Lir'i'c: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(needs a&a)
 
mNo edit summary
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Stub}}
{{Stub}}


{{Infobox character|name=Prelate Lir'i'c|level=9|image=Prelate Lir'i'c.PNG|race=[[Githyanki]]|faction=Warriors of the Comet|module1={{Infobox statistics
{{Infobox character
| name = Lir'i'c
| titles = Prelate
| level = 9
| image = Prelate Lir'i'c.PNG
| race = [[Githyanki]]
| faction = Warriors of the Comet
| modules =
{{Infobox statistics
| child = yes
| child = yes
| str = 14
| str = 14
Line 11: Line 19:
| str_save_proficiency = yes
| str_save_proficiency = yes
| dex_save_proficiency = yes
| dex_save_proficiency = yes
| level = 9
| hiddenlevel = 9
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| armour_class = 19
| armour_class = 19
| hit_points = 136
| hit_points_tactician = 176
| hit_points_tactician = 176
| hit_points = 136
| weight_kg = 75
| weight_lb = 150
| weight_lb = 150
| resistant1 = Psychic
| resistant1 = Psychic
| feature1_name = Advanced Unarmoured Movement
| feature1_name = Advanced Unarmoured Movement
| feature1_description = Not slowed by Difficult Terrain and can Jump an extra 6m/20ft
| feature1_description = Not slowed by Difficult Terrain and can Jump an extra 6m/20ft
| feature2_name = Deflect Missiles
| feature2_name = Deflect Missiles (passive feature)
| feature2_description = Use a reaction to reduce projectile damage. If reduced to 0, can throw projectile back to source.
| feature2_description = Use a reaction to reduce projectile damage. If reduced to 0, can throw projectile back to source.
| feature3_name = Evasion
| feature3_name = Evasion
Line 43: Line 52:
| feature12_name = Stillness of Mind
| feature12_name = Stillness of Mind
| feature12_description = Use an action to remove Charmed or Frightened
| feature12_description = Use an action to remove Charmed or Frightened
| feature13_name = Unarmoured Defence
| feature13_name = Unarmoured Defence (Monk)
| feature13_description = AC increased by Wisdom modifier
| feature13_description = AC increased by Wisdom modifier
| feature14_name = Unarmoured Movement
| feature14_name = Unarmoured Movement
| feature14_description = Movement speed increased by 4.5m/15ft
| feature14_description = Movement speed increased by 4.5m/15ft
| feature15_name = Experienced and Deadly
| feature15_name = Experienced And Deadly
| feature15_item = Boots of Uninhibited Kushigo
| feature15_item = Boots of Uninhibited Kushigo
| feature15_description = Unarmed damage increased by Wisdom modifier
| feature15_description = Unarmed damage increased by Wisdom modifier
| hiddenlevel = 9
}}}}
}}}}'''Prelate Lir'i'c''' is a [[githyanki]] [[NPC]] encountered on the [[Astral Plane]] at the start of [[Act Three]].
'''Prelate Lir'i'c''' is a [[githyanki]] [[NPC]] encountered on the [[Astral Plane]] at the start of [[Act Three]].


She is the leader of [[Orpheus|Orpheus's]] honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the [[Astral Prism]] on the road to [[Baldur's Gate]].
She is the leader of [[Orpheus|Orpheus's]] honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the [[Astral Prism]] on the road to [[Baldur's Gate]].
==Interactions==
 
== Interactions ==
The party encounters Lir'i'c and her fellow honour guard within the portal to the Astral Prism. When the party approaches, she will have gained the upper hand against the [[Emperor]] in the fight over Orpheus.
The party encounters Lir'i'c and her fellow honour guard within the portal to the Astral Prism. When the party approaches, she will have gained the upper hand against the [[Emperor]] in the fight over Orpheus.


Lir'i'c is always hostile.
Lir'i'c is always hostile.
== Notable loot ==
* {{MdRarityItem|Boots of Uninhibited Kushigo}}
{{Rivington}}
{{Rivington}}

Revision as of 08:42, 10 May 2024

Prelate Lir'i'c is a githyanki NPC encountered on the Astral Plane at the start of Act Three.

She is the leader of Orpheus's honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the Astral Prism on the road to Baldur's Gate.

Interactions

The party encounters Lir'i'c and her fellow honour guard within the portal to the Astral Prism. When the party approaches, she will have gained the upper hand against the Emperor in the fight over Orpheus.

Lir'i'c is always hostile.

Notable loot