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(ok so it's an every-ogre thing)
 
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{{Character info|name=Polma|image=[[File:Polma.PNG|350px]]|level=4|STR=20|DEX=12|CON=16|INT=8|WIS=8|CHA=7|race=Ogre|type=giant|HP=75; 97{{Tactician}}|AC=14|size=Large|weight=500kg / 1000lbs|initiative=+1|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Ogre's Mark}}{{PAS|Tenacity}}|location=[[Defiled Temple]]}}
{{Infobox creature
| name = Polma
| image = <gallery>
Polma.PNG|In-game
Portrait Polma.png|Portrait
</gallery>
| title = Bodyguard of the High Priestess
| race = [[Ogre]]
| level = 4
| size = [[Large]]
| type = [[Giant]]
| ac = 14
| e hp = 52
| hp = 75
| t hp = 97
| weight kg = 500
| str = 20
| dex = 12
| con = 16
| int = 8
| wis = 8
| cha = 7
| t str = 21
| passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature) @ Gnarled Tree Branch
}}
'''Polma''' is an [[ogre]] found in the [[Goblin Camp]] in [[Act One]].


'''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards [[Priestess Gut]]'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]]
== Involvement ==
=== Act One ===
Polma guards {{CharLink|Gut|Priestess Gut's}} chambers in the [[Defiled Temple]]. Convincing Polma to allow the party safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]].


Convincing her to allow you safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. As a roll of such magnitude is fiendish for the early game, battle with Polma is difficult to avoid.
It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Erna}} and {{CharLink|Yerle}}.


Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21.
If the player character is captured by Gut, forced to {{Cond|Sleeping|sleep}}, and fails to break free once captured, {{CharLink|Korrilla}} rescues the party and kills both Gut and Polma.


{{SpoilerBox|If the player allows themselves to get put to [[sleep]], captured by [[Gut]], then fail to break free once captured (or don't bother to resist at all), [[Korilla]] will kill both Gut and Polma.|act=1}}
==Combat==
===Attacks and abilities===
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}
{{Feature box|Slam (Ogre)}}
{{Feature box|Throw Stone (Ogre)}}
 
===Notable loot===
*{{RarityItem|Supply Pack}}
 
== Notes ==
{{notebegin}}
* Polma grants 75 [[Experience|XP]] when killed.
{{noteend}}
 
== External links ==
* {{FRWiki|Polma|long}}
 
{{Goblin Camp}}
[[Category:Giants]]
[[Category:Ogres]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]

Revision as of 01:34, 21 November 2024

Polma is an ogre found in the Goblin Camp in Act One.

Involvement

Act One

Polma guards Gut Priestess Gut's chambers in the Defiled Temple. Convincing Polma to allow the party safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception.

It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by Erna Erna and Yerle Yerle.

If the player character is captured by Gut, forced to sleep sleep, and fails to break free once captured, Korrilla Korrilla rescues the party and kills both Gut and Polma.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Gnarled Tree Branch
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()

Hit a target and possibly knock it Prone Prone.

DEX Save
 Range: 3 m /  ft
Throw.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 18 m / 60 ft

Notable loot

Notes

  • Polma grants 75 XP when killed.

External links