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Polma: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Polma | | name = Polma | ||
| image = Polma.PNG | | image = <gallery> | ||
| | Polma.PNG|In-game | ||
Portrait Polma.png|Portrait | |||
</gallery> | |||
| title = Bodyguard of the High Priestess | |||
| race = [[Ogre]] | | race = [[Ogre]] | ||
| level = 4 | | level = 4 | ||
| size = [[Large]] | |||
| size = Large | | type = [[Giant]] | ||
| type = Giant | |||
| ac = 14 | | ac = 14 | ||
| e hp = 52 | | e hp = 52 | ||
Line 19: | Line 21: | ||
| wis = 8 | | wis = 8 | ||
| cha = 7 | | cha = 7 | ||
| t str = 21 | |||
| passives = Darkvision | | passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature) @ Gnarled Tree Branch | ||
}} | }} | ||
'''Polma''' is an [[ogre]] found in the [[Goblin Camp]] | '''Polma''' is an [[ogre]] found in the [[Goblin Camp]] in [[Act One]]. | ||
==Involvement== | == Involvement == | ||
=== Act One === | |||
Polma guards {{CharLink|Gut|Priestess Gut's}} chambers in the [[Defiled Temple]]. Convincing Polma to allow the party safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. | |||
It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Erna}} and {{CharLink|Yerle}}. | |||
If the player character is captured by Gut, forced to {{Cond|Sleeping|sleep}}, and fails to break free once captured, {{CharLink|Korrilla}} rescues the party and kills both Gut and Polma. | |||
==Combat== | ==Combat== | ||
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===Notable loot=== | ===Notable loot=== | ||
*{{RarityItem|Supply Pack}} | *{{RarityItem|Supply Pack}} | ||
== Notes == | |||
{{notebegin}} | |||
* Polma grants 75 [[Experience|XP]] when killed. | |||
{{noteend}} | |||
== External links == | == External links == |
Revision as of 01:34, 21 November 2024
Polma is an ogre found in the Goblin Camp in Act One.
Involvement
Act One
Polma guards Priestess Gut's chambers in the Defiled Temple. Convincing Polma to allow the party safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception.
It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by Erna and Yerle.
If the player character is captured by Gut, forced to , and fails to break free once captured, Korrilla rescues the party and kills both Gut and Polma.
Combat
Attacks and abilities
Notable loot
Notes
- Polma grants 75 XP when killed.
External links
- Polma on the Forgotten Realms Wiki