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Eldritch Knight
Eldritch Knight is one of the Subclasses of Fighter. These Fighters specialize in spellcasting, using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use Intelligence as their Spellcasting Ability, and learn spells from the Wizard spell list, favouring the schools of Evocation and Abjuration.
Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.
Level 3[edit | edit source]
- Weapon Bond ()
- Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when thrown.

- Spellcasting Ability
- Intelligence
- Level 1 Spell Slots Unlocked: 2
- You gain two Level 1 Spell Slots.
- Cantrips Known: 2
- Choose 2 Cantrips from the Wizard spell list.
Prepared spells- Eldritch Knight Spells are Always Prepared.
- Known Spells
- Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only), up to Level 1. These spells are Always Prepared.
- Choose 1 Spell from the Wizard spell list (any spell school) up to Level 1. This spell is Always Prepared.

- New Cantrips available

- New Level 1 Abjuration and Evocation spells available

- New 1st Level Spells available
- Burning Hands
- Charm Person
- Chromatic Orb
- Colour Spray
- Disguise Self
- Enhance Leap
- Expeditious Retreat
- False Life
- Feather Fall
- Find Familiar
- Fog Cloud
- Grease
- Ice Knife
- Longstrider
- Mage Armour
- Magic Missile
- Protection from Evil and Good
- Ray of Sickness
- Shield
- Sleep
- Tasha's Hideous Laughter
- Thunderwave
- Witch Bolt
Level 4[edit | edit source]
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 3
- You gain an additional Level 1 Spell Slot.
- Known Spells
- Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.
Level 5[edit | edit source]
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.
Level 6[edit | edit source]
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.
Level 7[edit | edit source]
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.

- War Magic
- You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a Bonus Action.

- Known Spells
- Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only). These spells are Always Prepared.
- New Level 2 Abjuration and Evocation spells available
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.[1]
Level 8[edit | edit source]
- Known Spells
- Choose 1 Spell from the Wizard spell list (any spell school) up to Level 2. This spell is Always Prepared.
- New Level 2 spells available
- Arcane Lock
- Blindness
- Blur
- Cloud of Daggers
- Crown of Madness
- Darkness
- Darkvision
- Detect Thoughts
- Enlarge/Reduce
- Flaming Sphere
- Gust of Wind
- Hold Person
- Invisibility
- Knock
- Magic Weapon
- Melf's Acid Arrow
- Mirror Image
- Misty Step
- Phantasmal Force
- Ray of Enfeeblement
- Scorching Ray
- See Invisibility
- Shadow Blade
- Shatter
- Web
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 9[edit | edit source]
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 10[edit | edit source]
- Eldritch Strike
- When you hit a creature with a weapon attack, it has Disadvantage on its next Saving throw against a spell you cast before the end of your next turn.

- Spellcasting
-
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known: 3
- Choose 1 Cantrip from the Wizard spell list.
- Known Spells
- Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 11[edit | edit source]
- Known Spells
- Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 12[edit | edit source]
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Eldritch Knight spellcasting chart[edit | edit source]
| Eldritch Knight Spellcasting | Spell Slots per Spell Level | |||
|---|---|---|---|---|
| Fighter Level | Cantrips Known | Spells Known | 1st | 2nd |
| 3rd | 2 | 3* | 2 | - |
| 4th | 2 | 4 | 3 | - |
| 5th | 2 | 4 | 3 | - |
| 6th | 2 | 4 | 3 | - |
| 7th | 2 | 6 | 4 | 2 |
| 8th | 2 | 7* | 4 | 2 |
| 9th | 2 | 7 | 4 | 2 |
| 10th | 3 | 8 | 4 | 3 |
| 11th | 3 | 9 | 4 | 3 |
| 12th | 3 | 9 | 4 | 3 |
*One spell learned at this level can be from the entire Wizard Spell List, the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)
External links[edit | edit source]
- Eldritch knight on the Forgotten Realms Wiki
- ↑ As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though the player character just unlocked Level 2 Eldritch Knight spells