Devout Wasp
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Wasp | |||||||||||||
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Level 2 | |||||||||||||
Information | |||||||||||||
Title | Devout | ||||||||||||
Race | Goblin | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 14 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg (70 lb) | ||||||||||||
Initiative | +0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
Automatically attack an enemy moving out of your reach. | |||||||||||||
Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | |||||||||||||
Tactician | Deal an additional 1d6 physical damage to a target larger than you. |
Devout Wasp is a goblin in the Goblin Camp in Act One. He is guarding the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside Warlock Tud and Sharp-eye Sluck.
He is eager to share details about the raid on Waukeen's Rest, informing the party that any prisoners from the inn were taken off to Moonrise Towers.... an' the gnoll gnawed 'er arm clean off. So much for the Flamin' Fist, eh?— Wasp sharing his story about the latest raid.