Ad placeholder
Jaheira/Approval: Difference between revisions
< Jaheira
Jump to navigation
Jump to search
m (Move page script moved page Jaheira/approval to Jaheira/Approval over redirect) |
|||
(8 intermediate revisions by 6 users not shown) | |||
Line 13: | Line 13: | ||
Depending on their approval rating, Jaheira may greet the player with: | Depending on their approval rating, Jaheira may greet the player with: | ||
Negative (<0): | |||
* | |||
* "Speak, so long as you have something sensible to say." | |||
* "What." | |||
Neutral (- | |||
* | Neutral and Medium (0 - 59): | ||
* | * "Speak." | ||
* "Yes?" | |||
* "Well - are we ready for the road once more?" (in camp) | |||
* | High (60+): | ||
* | * "The cub speaks." | ||
* "What is it, cub?" | |||
== Approval == | == Approval == | ||
The following story and dialogue choices will cause Jaheira to gain [[approval]]. | The following story and dialogue choices will cause Jaheira to gain [[approval]]. | ||
==== Act Two==== | |||
{{SpoilerBox|act=2|nograd=1|unhide=1|1='''[[Mind Flayer Colony]]''' | |||
* Tell the [[Fresh Mind]] to go back to sleep. | |||
}} | |||
==== Act Three==== | ==== Act Three==== | ||
{{SpoilerBox|act=3|nograd=1|unhide=1|1='''[[Rivington]]''' | {{SpoilerBox|act=3|nograd=1|unhide=1|1='''[[Rivington]]''' | ||
Line 80: | Line 85: | ||
* When confronting [[Fist Reynash]] in the Flaming Fist barracks: | * When confronting [[Fist Reynash]] in the Flaming Fist barracks: | ||
** Give him 300 gold to flee. {{Approval|Jaheira|+1}} | ** Give him 300 gold to flee. {{Approval|Jaheira|+1}} | ||
** Tell him to get a grip. | |||
** Wake the guards ''after'' discovering (by succeeding a perception, persuasion, or detect thoughts check) that he was trying to steal. {{Approval|Jaheira|+1}} | ** Wake the guards ''after'' discovering (by succeeding a perception, persuasion, or detect thoughts check) that he was trying to steal. {{Approval|Jaheira|+1}} | ||
After waking the guards, regardless if you succeeded a check to discover Reynash's thieving attempt or not: | * After waking the guards, regardless if you succeeded a check to discover Reynash's thieving attempt or not: | ||
** Persuade Manip Bakshi that another Fist was trying to steal from him. {{Approval|Jaheira|+2}} | |||
** Convince Manip Bakshi that you are a new recruit after passing a detect thoughts check. {{Approval|Jaheira|+1}} | |||
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Jaheira|+1}} | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Jaheira|+1}} | ||
* When asked your opinion about the Steel Watch, tell Lord Amber's Bodyguard and the attendants of Lady Durinbold and Lord Shattershield: | * When asked your opinion about the Steel Watch, tell Lord Amber's Bodyguard and the attendants of Lady Durinbold and Lord Shattershield: | ||
Line 148: | Line 154: | ||
* After the event at [[Danthelon's Dancing Axe]], agree to look for [[Minsc]]. | * After the event at [[Danthelon's Dancing Axe]], agree to look for [[Minsc]]. | ||
* After reaching [[Lower City]], ask whether or not she is interested in Gortash's offer. | * After reaching [[Lower City]], ask whether or not she is interested in Gortash's offer. | ||
* | * After the event at the [[Counting House]], call her ancient. {{Approval|Jaheira|+5}} | ||
* When Jaheira greets you with "The cub speaks", call her a crow. {{Approval|Jaheira|+2}} | |||
* When discussing about doppelgangers, first pass the {{SkillCheck|Nature|15}}, then say that [[Orin]] is trying to make us paranoid. {{Approval|Jaheira|+1}} | * When discussing about doppelgangers, first pass the {{SkillCheck|Nature|15}}, then say that [[Orin]] is trying to make us paranoid. {{Approval|Jaheira|+1}} | ||
* When talking about the amulet you found in her home, talk about Khalid and then tell her that "He sounds like he had true strength" {{Approval|Jaheira|+5}} | * When talking about the amulet you found in her home, talk about Khalid and then tell her that "He sounds like he had true strength" {{Approval|Jaheira|+5}} | ||
* Encourage [[Lae'zel]] to renounce [[Vlaakith]] once and for all. | * Encourage [[Lae'zel]] to renounce [[Vlaakith]] once and for all. | ||
* After agreeing to an alliance with [[Gortash]], agree with her that Gortash needs to be taken care of but that they agreed to deal with [[Orin]] first. | * After agreeing to an alliance with [[Gortash]], agree with her that Gortash needs to be taken care of but that they agreed to deal with [[Orin]] first. | ||
* Tell Jaheira she was staring at statue [[Minsc]] without realizing it was him. {{Approval|Jaheira|+3}} | * Tell Jaheira she was staring at a statue of [[Minsc]] without realizing it was him. {{Approval|Jaheira|+3}} | ||
* Tell Jaheira that | * Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. {{Approval|Jaheira|+3}} | ||
* Tell Jaheira you'll save Minsc and that it won't take a hundred years. {{Approval|Jaheira|+3}} | * Tell Jaheira you'll save Minsc and that it won't take a hundred years. {{Approval|Jaheira|+3}} | ||
* (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time. | * (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time. | ||
Line 161: | Line 168: | ||
== Disapproval == | == Disapproval == | ||
The following story and dialogue choices will cause Jaheira to lose [[approval]]. | The following story and dialogue choices will cause Jaheira to lose [[approval]]. | ||
=== Act Two === | |||
{{SpoilerBox|act=2|nograd=1|unhide=1| | |||
'''[[Mind Flayer Colony]]''' | |||
* When speaking to the [[Fresh Mind]], tell them that they will never wake again. | |||
}} | |||
==== Act Three==== | ==== Act Three==== |
Revision as of 03:52, 6 June 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Template:CompanionTab Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.
Greetings
Depending on their approval rating, Jaheira may greet the player with:
Negative (<0):
- "Speak, so long as you have something sensible to say."
- "What."
Neutral and Medium (0 - 59):
- "Speak."
- "Yes?"
- "Well - are we ready for the road once more?" (in camp)
High (60+):
- "The cub speaks."
- "What is it, cub?"
Approval
The following story and dialogue choices will cause Jaheira to gain approval.
Act Two
Act Three
Disapproval
The following story and dialogue choices will cause Jaheira to lose approval.