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Ulthred

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Fist Ulthred is a human Flaming Fist who can be encountered at Last Light Inn. Depending on players choices in both Act One and Act Two, he can help the party during the Assault on Moonrise Towers.

Portrait Ulthred.png
Hey. That's close enough. Artefact or no, I don't like the likes of you crashing our party.
Ulthred, after the party has been cleared.

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

Ulthred can be first encountered at the Last Light Inn's plaza, arriving to the sanctuary on a mission to rescue Grand Duke Ravengard. He chats with Essius next to the fountain, and is suspicious of the party at first, not trusting them the slightest to rescue the Grand Duke from Moonrise. On the other hand, Essius will attempt to talk him down and get him to open up to the party's aid. Through his chats with Essius, Ulthred seems to not trust Jaheira and to be eager to move out rather than sit idly.[1]

If the party is rescued by Marcus but exposes him as a True Soul, Ulthred will be Surprised Surprised and join the fight against his summoned Crawling Claws.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Ulthred will frequently be amongst the Fists that will avoid being Impaled Impaled, and will run up to fight with the Winged Horrors. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira. Ulthred in particular, can be seen agonizingly transforming into an undead.

Assault Moonrise Towers[edit | edit source]

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise; Ulthred, along with Flaming Fist Helena, Nipawa and Rhed will survive the first assault and assist the party in the remaining battle against Absolute forces.

After the battle, provided he survives, he and the remaining Flaming Fists will scout the Moonrise Towers Prison and enter a second battle against Myrkulites Duckie Verish, Sarabayle, and Willinx Jindlebee, aswell as a Death Shepherd and horde of Necromites. The party can assist in this optional battle and the Fists, and provided they win and survive, will continue to guard the prison until Ketheric Thorm is defeated.

After Ketheric Thorm is killed and the party leaves for Act Three, Ulthred disappears from the game entirely.

Combat[edit | edit source]

Attack and abilities[edit | edit source]

Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Lacerate.webp
Lacerate Lacerate ()   –  Longsword
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Longsword

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Pushing Attack Melee.webp
Pushing Attack (Melee) Pushing Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal an additional 1d8Damage TypesPhysical damage and possibly push the target back 4.5 m / 15 ft.
STR Save
 Range: Normal weapon range
Rush Attack.webp
Rush Attack Rush Attack ()   –  Longsword

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest

Notable loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Unlike the other Fists (Helena, Nipawa, and Rhed) that partake in the assault on Moonrise Towers, Ulthred is level 6 rather than level 7.
  • Aubree, Gretta, J'ehlar, Rahir, and Ulthred are the only remaining Flaming Fists that can actually be found at Last Light Inn after Florrick and her retinue leave for Baldur's Gate. Despite this, the former three all die in the assault on Moonrise, and are replaced by Helena, Nipawa, and Rhed, while Ulthred survives.
  • Unlike Harper Antony, Essius, Lymn, and Naysa, Ulthred has no failsafe replacement Flaming Fist if he is killed before the assault.
    • There is a Flaming Fist by the name of "Fist Hadenwell" in the game files, referred to as "S_MOO_AssaultFlamingFist_004" not too unlike the other Fists that appear during the assault. It is possible that this Fist was originally conceived as a replacement, or failsafe in the event of an untimely demise for Ulthred.

References[edit | edit source]

  1. "Dialogue with Essius:
    "I wish we'd gear up and head out. All this standing around is making me antsy." - Ulthred
    "Got to have a plan first. Got to trust Jaheira to come up with one." - Essius
    "I don't."
    "I do."
    "That's why we're still standing around."

External links[edit | edit source]