Ad placeholder

Culk: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
(Added portrait, formatting)
Line 1: Line 1:
{{Infobox creature
{{Infobox creature
| name = Booyahg Culk
| name = Booyahg Culk
| image =  
| image = Portrait Culk.png
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| size = Small
Line 27: Line 27:
Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]].  
Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]].  


==Act One==
== Involvement ==
=== Act One ===
If you land near him with a [[Jump]], he will wake up hung over. To avoid a fight you can do a few skill checks:
If you land near him with a [[Jump]], he will wake up hung over. To avoid a fight you can do a few skill checks:


Line 39: Line 40:
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.


==Attacks and Abilities==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Ritual Staff}}
{{Feature box|Main Hand Attack|item=Ritual Staff}}
{{Feature box|Acid Splash}}
{{Feature box|Acid Splash}}

Revision as of 18:47, 27 June 2024

Booyahg Culk is a Goblin Booyahg in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.

Has the Brand of the Absolute, making him vulnerable to Illithid Persuasion.

Involvement

Act One

If you land near him with a Jump, he will wake up hung over. To avoid a fight you can do a few skill checks:

  • DC 10 Persuasion check. "Hush now. Go back to sleep."
    • Waking him up a second time will make him and the others attack in anger.
  • If the character is a Drow. "None of your concern. Back to your stupor."
    • Won't become hostile if woken up again.
  • Illithid Persuasion DC 2 Wisdom check. "Nothing. Lie back down and be silent."
    • Won't become hostile if woken up again.

If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Piddle and the others who will attack in anger.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Ritual Staff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep.webp
Sleep Sleep ()
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Grease.webp
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft