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Krizt: Difference between revisions

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(Involvement)
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| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Zealot of the Absolute]]
| archetype = [[Zealot of the Absolute]]
| class = [[Paladin]]
| level = 8
| level = 8
| size = Medium
| size = Medium
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| perception = 0
| perception = 0
}}
}}
'''Zealot Krizt''' is a [[human]] [[Zealot of the Absolute]] located outside [[Moonrise Towers]] in [[Act Two]]. She can be found guarding the side entrance, near the [[Moonrise Towers#Docks|Docks]]. She is most notable for the {{SmRarityItem|Mind Flayer Parasite Specimen}} she caries.
'''Zealot Krizt''' is a [[human]] [[Zealot of the Absolute]] located outside [[Moonrise Towers]] in [[Act Two]]. She can be found guarding the side entrance, near the [[Moonrise Towers#Docks|Moonrise Towers Docks]], vetting any new arrival before they can enter.


== Involvement ==
== Involvement ==
Krizt is rarely interacted with by most parties. Once the party enters Moonrise Towers, she will start heading towards the Towers and then disappear. The party can later find her corpse in the [[Oubliette]], at {{Coords|625|-89}} where she can be looted if not looted earlier.
Krizt is rarely interacted with by most parties and can only be interacted with when the party approaches [[Moonrise Towers]] for the first time. She will probe the party through the use of her own {{SmRarityItem|Mind Flayer Parasite Specimen}}. Upon recognizing the party lead as a [[True Soul]], Krizt asks for news from the field; the party can respond with a variety of dialogue options, but upon asking Krizt why she is on guard duty will have her reveal it's to recognize fellow True Souls.{{note|The dialogue options with Krizt are nearly identical to the ones of {{SmCharLink|Malik|Zealot Malik}}, except for a few shallow differences in wording.}}
 
Once the party enters Moonrise Towers, she will start heading towards into the towers and then soon disappear. The party can later find her corpse in the [[Oubliette]], at {{Coords|625|-89}}, where she can be looted.{{note|It's implied by {{SmCharLink|Zira}} and {{SmCharLink|Soreni}}'s dialogue together that Krizt has most likely undergone an audience with the [[Absolute]], and was then soon disposed of000.}}


== Combat ==
== Combat ==
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* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Shortbow}}
== Notes ==
{{notebegin}}
{{notelist}}
{{noteend}}


{{Moonrise Towers}}
{{Moonrise Towers}}

Revision as of 04:06, 24 November 2024

Zealot Krizt is a human Zealot of the Absolute located outside Moonrise Towers in Act Two. She can be found guarding the side entrance, near the Moonrise Towers Docks, vetting any new arrival before they can enter.

Involvement

Krizt is rarely interacted with by most parties and can only be interacted with when the party approaches Moonrise Towers for the first time. She will probe the party through the use of her own Mind Flayer Parasite Specimen. Upon recognizing the party lead as a True Soul, Krizt asks for news from the field; the party can respond with a variety of dialogue options, but upon asking Krizt why she is on guard duty will have her reveal it's to recognize fellow True Souls.[note 1]

Once the party enters Moonrise Towers, she will start heading towards into the towers and then soon disappear. The party can later find her corpse in the Oubliette, at X: 625 Y: -89, where she can be looted.[note 2]

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft

Tactician only

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot

Notes

  1. The dialogue options with Krizt are nearly identical to the ones of Malik Zealot Malik, except for a few shallow differences in wording.
  2. It's implied by Zira Zira and Soreni Soreni's dialogue together that Krizt has most likely undergone an audience with the Absolute, and was then soon disposed of000.