Sleight of Hand: Difference between revisions

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(→‎Related Items: Removed note that Sleight of Hand checks are not affected by Balance. It does not show up in the character sheet, but (at least as of today, Hotfix #17) it does show up in the roll. Proof: https://gyazo.com/bb22c74bffac7f301f32f08da0ae5636)
m (No longer a stub)
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{{quote|Wield nimble fingers. Steal stuff.}}
{{quote|Wield nimble fingers. Steal stuff.}}


'''Sleight of Hand ''' is a [[Dexterity]] [[Skill]]. It helps you pick locks, pick pockets, and disarm [[traps]].
'''Sleight of Hand ''' is a [[Dexterity]] [[skill]]. It helps you pick locks, pick pockets, and disarm [[traps]]. The higher your Dexterity score, the more likely you are to succeed on Sleight of Hand [[ability check]]s.
 
The higher your [[Dexterity]] Score, the more likely you are to succeed on Sleight of Hand [[Ability Check]]s.


==Proficiency==
==Proficiency==
Characters who are '''proficient''' in {{PAGENAME}} can add their [[Proficiency Bonus]] when making {{Ability Check}}s.
Characters who are proficient in {{PAGENAME}} can add their [[proficiency bonus]] when making ability checks.


The following [[backgrounds]] grant proficiency in '''{{PAGENAME}}''':
The following [[backgrounds]] grant proficiency in {{PAGENAME}}:
* [[Charlatan]]
* [[Charlatan]]
* [[Urchin]]
* [[Urchin]]


The following classes can choose to select '''{{PAGENAME}}''' as a proficient skill at Level 1:
The following classes can choose to select {{PAGENAME}} as a proficient skill at Level 1:
* {{Class|Bard}}
* [[Bard]]
* {{Class|Rogue}}
* [[Rogue]]
* {{Class|Ranger}} via the Natural Explorer option [[Urban Tracker]]
* [[Ranger]], via the Natural Explorer option [[Urban Tracker]]


==Uses==
==Uses==
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* Stealing items without being noticed (see also [[Stealth]]).
* Stealing items without being noticed (see also [[Stealth]]).


===Picking Pockets and Stealing Tips===
===Pickpocketing and stealing tips===
Picking pockets and stealing items in crowded areas can be difficult due to NPCs in the area having overlapping sight cones or moving around. A trick around this is to use your party members to start conversations with the NPCs that are causing you trouble. Typically the NPC will turn to face the party member they are in a conversation with and thus you can turn their sight cone away from the mark you are intending to pickpocket or the item you wish to steal. This can also be used to hold an NPC still while you attempt to pickpocket them.
 
Another technique to pickpocket in crowded areas is to go [[Invisible (Condition)|Invisible]] first. If you're invisible, you will always successfully [[Hide]], which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast [[Greater Invisibility]], which just has a ''chance'' to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear out the inventory of an NPC in a crowd.
 
An additional technique is to fire an [[Arrow of Darkness]] near an NPC, activating turn-based mode, [[Cunning Action: Hide]] and then begin your pickpocket attempts. In some scenarios, you may need to pass a Stealth Check, but in most cases, this will allow an easy pickpocket in more crowded areas.


*Picking pockets and stealing items in crowded areas can be difficult due to NPCs in the area having overlapping sight cones or moving around. A trick around this is to use your party members to start conversations with the NPCs that are causing you trouble. Typically the NPC will turn to face the party member they are in a conversation with and thus you can turn their sight cone away from the mark you are intending to pickpocket or the item you wish to steal. This can also be used to hold an NPC still while you attempt to pickpocket them.
The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed. To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using [[The Graceful Cloth]], [[feat]]s, and/or various [[permanent bonuses]] to reach 22 Dexterity), and +4 from [[Unlucky Thief's Gloves]] and [[Smuggler's Ring]], for a total bonus of +18 displayed in the character sheet. Then add +2d4 from [[Guidance]] and [[Shapeshifter's Boon Ring]], and be a level 11 [[Rogue]] with [[Reliable Talent]], so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s.
*Another technique to pickpocket in crowded areas is to go [[Invisible (Condition)|Invisible]] first. If you're invisible, you will always successfully [[Hide]], which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast [[Greater Invisibility]], which just has a ''chance'' to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear our the inventory of an NPC in a crowd.
*The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed. To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using [[The Graceful Cloth]], [[Feat]]s, and/or various [[Permanent bonuses]] to reach 22 Dexterity), and +4 from [[Unlucky Thief's Gloves]] and [[Smuggler's Ring]], for a total bonus of +18 displayed in the character sheet. Then add +2d4 from [[Guidance]] and [[Shapeshifter's Boon Ring]], and be a level 11 [[Rogue]] with [[Reliable Talent]], so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s.


