Ad placeholder
Fezzerk
Goblin Boss | |||||||
Fezzerk | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 3 | |||||||
| |||||||
Race | [[Goblin|Goblin]] | ||||||
Type | Humanoid | ||||||
HP | 21 | ||||||
AC | 14 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg / 70lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Location | Blighted Village | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 50 | ||||||
Fezzerk is a Goblin NPC leading a gang of goblins at Blighted Village in Act One, tormenting an unfortunateDeep Gnome as part of the Rescue the Gnome quest. Depending on if he is spared or not, he can make a minor appearance later on in Act Two.
Can be spoken to through the use of
.Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
If you try to excuse yourself and leave, he will demand 1000 gold, leading to a variety of choices:
- Pay the goblin.
- DC 15 Persuasion check. I might be willing to part with a more reasonable sum. (100)
- DC 10 Persuasion check. Here's my counter-offer: a far more reasonable sum. (500)
- DC 10 Persuasion check. That's a ridiculous amount. I'll make you a realistic offer. (250)
- Detect Thoughts DC 9 Intelligence check. Your price is absurd and you know it.
- Monk. This will lead only to pain, not fulfillment.
- No matter which of the above checks succeed, Fezzerk will lower the price to 5 because he can't count. The Illithid Persuasion check can be done to pay nothing and have his group leave. If paid, you'll be allowed to leave, but if you approach again a fight will break out.
- Bard. Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.
- DC 5 Performance check. Wait! Just let me go...please.
- Illithid Persuasion DC 2 Wisdom check. I'm going to pay nothing and you and your cronies are going to leave. This will make Fezzerk and his group leave, rewarding you experience as if you had defeated them all.
If you demand to have the gnome free, you will get these choices:
- Branded DC 5 Deception check. We're allies - I have the Absolute's brand. Leave the gnome to me.
- DC 15 Intimidation check. I won't let you harm a defenseless being - not without a fight.
- DC 15 Persuasion check. You've had your fun - it's high time you found someone else to torment.
- Drow DC 5 Intimidation check. Say nothing. Stare down the gibbering coward.
- Half-Orc DC 10 Intimidation check. Don't utter a word. Just stare down the goblin.
- Detect Thoughts DC 9 Intelligence check. You don't have the stomach for a fight.
- Illithid Persuasion DC 2 Wisdom check. You will release the gnome. That's an order.
- Branded DC 5 Deception check. Show him your brand and say you're taking the gnome. The Absolute wills it.
- Fighter. You're making a mistake. You can think it over in the Fugue Plane.
If convinced to walk away, you will be rewarded experience as if you had defeated the whole group.
If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. You won't be rewarded experience for those who run away however. You can than chose to interrogate him, demand he gives up his belongings and/or kill him. If spared, he will make a minor reappearance in the next act.
Act Two
If Fezzerk survived the first act, the player may encounter him again when entering Moonrise Towers. He, the rest of the goblins, and potentially Minthara are being judged for the failure to retrieve the Mysterious Artefact. Whether he and the rest of the goblins are spared or killed is left up to the player.
Speak with Dead
Player: Who are you?
- Fezzerk: Fezzerk... best raider... east o' the... Sea o' Sword...
Player: What where you doing in the village?
- Fezzerk: Hostages... the Absolute wants... hostages...
Player: Did you have any valuables?
- Fezzerk: No... valuables... only... hostages...
Player: Who killed you?
- Fezzerk: Coward... attacked... interrupted my work...
Player: Where did you come from?
- Fezzerk: The... Towers...
Player: Who did you answer to?
- Fezzerk: The... Absolute... she... chose us...
Player: Are there others like you nearby?
- Fezzerk: Many... so many... legions o' goblins... an' more... serving... the Absolute...
Attacks and abilities
Main Hand Attack - Very Heavy Greataxe
Attack roll: +5
- Can use Weapon Actions.
- Can use the Fighter Maneuverer: Menacing Attack (Melee)
Throw Stone
Attack roll: +5
- May instead use a Smokepowder Bomb or Grease Bottle instead.
Notable loot
- Very Heavy Greataxe
- Smokepowder Bomb (If not used.)
- Grease Bottle (If not used.)
External links
- Fezzerk on the Forgotten Realms Wiki