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(Created page with "{{Infobox creature |name=Essius |full name=Harper Essius |voice = |level=6 |class= |image=Harper Essius.png |race=Rock Gnome |size=Small |type=Humanoid |ac=14 |hp=62 |t hp=80 |movement m=7.5 |weight kg=35 |str=14 |dex=15 |con=15 |int=12 |wis=13 |cha=13 |str save prof=yes |con save prof=yes |passives=Darkvision, Extra Attack, Gnome Cunning, Opportunity Attack, Shortened Stride }} '''Essius''' is a rock gnome Harper that can be found in Last Light Inn. Depe...")
 
 
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{{PageSeo
| description = Harper Essius is a confident and experienced rock gnome Harper that can be found in the Last Light Inn. Depending on player choices in Act Two, he takes part in assisting the party during the Assault on Moonrise Towers.
| image = Harper Essius.png
}}
{{Infobox creature
{{Infobox creature
|name=Essius
| name = Harper Essius
|full name=Harper Essius
| level = 6
|voice =
| class = [[Fighter]]
|level=6
| image = <gallery>
|class=
Harper Essius.png|In-game
|image=Harper Essius.png
Portrait Essius.png|Portrait
|race=[[Rock Gnome]]
</gallery>
|size=Small
| va = Atilla Akinci
|type=Humanoid
| race = [[Rock Gnome]]
|ac=14
| faction = [[Harpers]]
|hp=62
| size = Small
|t hp=80
| type = [[Humanoid]]
|movement m=7.5
| ac = 14
|weight kg=35
| e hp = 43
|str=14
| hp = 62
|dex=15
| t hp = 80
|con=15
| movement m = 7.5
|int=12
| weight kg = 35
|wis=13
| str = 14
|cha=13
| dex = 15
|str save prof=yes
| con = 15
|con save prof=yes
| int = 12
|passives=Darkvision, Extra Attack, Gnome Cunning, Opportunity Attack, Shortened Stride
| wis = 13
| cha = 13
| str save prof = yes
| con save prof = yes
| passives = Darkvision, Extra Attack, Gnome Cunning, Opportunity Attack, Shortened Stride
| athletics = 2
| acrobatics = 2
| perception = 1
}}
}}
'''Essius''' is a [[rock gnome]] [[Harper]] that can be found in [[Last Light Inn]]. Depending on players choices in [[Act Two]], he can help the party during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]].
'''Harper Essius''' is a confident [[rock gnome]] [[Harper]] that can be found in the [[Last Light Inn]]. Depending on player choices in [[Act Two]], he takes part in assisting the party during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]].
{{DiQ|You ready? 'Cause I am!|Essius|' warcry}}


== Involvement ==
== Involvement ==
=== Last Light Inn ===
=== Last Light Inn ===
Essius can be first encountered at the [[Last Light Inn]]'s plaza, where can he can be seen chatting with [[Ulthred]] next to the fountain. Whereas Ulthred might at first be skeptical and doubting of the party, Essius will attempt to talk him down and be open to the party's help.
Essius can be first encountered at the [[Last Light Inn]]'s plaza, where can he can be seen chatting with [[Ulthred]] next to the fountain. Whereas Ulthred might at first be skeptical and doubting of the party, Essius will attempt to talk him down and be open to the party's help. As Ulthred displays some nervosity at being in the [[Shadow-Cursed Lands]], Essius will tell him that he's seen worse alleys in Baldur's Gate.{{ref|Dialogue with [[Ulthred]]:<br>''"This place gives me the creeps."'' - Ulthred<br>''"Seen alleyways in Baldur's Gate that are plenty worse in their way."'' - Essius<br>''"Yeah?"''<br>''"Heapside narrows at night time? Two steps in and you're likely to become some dagger's new sheath."''<br>''"Ain't my neck of the woods."''<br>''"Count your lucky stars."''}}
 
If the party is rescued by [[Marcus Falgor|Marcus]] but exposes him as a [[True Soul]], Essius will be {{Cond|Surprised}} and join the fight against his summoned [[Crawling Claw|Crawling Claws]].


=== Resolve the Abduction ===
=== Resolve the Abduction ===
When [[Flaming Fist Marcus]] attacks the inn and attempts to kidnap [[Isobel]] during [[Resolve the Abduction]], Essius will frequently be amongst the Harpers that will avoid being {{Cond|Impaled}}, and will run up to fight with the [[Winged Horror]]s. If the party fails to protect [[Isobel]], he and everyone in [[Last Light Inn]] will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].
When Marcus attacks the inn and attempts to kidnap [[Isobel Thorm|Isobel]] during [[Resolve the Abduction]], Essius will frequently be amongst the Harpers that will avoid being {{Cond|Impaled}}, and will run up to fight with the [[Winged Horror]]s. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].


=== Assault Moonrise Towers ===
=== Assault Moonrise Towers ===
{{main|Infiltrate Moonrise Towers}}
{{main|Infiltrate Moonrise Towers}}


If the party successfully prevented [[Flaming Fist Marcus]] from capturing [[Isobel]] at the [[Last Light Inn]], and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, Essius will follow [[Jaheira]] to [[Moonrise Towers]], where he, along with Harper [[Antony]], [[Lymn]], and [[Naysa]] will survive the first assault and assist the party in the remaining fight against [[Absolute]] forces.
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, Essius will follow Jaheira to [[Moonrise Towers]], where he, along with Harper [[Antony]], [[Lymn]], and [[Naysa]] will survive the first assault and assist the party in the remaining fight against [[Absolute]] forces.


