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Essius: Difference between revisions

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=== Resolve the Abduction ===
=== Resolve the Abduction ===
When [[Flaming Fist Marcus]] attacks the inn and attempts to kidnap [[Isobel]] during [[Resolve the Abduction]], Essius will frequently be amongst the Harpers that will avoid being {{Cond|Impaled}}, and will run up to fight with the [[Winged Horror]]s. If the party fails to protect [[Isobel]], he and everyone in [[Last Light Inn]] will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].
When [[Flaming Fist Marcus]] attacks the inn and attempts to kidnap [[Isobel]] during [[Resolve the Abduction]], Essius will frequently be amongst the Harpers that will avoid being {{Cond|Impaled}}, and will run up to fight with the [[Winged Horror]]s. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].


=== Assault Moonrise Towers ===
=== Assault Moonrise Towers ===
{{main|Infiltrate Moonrise Towers}}
{{main|Infiltrate Moonrise Towers}}


If the party successfully prevented [[Flaming Fist Marcus]] from capturing [[Isobel]] at the [[Last Light Inn]], and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, Essius will follow [[Jaheira]] to [[Moonrise Towers]], where he, along with Harper [[Antony]], [[Lymn]], and [[Naysa]] will survive the first assault and assist the party in the remaining fight against [[Absolute]] forces.
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, Essius will follow Jaheira to [[Moonrise Towers]], where he, along with Harper [[Antony]], [[Lymn]], and [[Naysa]] will survive the first assault and assist the party in the remaining fight against [[Absolute]] forces.


After the main battle, if he manages to survive the fight, he will guard the first floor of [[Moonrise Towers]] with the remaining [[Harpers]]. Once [[Ketheric Thorm]] is defeated and the party moves on to [[Act Three]], Essius will completely disappear.
After the main battle, if he manages to survive the fight, he will guard the first floor of Moonrise Towers with the remaining [[Harpers]]. Once [[Ketheric Thorm]] is defeated and the party moves on to [[Act Three]], Essius will completely disappear.


==Combat==
==Combat==
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{{notebegin}}
{{notebegin}}
* If killed at any point before the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]], Essius will be replaced by Harper [[Lanni]].
* If killed at any point before the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]], Essius will be replaced by Harper [[Lanni]].
* Essius is the only surviving [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]], non-failsafe Harper that is not able to be called in during {{Quest|Confront the Elder Brain}} as part of the {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Silver Harp Squadron}}, even if all the other remaining Harpers are dead.
* Essius is the only surviving [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]], non-failsafe Harper that is not able to be called in during [[Confront the Elder Brain]] as part of the {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Silver Harp Squadron}}, even if all the other remaining Harpers are dead.
* Unlike the other Harpers during the Assault on Moonrise, Essius does not naturally spawn with a {{SmRarityItem|Longbow}}, and is instead given one at the start of the battle.
* Unlike the other Harpers during the Assault on Moonrise, Essius does not naturally spawn with a {{SmRarityItem|Longbow}}, and is instead given one at the start of the battle.
** Likewise, Essius does not have the same stat block as [[Antony]], [[Lymn]], or [[Naysa]], nor does he share the [[ranger]] class with them. Instead, Essius seems to be have a non-descript DEX-based melee archetype.
** Likewise, Essius does not have the same stat block as [[Antony]], [[Lymn]], or [[Naysa]], nor does he share the [[ranger]] class with them. Instead, Essius seems to be have a non-descript DEX-based melee archetype.

Revision as of 18:06, 19 July 2024

Essius is a rock gnome Harper that can be found in Last Light Inn. Depending on player choices in Act Two, he takes part in assisting the party during the Assault on Moonrise Towers.

Portrait Essius.png
You ready? 'Cause I am!
Essius' warcry

Involvement

Last Light Inn

Essius can be first encountered at the Last Light Inn's plaza, where can he can be seen chatting with Ulthred next to the fountain. Whereas Ulthred might at first be skeptical and doubting of the party, Essius will attempt to talk him down and be open to the party's help.

Resolve the Abduction

When Flaming Fist Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Essius will frequently be amongst the Harpers that will avoid being Impaled Impaled, and will run up to fight with the Winged Horrors. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Essius will follow Jaheira to Moonrise Towers, where he, along with Harper Antony, Lymn, and Naysa will survive the first assault and assist the party in the remaining fight against Absolute forces.

After the main battle, if he manages to survive the fight, he will guard the first floor of Moonrise Towers with the remaining Harpers. Once Ketheric Thorm is defeated and the party moves on to Act Three, Essius will completely disappear.

Combat

Attacks and Abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Rapier
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Rapier
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Weakening Strike.webp
Weakening Strike Weakening Strike ()   –  Rapier

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Flourish.webp
Flourish Flourish ()   –  Rapier
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Loot

Related quests

Notes