Sight | ||
{{IconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness|size=24px}}|str save=Proficient}} | {{IconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness|size=24px}}|str save=Proficient}}The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. It's abilities mirror that of a [[Paladin]] and fitting of it's role has very high [[Charisma]]. | ||
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} | |||
== Attacks == | |||
===Main Hand Attack - Greatsword=== | ===Main Hand Attack - Greatsword=== | ||
{{Action}} | {{Action}} |
Revision as of 07:05, 22 August 2023
Charismatic Sentinel | |||||||
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Stats | |||||||
Level 7 | |||||||
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Race | Dark Justiciar | ||||||
Type | Undead | ||||||
HP | 120 | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 0kg/ 0lb | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | 0 | ||||||
Passive features | |||||||
Living Shadow
Paragon of Charisma Shar's Sight
| |||||||
Resistances | |||||||
Character information | |||||||
Class | Paladin | ||||||
Location | Shadow-Cursed Lands | ||||||
Allies | Followers of Shar | ||||||
Enemies | Enemies of Shar | ||||||
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Intelligent Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.
Attacks
Main Hand Attack - Greatsword
Attack roll: +4 2d6 + 1 (3~13) Slashing damage
Divine Smite
Deal additional Radiant to fiends and undead.
Attack roll: +8 2d6 + 1 (3~13) Slashing damage
3d8 (3~24) Radiant damage
Inquisitor's Might
You or an ally's weapon attacks deal an additional + Charisma Radiant damage and can Daze enemies for 1 turn.
Radiant damage
Hunter's Mark
Casts Hunter's Mark, dealing an addition
1d6 (1~6) Physical damage