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|east    = Sacred Pool
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== Overview ==
== Overview ==
Mechanically, The Hollow serves as a connective hub area for the Emerald Grove. In addition to providing easy access to other areas of the grove, it is also the home to several different traders, as well as several other important characters. It is also one of the locations where {{CharLink|Shadowheart}} and {{CharLink|Wyll}} can be recruited as [[Companion|companions]], provided they haven't already joined the party.
The Hollow is a connective hub area for the Emerald Grove. In addition to providing easy access to other areas of the Grove, it is home to several different traders and other important characters. It is also one of the locations where {{CharLink|Shadowheart}} and {{CharLink|Wyll}} can be recruited as [[Companion|companions]], provided they have not yet joined the party.


== Interactions ==
== Interactions ==
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* Speaking to the three arguing tieflings about if they should leave or not.
* Speaking to the three arguing tieflings about if they should leave or not.
* Speaking to Komira as you head into the Sacred grove about her daughter.
* Speaking to Komira as you head into the Sacred grove about her daughter.
* Speaking to the rat using {{SAI|Speak with Animals}} who has chipped a tooth on an 'evil thing'.


== Notable Characters ==
== Notable Characters ==
==== Companions ====
==== Companions ====
*If not previously recruited on the [[Ravaged Beach]],{{CharLink|Shadowheart}} may be found and recruited near the oxen, at {{coords|223|544}}
* If not previously recruited on the [[Ravaged Beach]],{{CharLink|Shadowheart}} may be recruited near the oxen at {{Coords|223|544}}
*{{MdCharLink|Wyll}} can be found and recruited near the combat training at {{coords|204|550}}
* {{MdCharLink|Wyll}} can be recruited near the combat training at {{Coords|204|550}}


==== Traders ====
==== Traders ====
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* {{MdCharLink|Dammon}}
* {{MdCharLink|Dammon}}
* {{MdCharLink|Mattis}}
* {{MdCharLink|Mattis}}
==== Others ====
==== Others ====
{{div_col|colwidth=20em}}
{{div_col|colwidth=20em}}
* {{MdCharLink|Arabella}} - after being saved from {{CharLink|Kagha}}
* {{MdCharLink|Arabella}} after being saved from {{MdCharLink|Kagha}}
* {{MdCharLink|Aradin}}
* {{MdCharLink|Aradin Beno}}
* {{MdCharLink|Asharak}}
* {{MdCharLink|Asharak}}
* {{MdCharLink|Barth}}
* {{MdCharLink|Barth}}
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== Hidden treasures ==
== Hidden treasures ==
*The haystack by the two oxen tended by {{CharLink|Toron}}. To reveal this location, party members who are under the effect of {{SAI|Speak with Animals}} may talk to the {{CharLink|Bored Ox|icon=Bored Ox.PNG}} or else pass a {{Ability Check|Perception|7}}.
* The haystack near the two oxen tended by {{CharLink|Toron}}. To reveal this location, party members who are under the effect of {{SAI|Speak with Animals}} may talk to the {{CharLink|Bored Ox|icon=Bored Ox.PNG}} or pass a {{Ability Check|Perception|7}}.
*Past the oxen, where {{CharLink|Doni}} loiters, there's a pair of {{SmRarityItem|Metallic Gloves}} lying on the horse cart. They can be picked up without it counting as stealing. The locked Travel-Worn Chest right aside the cart is also worth checking.
* Past the oxen, where {{CharLink|Doni}} loiters, a pair of {{SmRarityItem|Metallic Gloves}} are lying on the horse cart. They can be picked up without it counting as stealing. The locked travel-worn chest next to the cart also contains useful loot.
*Behind the storage shed where you find {{CharLink|Pandirna}} there's a pouch on the ground with a good amount of riches. The player can access the storage from both sides: either by using a lockpick action on the front door (a forbidden action), or climbing into the roof on the back via the [[Makeshift Prison]]. Caution: there's exploding plants along this path that are only revealed by an ability check.
* Behind the storage shed where {{CharLink|Pandirna}} is located, there is a pouch on the ground containing loot. The player character can access the storage either by lockpicking the front door (a forbidden action) or climbing through the roof along the rear via the [[Makeshift Prison]]. Caution: there are exploding plants along this path that are only revealed by an ability check.


{{Emerald Grove}}
{{Emerald Grove}}

Latest revision as of 09:34, 13 December 2024

Emerald Grove
Makeshift Prison
Secluded Chamber The Hollow Sacred Pool
Ravaged Beach
The Hollow is a Location within the Emerald Grove in Act One of Baldur's Gate 3. It is the section of the Emerald Grove that most of the tiefling refugees reside in, and the primary way of accessing the Tiefling Hideout.

Overview[edit | edit source]

The Hollow is a connective hub area for the Emerald Grove. In addition to providing easy access to other areas of the Grove, it is home to several different traders and other important characters. It is also one of the locations where Shadowheart Shadowheart and Wyll Wyll can be recruited as companions, provided they have not yet joined the party.

Interactions[edit | edit source]

  • Speaking to the tiefling children training to fight.
  • Speaking to the man and the child arguing over a stolen locket.
  • Speaking to the tiefling child trying to sell goods.
  • Speaking to Aradin about why they went to the goblin camp.
  • Speaking to the three arguing tieflings about if they should leave or not.
  • Speaking to Komira as you head into the Sacred grove about her daughter.
  • Speaking to the rat using Speak with Animals Speak with Animals who has chipped a tooth on an 'evil thing'.

Notable Characters[edit | edit source]

Companions[edit | edit source]

  • If not previously recruited on the Ravaged Beach,Shadowheart Shadowheart may be recruited near the oxen at X: 223 Y: 544
  • Wyll Wyll can be recruited near the combat training at X: 204 Y: 550

Traders[edit | edit source]

Others[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden treasures[edit | edit source]

  • The haystack near the two oxen tended by Toron Toron. To reveal this location, party members who are under the effect of Speak with Animals Speak with Animals may talk to the Bored Ox Bored Ox or pass a DC 7 Perception check.
  • Past the oxen, where Doni Doni loiters, a pair of Metallic Gloves are lying on the horse cart. They can be picked up without it counting as stealing. The locked travel-worn chest next to the cart also contains useful loot.
  • Behind the storage shed where Pandirna Pandirna is located, there is a pouch on the ground containing loot. The player character can access the storage either by lockpicking the front door (a forbidden action) or climbing through the roof along the rear via the Makeshift Prison. Caution: there are exploding plants along this path that are only revealed by an ability check.