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Polma: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Polma
| name = Polma
| image = Polma.PNG
| image = <gallery>
| titles = Bodyguard of the High Priestess
Polma.PNG|In-game
Portrait Polma.png|Portrait
</gallery>
| title = Bodyguard of the High Priestess
| race = [[Ogre]]
| race = [[Ogre]]
| level = 4
| level = 4
 
| size = [[Large]]
| size = Large
| type = [[Giant]]
| type = Giant
| ac = 14
| ac = 14
| e hp = 52
| e hp = 52
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| wis = 8
| wis = 8
| cha = 7
| cha = 7
 
| t str = 21
| passives = Darkvision, Opportunity Attack, Ogre's Mark, Tenacity (passive feature)
| passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature) @ Gnarled Tree Branch
}}
}}
'''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards {{CharLink|Priestess Gut}}'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]]
'''Polma''' is an [[ogre]] found in the [[Goblin Camp]] in [[Act One]].


==Involvement==
== Involvement ==
=== Act One ===
Polma guards {{CharLink|Gut|Priestess Gut's}} chambers in the [[Defiled Temple]]. Convincing Polma to allow the party safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]].


Convincing Polma to allow the player safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if the player wishes to proceed deeper into the Defiled Temple.
It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Erna}} and {{CharLink|Yerle}}.


Players who want to access the Defiled Temple without engaging in combat with Polma can choose to sneak behind her during the patrols, or use the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Roah Moonglow}}'s bodyguards (which can only be entered by small-sized characters).
If the player character is captured by Gut, forced to {{Cond|Sleeping|sleep}}, and fails to break free once captured, {{CharLink|Korrilla}} rescues the party and kills both Gut and Polma.
 
Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21.
 
{{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by Gut, then fail to break free once captured (or don't bother to resist at all), {{CharLink|Korrilla}} will rescue the player and kill both Gut and Polma.|act=1}}


==Combat==
==Combat==
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===Notable loot===
===Notable loot===
*{{RarityItem|Supply Pack}}
*{{RarityItem|Supply Pack}}
== Notes ==
{{notebegin}}
* Polma grants 75 [[Experience|XP]] when killed.
{{noteend}}


== External links ==
== External links ==

Revision as of 01:34, 21 November 2024

Polma is an ogre found in the Goblin Camp in Act One.

Involvement

Act One

Polma guards Gut Priestess Gut's chambers in the Defiled Temple. Convincing Polma to allow the party safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception.

It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by Erna Erna and Yerle Yerle.

If the player character is captured by Gut, forced to sleep sleep, and fails to break free once captured, Korrilla Korrilla rescues the party and kills both Gut and Polma.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Gnarled Tree Branch
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()

Hit a target and possibly knock it Prone Prone.

DEX Save
 Range: 3 m /  ft
Throw.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 18 m / 60 ft

Notable loot

Notes

  • Polma grants 75 XP when killed.

External links