Sleight of Hand: Difference between revisions

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Another technique to pickpocket in crowded areas is to go [[Invisible (Condition)|Invisible]] first. If you're invisible, you will always successfully [[Hide]], which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast [[Greater Invisibility]], which just has a ''chance'' to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear out the inventory of an NPC in a crowd.
Another technique to pickpocket in crowded areas is to go [[Invisible (Condition)|Invisible]] first. If you're invisible, you will always successfully [[Hide]], which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast [[Greater Invisibility]], which just has a ''chance'' to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear out the inventory of an NPC in a crowd.
An additional technique is to fire an [[Arrow of Darkness]] near an NPC to surround them in the cone of darkness, activating turn-based mode, [[Cunning Action: Hide]] and then begin your pickpocket attempts. In some scenarios, you may have to pass a Stealth Check, but in most scenarios, this will allow an easy pocket.


The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed. To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using [[The Graceful Cloth]], [[feat]]s, and/or various [[permanent bonuses]] to reach 22 Dexterity), and +4 from [[Unlucky Thief's Gloves]] and [[Smuggler's Ring]], for a total bonus of +18 displayed in the character sheet. Then add +2d4 from [[Guidance]] and [[Shapeshifter's Boon Ring]], and be a level 11 [[Rogue]] with [[Reliable Talent]], so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s.
The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed. To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using [[The Graceful Cloth]], [[feat]]s, and/or various [[permanent bonuses]] to reach 22 Dexterity), and +4 from [[Unlucky Thief's Gloves]] and [[Smuggler's Ring]], for a total bonus of +18 displayed in the character sheet. Then add +2d4 from [[Guidance]] and [[Shapeshifter's Boon Ring]], and be a level 11 [[Rogue]] with [[Reliable Talent]], so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s.

Revision as of 15:19, 24 March 2024

Wield nimble fingers. Steal stuff.

Sleight of Hand is a Dexterity skill. It helps you pick locks, pick pockets, and disarm traps. The higher your Dexterity score, the more likely you are to succeed on Sleight of Hand ability checks.

Proficiency

Characters who are proficient in Sleight of Hand can add their proficiency bonus when making ability checks.

The following backgrounds grant proficiency in Sleight of Hand:

The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:

Uses

Pickpocketing and stealing tips

Picking pockets and stealing items in crowded areas can be difficult due to NPCs in the area having overlapping sight cones or moving around. A trick around this is to use your party members to start conversations with the NPCs that are causing you trouble. Typically the NPC will turn to face the party member they are in a conversation with and thus you can turn their sight cone away from the mark you are intending to pickpocket or the item you wish to steal. This can also be used to hold an NPC still while you attempt to pickpocket them.

Another technique to pickpocket in crowded areas is to go Invisible first. If you're invisible, you will always successfully Hide, which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast Greater Invisibility, which just has a chance to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear out the inventory of an NPC in a crowd.

An additional technique is to fire an Arrow of Darkness near an NPC to surround them in the cone of darkness, activating turn-based mode, Cunning Action: Hide and then begin your pickpocket attempts. In some scenarios, you may have to pass a Stealth Check, but in most scenarios, this will allow an easy pocket.

The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed. To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using The Graceful Cloth, feats, and/or various permanent bonuses to reach 22 Dexterity), and +4 from Unlucky Thief's Gloves and Smuggler's Ring, for a total bonus of +18 displayed in the character sheet. Then add +2d4 from Guidance and Shapeshifter's Boon Ring, and be a level 11 Rogue with Reliable Talent, so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s.

Related items

+1 to ability checks

+2 to ability checks

+1d4 to ability checks while shapeshifted

Advantage on ability checks

Advantage on all Dexterity checks

Related spells