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Wasp

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Devout Wasp is a goblin stationed at the Goblin Camp in Act One.

Portrait Wasp.png
... an' the gnoll gnawed 'er arm clean off. So much for the Flamin' Fist, eh?
Wasp sharing his story about the latest raid

Involvement[edit | edit source]

Act One[edit | edit source]

Devout Wasp guards the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two. Wasp is stationed with Sluck Sluck and Tud Tud. If interacting, Wasp is eager to share details about their recent raid on Waukeen's Rest, informing the party that any prisoners gathered from the inn were sent to Moonrise Towers.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bless.webp
Bless Bless (+ )
Bless up to 3 creatures. They gain a D4 Physical.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Crude Mace
Damage: 1~6

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Cure Wounds.webp
Cure Wounds Cure Wounds (+ )
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Crude Mace
Damage: 1~6

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

Tactics[edit | edit source]

Lighting the nearby Firewine Barrels creates a large explosion.

External links[edit | edit source]