After the main battle, if he manages to survive the fight, he will guard the first floor of [[Moonrise Towers]] with the remaining [[Harpers]]. Once [[Ketheric Thorm]] is defeated and the party moves on to [[Act Three]], Essius will completely disappear.
After the main battle, if he manages to survive the fight, he will guard the first floor of Moonrise Towers with the remaining [[Harpers]]. Once [[Ketheric Thorm]] is defeated and the party moves on to [[Act Three]], Essius will completely disappear.


==Combat==
==Combat==
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*{{MdRarityItem|Rapier}}
*{{MdRarityItem|Rapier}}
*{{MdRarityItem|Studded Leather Armour}}
*{{MdRarityItem|Studded Leather Armour}}
== Related quests==
* {{Quest|Infiltrate Moonrise Towers}}
* {{Quest|Resolve the Abduction}}


== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* If killed at any point before the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]], Essius will be replaced by Harper [[Lanni]].
* According to devnotes, Essius is a rather long-lived [[gnome]] and experienced Harper.{{ref|Devnotes:<br>''Default dialogue for the confident and experienced harper when standing guard at the fountain.''<br>''Two guards standing by a fountain, one a long-lived gnome Harper and one a rough-and-ready Flaming Fist human. The Fist is on edge and none too friendly, the Harper is calmer and more forthcoming.''}}
* Essius is the only surviving [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]], non-failsafe Harper that is not able to be called in during [[Confront the Elder Brain]] as part of the {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Silver Harp Squadron}}, even if all the other remaining Harpers are dead.
* If killed at any point before the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]], a replacement Harper (either [[Olys]], [[Grenywald]], [[Lanni]], or [[Lilineth]]) will take Essius' place.
* Unlike the other Harpers during the Assault on Moonrise, Essius does not naturally spawn with a {{MdRarityItem|Longbow}}, and is instead given one at the start of the battle.
* Essius is the only surviving [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]], non-failsafe Harper that is not able to be called in during [[Confront the Elder Brain]] as part of the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant {{SAI|Silver Harp Squadron}}, even if all the other remaining Harpers are dead.
* Unlike the other Harpers during the Assault on Moonrise, Essius does not naturally spawn with a {{SmRarityItem|Longbow}}, and is instead given one at the start of the battle.
** Likewise, Essius does not have the same stat block as [[Antony]], [[Lymn]], or [[Naysa]], nor does he share the [[ranger]] class with them. Instead, Essius seems to be have a non-descript DEX-based melee archetype.
** Likewise, Essius does not have the same stat block as [[Antony]], [[Lymn]], or [[Naysa]], nor does he share the [[ranger]] class with them. Instead, Essius seems to be have a non-descript DEX-based melee archetype.
* As of [[Patch 6]], despite having [[Extra Attack]], Essius is not able to attack twice during his turns.
* As of [[Patch 7]], despite having [[Extra Attack]], Essius is not able to attack twice during his turns.
{{noteend}}
{{noteend}}
== References ==
{{reflist}}
== External links ==
* {{FRWiki|Essius|long}}


{{Shadow-Cursed Lands}}
{{Shadow-Cursed Lands}}
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[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Members of the Harpers]]
[[Category:Members of the Harpers]]
[[Category:Fighters]]
__INDEX__
__INDEX__

Latest revision as of 22:02, 20 November 2024

Harper Essius is a confident rock gnome Harper that can be found in the Last Light Inn. Depending on player choices in Act Two, he takes part in assisting the party during the Assault on Moonrise Towers.

Portrait Essius.png
You ready? 'Cause I am!
Essius' warcry

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

Essius can be first encountered at the Last Light Inn's plaza, where can he can be seen chatting with Ulthred next to the fountain. Whereas Ulthred might at first be skeptical and doubting of the party, Essius will attempt to talk him down and be open to the party's help. As Ulthred displays some nervosity at being in the Shadow-Cursed Lands, Essius will tell him that he's seen worse alleys in Baldur's Gate.[1]

If the party is rescued by Marcus but exposes him as a True Soul, Essius will be Surprised Surprised and join the fight against his summoned Crawling Claws.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Essius will frequently be amongst the Harpers that will avoid being Impaled Impaled, and will run up to fight with the Winged Horrors. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers[edit | edit source]

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Essius will follow Jaheira to Moonrise Towers, where he, along with Harper Antony, Lymn, and Naysa will survive the first assault and assist the party in the remaining fight against Absolute forces.

After the main battle, if he manages to survive the fight, he will guard the first floor of Moonrise Towers with the remaining Harpers. Once Ketheric Thorm is defeated and the party moves on to Act Three, Essius will completely disappear.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Rapier
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Rapier
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Weakening Strike.webp
Weakening Strike Weakening Strike ()   –  Rapier

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Flourish.webp
Flourish Flourish ()   –  Rapier
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

References[edit | edit source]

  1. Dialogue with Ulthred:
    "This place gives me the creeps." - Ulthred
    "Seen alleyways in Baldur's Gate that are plenty worse in their way." - Essius
    "Yeah?"
    "Heapside narrows at night time? Two steps in and you're likely to become some dagger's new sheath."
    "Ain't my neck of the woods."
    "Count your lucky stars."
  2. Devnotes:
    Default dialogue for the confident and experienced harper when standing guard at the fountain.
    Two guards standing by a fountain, one a long-lived gnome Harper and one a rough-and-ready Flaming Fist human. The Fist is on edge and none too friendly, the Harper is calmer and more forthcoming.

External links[edit | edit source]