Snurd: Difference between revisions

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{{CharacterInfo
{{Infobox character
|name=Sharp-Eye Snurd
| name = Sharp-Eye Snurd
|STR=10
| image =  
|level=2
| titles = Novice of the Absolute
|race=Goblin
| race = [[Goblin]]
|type=Humanoid
| faction = [[Cult of the Absolute]]
|HP=12
| level = 2
|AC=13
 
|size=Small
| modules =
|weight=35kg
{{Infobox statistics
|proficiency=2
| child = yes
|initiative=+2
| size = Small
|DEX=14
| type = Humanoid
|CON=10
| armour_class = 13
|INT=10
| hit_points = 12
|WIS=8
| hit_points_tactician = 15
|CHA=8
| movement_speed_meters = 9
|faction=[[Cult of the Absolute]]
| movement_speed_feet = 30
|location=[[Goblin Camp]]
| weight_kg = 35
|exp=20
| weight_lb =  
|speed=9m / 30ft
| hiddenlevel = 2
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
| str = 10
|title=Novice of the Absolute}}'''Snurd''' is a [[Goblin]] [[Goblin Sharp-Eye|Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. He is guarding the checkpoint leading to the camp from the [[Blighted Village]], being positioned on a rocky peak that overlooks the bridge. If a battle happens, he will focus on rushing to the war drum to call in reinforcements and alert the camp.
| dex = 14
==Attacks and Abilities==
| con = 10
| int = 10
| wis = 8
| cha = 8
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}'''Snurd''' is a [[Goblin]] [[Goblin Sharp-Eye|Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. He is guarding the checkpoint leading to the camp from the [[Blighted Village]], being positioned on a rocky peak that overlooks the bridge. If a battle happens, he will focus on rushing to the war drum to call in reinforcements and alert the camp.
 
==Attacks and abilities==
===Ranged Attack - [[Goblin Bow]]===
===Ranged Attack - [[Goblin Bow]]===
{{Action}}
{{Action}}
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{{Action}}
{{Action}}
{{Goblin Camp}}

Revision as of 11:50, 14 February 2024

Snurd is a Goblin Sharp-Eye in the Goblin Camp in Act One. He is guarding the checkpoint leading to the camp from the Blighted Village, being positioned on a rocky peak that overlooks the bridge. If a battle happens, he will focus on rushing to the war drum to call in reinforcements and alert the camp.

Attacks and abilities

Ranged Attack - Goblin Bow

Action

Attack roll: +4
D6 Piercing.png 1d6 + 2 (3~8) Damage TypesPiercing damage
 Range: 18 m / 60 ft

Ensnaring Strike (Ranged)

Your attack summons thorny vines that possibly Ensnared your target.

Action

Attack roll: +4
D6 Piercing.png 1d6 + 2 (3~8) Damage TypesPiercing damage
DC Strength saving throw to resist becoming Ensnared and take
D6 Piercing.png 1d6 (1~6) Damage TypesPiercing damage
at the start of each turn. Duration: 10 turns.

Concentration Concentration

Nimble Escape

Retreat safely: moving won't provoke Opportunity Attacks.

Bonus action

Worg Companion

Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg

Action