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Mirg: Difference between revisions
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{{Feature box|Nimble Escape}} | {{Feature box|Nimble Escape}} | ||
{{Feature box|Worg Companion}} | {{Feature box|Worg Companion}} | ||
{{Goblin Camp}} | {{Goblin Camp}} | ||
[[Category:Humanoids]] | [[Category:Humanoids]] | ||
[[Category:Goblins]] | [[Category:Goblins]] | ||
[[Category:Characters]] | |||
[[Category:Characters in the Goblin Camp]] | |||
[[Category:Characters in Act One]] | |||
[[Category:Followers of the Absolute]] |
Revision as of 07:24, 2 June 2024
Sharp-Eye Mirg is a Goblin Sharp-Eye in the Goblin Camp in Act One. She hanging around one of the tables close to the the stage were Volo is preforming.
“ | 'Ere's to th' Absolute! |
„ |
— Mirg praising the Absolute. |
Involvement
If the player successfully poisons the booze tub in the Goblin Camp, Mirg will be the one to purpose a toast, encouraging you to give it. It can be declined with her doing it instead, though she will urge the player to drink up. There are a variety of ways things can play out in trying to convince her and the others to drink the poisoned booze.
- Down the drink. DC 15 Constitution saving throw to avoid taking1d6 (1~6) Poisonfor Duration: 10 turns.
- DC 10 Sleight of Hand check. Spill the beer, then pretend to drink from the empty cup.
- DC 10 Deception check. "After you! I shouldn't drink before the host."
Failing any of the checks above will give you another chance to avoid suspicion:
- Down the drink. Leading to the save as above.
- "You've caught me. It's poisoned." This will turn the whole camp hostile.
- DC 10 Persuasion check. "I'm simply being a good guest, that's all."
- DC 10 Deception check. "I was checking none of you idiots had spilled anything foul in there."
- Detect Thoughts DC 12 Intelligence check. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."
If successful in tricking the goblin's, Mirg will be one of the many to die from her drink.
Attacks and abilities