Ad placeholder

Culk: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
(Formatting, updated infobox and added navbox)
Line 1: Line 1:
{{Infobox statistics
{{Infobox creature
| name = Booyahg Culk
| name = Booyahg Culk
| image =  
| image =  
Line 5: Line 5:
| size = Small
| size = Small
| type = Humanoid
| type = Humanoid
| armour_class = 11
| ac = 11
| hit_points = 13
| e hp = 9
| hit_points_tactician = 16
| hp = 13
| movement_speed_meters = 9
| t hp = 16
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 35
| weight kg = 35
| weight_lb =
| level = 2
| level = 2
| str = 8
| str = 8
Line 20: Line 19:
| cha = 8
| cha = 8


| condition1_name = Drunk
| conditions = Drunk
| condition1_description = Disadvantage on Dexterity and Charisma checks.
| passives = Darkvision, Opportunity Attack
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}


'''Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.  
'''Booyahg Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.  


Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]].  
Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]].  
Line 46: Line 40:


==Attacks and Abilities==
==Attacks and Abilities==
===Main Hand Attack - [[Ritual Staff]]===
{{Feature box|Main Hand Attack|item=Ritual Staff}}
{{Action}}
{{Feature box|Acid Splash}}
 
{{Feature box|Sleep}}
{{Attack Roll}}: +1{{DamageInfo|die=8|count=1|type=Bludgeoning|plus=-1}}
{{Feature box|Grease}}
===[[Acid Splash]]===
{{Feature box|Ray of Sickness}}
Casts the [[Acid Splash]] [[Cantrip]].
 
{{Action}}
 
{{SavingThrow|DEX|dc=11}} to avoid taking damage.{{DamageInfo|count=1|die=6|type=Acid}}{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=2|ft=7}}
===[[Sleep]]===
Casts the [[Sleep]] spell.
 
{{Action}}
 
{{Range|m=18|ft=60}}
*Gives the {{SmallIcon|Sleeping Condition Icon.webp}} [[Sleeping (Condition)|Sleeping]] onto select targets up to a combined 24 [[Hit Points]].
===[[Grease]]===
Casts the [[Grease]] spell.
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to avoid falling {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].
 
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=4|ft=13}}
*Surface is flammable and counts as {{SmallIcon|Difficult Terrain Condition Icon.webp}} [[Difficult Terrain]].
===[[Ray of Sickness]]===
Casts the [[Ray of Sickness]] spell.
 
{{Action}}
 
{{Attack Roll}}: +3{{DamageInfo|die=8|count=2|type=Poison}}{{SavingThrow|CON|dc=12}} to avoid becoming {{SmallIcon|Poisoned Condition Icon.webp}} [[Poisoned (Condition)|Poisoned]].


{{Range|m=18|ft=60}}
{{NavGoblinCamp}}

Revision as of 18:24, 30 May 2024

Booyahg Culk is a Goblin Booyahg in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.

Has the Brand of the Absolute, making him vulnerable to Illithid Persuasion.

Act One

If you land near him with a Jump, he will wake up hung over. To avoid a fight you can do a few skill checks:

  • DC 10 Persuasion check. "Hush now. Go back to sleep."
    • Waking him up a second time will make him and the others attack in anger.
  • If the character is a Drow. "None of your concern. Back to your stupor."
    • Won't become hostile if woken up again.
  • Illithid Persuasion DC 2 Wisdom check. "Nothing. Lie back down and be silent."
    • Won't become hostile if woken up again.

If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Piddle and the others who will attack in anger.

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Ritual Staff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep.webp
Sleep Sleep ()
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Grease.webp
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft