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Sluck

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Revision as of 21:10, 9 July 2024 by HiddenDragon (talk | contribs) (Added archetype, portrait)
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Sharp-Eye Sluck is a Goblin Sharp-Eye in the Goblin Camp in Act One. She is guarding the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside Devout Wasp and Warlock Tud.
Tribe?
Sluck questioning the player.


Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Goblin Bow
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Summon Companion.webp
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

Notes

  • Despite only saying the word "Tribe" in dialogue with players, Sluck speaks in full sentences in her ambient banter with fellow goblins.