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{{Character info|title=Bodyguard of the High Priestess|name=Polma|image=[[File:Polma.PNG|350px]]|level=4|STR=20|DEX=12|CON=16|INT=8|WIS=8|CHA=7|race=Ogre|type=giant|HP=75; 97{{Tactician}}|AC=14|size=Large|weight=500kg / 1000lbs|initiative=+1|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Ogre's Mark}}{{PAS|Tenacity}}|location=[[Defiled Temple]]}}
{{Infobox creature
| name = Polma
| image = Polma.PNG
| titles = Bodyguard of the High Priestess
| race = [[Ogre]]
| level = 4


'''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards [[Priestess Gut]]'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]]
| size = Large
| type = Giant
| ac = 14
| e hp = 52
| hp = 75
| t hp = 97
| weight kg = 500
| str = 20
| dex = 12
| con = 16
| int = 8
| wis = 8
| cha = 7


Convincing her to allow you safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. As a roll of such magnitude is fiendish for the early game, battle with Polma is difficult to avoid if you wish to proceed deeper into the Defiled Temple.
| passives = Darkvision, Opportunity Attack, Ogre's Mark, Tenacity (passive feature)
}}
'''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards {{CharLink|Priestess Gut}}'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]]
 
==Involvement==
 
Convincing Polma to allow the player safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if the player wishes to proceed deeper into the Defiled Temple.
 
Players who want to access the Defiled Temple without engaging in combat with Polma can choose to sneak behind her during the patrols, or use the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Roah Moonglow}}'s bodyguards (which can only be entered by small-sized characters).


Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21.
Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21.


{{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by [[Gut]], then fail to break free once captured (or don't bother to resist at all), [[Korilla]] will kill both Gut and Polma.|act=1}}
{{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by Gut, then fail to break free once captured (or don't bother to resist at all), {{CharLink|Korrilla}} will rescue the player and kill both Gut and Polma.|act=1}}
 
==Combat==
===Attacks and abilities===
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}
{{Feature box|Slam (Ogre)}}
{{Feature box|Throw Stone (Ogre)}}
 
===Notable loot===
*{{RarityItem|Supply Pack}}


== Attacks and Abilities ==
== External links ==
* {{FRWiki|Polma|long}}


* {{SAI|Main Hand Attack}} with {{RarityItem|Gnarled Tree Branch}}
{{Goblin Camp}}
* {{SAI|Slam (Ogre)|Slam}}
[[Category:Giants]]
{{NavGoblinCamp}}
[[Category:Ogres]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]

Latest revision as of 07:13, 26 August 2024

Polma is an ogre found in the Goblin Camp. She guards Priestess Gut Priestess Gut's chambers within the Defiled Temple.

Involvement[edit | edit source]

Convincing Polma to allow the player safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if the player wishes to proceed deeper into the Defiled Temple.

Players who want to access the Defiled Temple without engaging in combat with Polma can choose to sneak behind her during the patrols, or use the rocky crevice shortcut found in the storeroom guarded by Roah Moonglow Roah Moonglow's bodyguards (which can only be entered by small-sized characters).

Like other ogres, she gets a +1 Strength bonus on Tactician difficulty, bringing her overall Strength to 21.

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

If the player allows themselves to get put to sleep and captured by Gut, then fail to break free once captured (or don't bother to resist at all), Korrilla Korrilla will rescue the player and kill both Gut and Polma.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Gnarled Tree Branch
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()
Hit a target and possibly knock it Prone Prone.
DEX Save
 Range: 3 m /  ft
Throw.webp
Throw Stone Throw Stone ()
Throws a sharp stone at a foe.
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

External links[edit | edit source]