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Sluck

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Sharp-Eye Sluck is a goblin stationed at the Goblin Camp in Act One.

Portrait Sluck.png
Tribe?
Sluck questioning the party

Involvement[edit | edit source]

Act One[edit | edit source]

Sharp-Eye Sluck guards the entrance to the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside Tud Tud and Wasp Wasp.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (+ + )   –  Goblin Bow
Damage: 4~14
D6 Piercing.pngD6 Piercing.png
1d6 + 2Damage TypesPiercing
+ 1d6Damage TypesPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Summon Companion.webp
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

Loot[edit | edit source]

Tactics[edit | edit source]

Lighting the nearby Firewine Barrels creates a large explosion.

Notes[edit | edit source]

  • Despite only saying the word "Tribe" in dialogue with the player character, Sluck speaks in full sentences during idle banter with fellow goblins.

External links[edit | edit source]