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Culk: Difference between revisions
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{{Infobox | {{Infobox creature | ||
| name = Booyahg Culk | | name = Booyahg Culk | ||
| image = | | image = | ||
Line 5: | Line 5: | ||
| size = Small | | size = Small | ||
| type = Humanoid | | type = Humanoid | ||
| | | ac = 11 | ||
| | | e hp = 9 | ||
| | | hp = 13 | ||
| | | t hp = 16 | ||
| | | movement m = 9 | ||
| weight kg = 35 | |||
| level = 2 | | level = 2 | ||
| str = 8 | | str = 8 | ||
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| cha = 8 | | cha = 8 | ||
| | | conditions = Drunk | ||
| | | passives = Darkvision, Opportunity Attack | ||
}} | }} | ||
'''Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness. | '''Booyahg Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness. | ||
Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]]. | Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]]. | ||
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==Attacks and Abilities== | ==Attacks and Abilities== | ||
{{Feature box|Main Hand Attack|item=Ritual Staff}} | |||
{{Feature box|Acid Splash}} | |||
{{Feature box|Sleep}} | |||
{{Feature box|Grease}} | |||
{{Feature box|Ray of Sickness}} | |||
{{ | |||
{{ | {{NavGoblinCamp}} |
Revision as of 18:24, 30 May 2024
Booyahg Culk is a Goblin Booyahg in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.
Has the Brand of the Absolute, making him vulnerable to Illithid Persuasion.
Act One
If you land near him with a Jump, he will wake up hung over. To avoid a fight you can do a few skill checks:
- DC 10 Persuasion check. "Hush now. Go back to sleep."
- Waking him up a second time will make him and the others attack in anger.
- If the character is a Drow. "None of your concern. Back to your stupor."
- Won't become hostile if woken up again.
- Illithid Persuasion DC 2 Wisdom check. "Nothing. Lie back down and be silent."
- Won't become hostile if woken up again.
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Piddle and the others who will attack in anger.