==Related Items==
==Related items==


===+1 to Skill Checks===
===+1 to Skill Checks===
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{{div col end}}
{{div col end}}


===+2 to Skill Checks===
===+2 to Skill checks===


{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
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{{div col end}}
{{div col end}}


===+1d4 to Skill Checks while Shapeshifted===
===+1d4 to All Skill Checks===


*{{RarityItem|Shapeshifter's Boon Ring|40}}
:{{RarityItem|Shapeshifter's Boon Ring|40}} ''while Shapeshifted or Disguised''


===Advantage on Skill Checks===
===Advantage on Skill Checks===
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*{{RarityItem|The Graceful Cloth|40}}
*{{RarityItem|The Graceful Cloth|40}}


==Related Spells==
==Related spells==


* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability.
* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability.
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* {{SAI|Cat's Grace|w=40}} - Grants Advantage on all Dexterity Checks.
* {{SAI|Cat's Grace|w=40}} - Grants Advantage on all Dexterity Checks.
* {{SAI|Hex (Dexterity)|w=40}} - Grants Disadvantage on all Dexterity Checks.
* {{SAI|Hex (Dexterity)|w=40}} - Grants Disadvantage on all Dexterity Checks.
* '''[[Bardic Inspiration (Condition)|Bardic Inspiration]]''' - Grants a {{DieIcon|d4|Physical}} '''+1d6/+1d8/+1d10''' bonus on all Skill Checks.


{{NavGameplay}}
{{NavGameplay}}


[[Category:Skills]]
[[Category:Skills]]

Revision as of 15:07, 3 April 2024

Wield nimble fingers. Steal stuff.

Sleight of Hand is a Dexterity skill. It helps you pick locks, pick pockets, and disarm traps. The higher your Dexterity score, the more likely you are to succeed on Sleight of Hand ability checks.

Proficiency

Characters who are proficient in Sleight of Hand can add their proficiency bonus when making ability checks.

The following backgrounds grant proficiency in Sleight of Hand:

The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:

Uses

Pickpocketing and stealing tips

Picking pockets and stealing items in crowded areas can be difficult due to NPCs in the area having overlapping sight cones or moving around. A trick around this is to use your party members to start conversations with the NPCs that are causing you trouble. Typically the NPC will turn to face the party member they are in a conversation with and thus you can turn their sight cone away from the mark you are intending to pickpocket or the item you wish to steal. This can also be used to hold an NPC still while you attempt to pickpocket them.

Another technique to pickpocket in crowded areas is to go Invisible first. If you're invisible, you will always successfully Hide, which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast Greater Invisibility, which just has a chance to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear out the inventory of an NPC in a crowd.

An additional technique is to fire an Arrow of Darkness near an NPC, activating turn-based mode, Cunning Action: Hide and then begin your pickpocket attempts. In some scenarios, you may need to pass a Stealth Check, but in most cases, this will allow an easy pickpocket in more crowded areas.

The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed. To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using The Graceful Cloth, feats, and/or various permanent bonuses to reach 22 Dexterity), and +4 from Unlucky Thief's Gloves and Smuggler's Ring, for a total bonus of +18 displayed in the character sheet. Then add +2d4 from Guidance and Shapeshifter's Boon Ring, and be a level 11 Rogue with Reliable Talent, so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s.

Related items

+1 to Skill Checks

+2 to Skill checks

+1d4 to All Skill Checks

Shapeshifter's Boon Ring while Shapeshifted or Disguised

Advantage on Skill Checks

Advantage on All Dexterity Checks

Related spells