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Culk: Difference between revisions
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| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| archetype = [[Goblin Booyahg]] | | archetype = [[Goblin Booyahg]] | ||
| class = Wizard | |||
| ac = 11 | | ac = 11 | ||
| e hp = 9 | | e hp = 9 |
Revision as of 18:36, 11 July 2024
Booyahg Culk is a Goblin Booyahg in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.
Has the Brand of the Absolute, making him vulnerable to Illithid Persuasion.
Involvement
Act One
If you land near him with a Jump, he will wake up hung over. To avoid a fight you can do a few skill checks:
- DC 10 Persuasion check. "Hush now. Go back to sleep."
- Waking him up a second time will make him and the others attack in anger.
- If the character is a Drow. "None of your concern. Back to your stupor."
- Won't become hostile if woken up again.
- Illithid Persuasion DC 2 Wisdom check. "Nothing. Lie back down and be silent."
- Won't become hostile if woken up again.
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Piddle and the others who will attack in anger.