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Gremishka
“ | The vicious product of spells gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them. |
„ |
— In-game racial description |
About
Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.
Combat
Attacks and abilities
Unique traits
Gremishkas permanently have condition on them. Whenever a spell or cantrip is cast close to them, they will gain the condition. At the start of its next turn, it will it will trigger a random effect, similar to Wild Magic, though using a unique list of possible effects unique to gremishkas.
- Ice Bloom: Creates a Ice surface Range: 3 m / 10 ft radius. Gains as if cast at level three.
- Chaotic Offence: Gains 3 , and for Duration: 3 turns.
- Panther Polymorph: Polymorph into a Panther.
- Force Explosion: Creates an Range: 3 m / 10 ft explosion that deals 3d6Force with a DC 10 Constitution saving throw or become .
- Gremishka Spawn: Bursts into pieces with two new gremishkas born from the remains.
Tactics
Gremishkas aren't the most imposing type of Monstrosity around, yet they make up for it through numbers and their chaotic reaction to magic. Using something as simple as a Fire Bolt can lead to a chain reaction as the Wild Magic effects they create can trigger other gremishka's Allergy condition. Their Evasion passive also makes it tricky kill them with AoE spells like Fireball.
The simplest approach is to rely on physical attacks and avoid using magic. So long as no spells are cast, a fight against these cat-like creatures will prove to be quite easy. It does appear that using magic ranged ammunition also can trigger the magic allergy though melee weapons with enhancements (needs verification) do not.
Notable loot
Notes
- Grants 40 experience when killed.
External links
- Gremishka on the Forgotten Realms Wiki