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{{CharacterInfo
{{PageSeo
|title       =  
| title = Ulthred
|name        = Fist Ulthred
| description = Ulthred is a Flaming Fist fighter at Last Light Inn that can assist in the Assault on Moonrise Towers.
|file        =
| image = Portrait Ulthred.png
|STR          = 16
|DEX          = 11
|CON          = 14
|INT          = 12
|WIS          = 12
|CHA          = 14
|str save    = y
|dex save    =
|con save    = y
|int save    =
|wis save    =
|cha save    =
|level        = 6
|race        = Human
|type        = Humanoid
|HP          = 56
|AC          = 14
|speed        = 9m / 30ft
|size        = Medium
|weight      = 75kg / 150lbs
|proficiency  = 3
|initiative  = 0
|passive      = {{PAS|Opportunity Attack}}
{{PAS|Extra Attack}}
|bludgeoning  =
|piercing    =
|slashing    =
|acid        =
|cold        =
|fire        =
|force        =
|lightning    =
|necrotic    =
|poison      =
|psychic      =
|radiant      =
|thunder      =
|magic        =
|class        = Fighter
|background  =
|location    = Last Light Inn, Moonrise Towers
|faction      = Flaming Fist
|family      =
|allies      =
|enemies      =
|exp          =
|va          =
|alt-name    = Model
|alt-file    =  
}}
}}
{{Infobox creature
| name = Fist Ulthred
| faction = [[Flaming Fist]]
|class = [[Fighter]]
| image =<gallery>
Fist Ulthred.jpg|In-game
Portrait Ulthred.png|Portrait
</gallery>
| identity = Male
| race = [[Human]]
| va = Ash Rizi
| level = 6
| size = [[Medium]]
| type = [[Humanoid]]
| e hp = 39
| hp = 56
| t hp = 72
| ac = 14
| movement m = 9
| xp = 90
| weight kg = 75
| str = 16
| dex = 11
| con = 14
| int = 12
| wis = 12
| cha = 14
| str save prof = yes
| con save prof = yes
| passives = Extra Attack, Opportunity Attack
| uuid = 3e2db417-c434-4f08-ab6a-dd60c8e9f3b5
| uid = S_HAV_HavenOutcasts_FountainGuards_Melee_1
| stats = HAV_FlamingFist_Human_Melee
}}
'''Fist Ulthred''' is a [[human]] [[Flaming Fist]] who can be encountered at [[Last Light Inn]]. Depending on players choices in both [[Act One]] and [[Act Two]], he can help the party during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]].
{{DiQ|Hey. That's close enough. Artefact or no, I don't like the likes of you crashing our party.|Ulthred|, after the party has been cleared.}}
== Involvement ==
=== Act Two ===
==== Last Light Inn ====
Ulthred can be first encountered at the [[Last Light Inn]]'s plaza, arriving to the sanctuary on a mission to rescue {{CharLink|Ulder Ravengard|Grand Duke Ravengard}}. He chats with {{CharLink|Essius}} next to the fountain, and is suspicious of the party at first, not trusting them the slightest to rescue the Grand Duke from Moonrise. On the other hand, Essius attempts to talk him down and get him to open up to the party's aid. Through his chats with Essius, Ulthred seems to not trust {{CharLink|Jaheira}} and to be eager to move out rather than sit idly.{{ref|"Dialogue with {{CharLink|Essius}}:<br>''"I wish we'd gear up and head out. All this standing around is making me antsy."'' - Ulthred <br>''"Got to have a plan first. Got to trust Jaheira to come up with one."'' - Essius <br>''"I don't."''<br> ''"I do."''<br> ''"That's why we're still standing around."''}}
If {{CharLink|Marcus Falgor|Marcus}} is exposed as a [[True Soul]], Ulthred  will be {{Cond|Surprised}} and join the fight against his summoned [[Crawling Claw|Crawling Claws]].
==== Resolve the Abduction ====
When Marcus attacks the inn and attempts to kidnap {{CharLink|Isobel}} during {{Quest|Resolve the Abduction}}, Ulthred frequently is amongst the Fists who avoid being {{Cond|Impaled}}, and runs up to fight with the [[Winged Horror]]s. If Isobel is not saved, he and everyone in Last Light Inn turn into a {{Cond|Shadow-Cursed Undead}}, save for {{CharLink|Jaheira}}. Ulthred in particular, can be seen agonizingly transforming into an undead.
==== Assault Moonrise Towers ====
If Isobel is saved at the Last Light Inn, and once the {{CharLink|Aylin|Nightsong}} is freed from her cage and heads for Moonrise; Ulthred, along with the Flaming Fists {{CharLink|Helena}}, {{CharLink|Nipawa}} and {{CharLink|Rhed}} survives the first assault and assists the party in the remaining battle against [[Absolute]] forces.
After the battle, provided he survives, he and the remaining Flaming Fists scout the [[Moonrise Towers Prison]] and enter a second battle against Myrkulites {{CharLink|Duckie Verish}}, {{CharLink|Sarabayle}}, and {{CharLink|Willinx Jindlebee}}, aswell as a [[Death Shepherd]] and several [[Necromite|Necromites]]. The party can assist in this optional battle and the Fists, provided they win and survive, continue to guard the prison until {{CharLink|Ketheric Thorm}} is defeated.
After Ketheric Thorm is killed and the party leaves for [[Act Three]], Ulthred disappears from the game entirely.
== Combat ==
=== Attack and abilities ===
{{Feature box|Disarming Attack (melee)|item=Longsword}}
{{Feature box|Lacerate|item=Longsword}}
{{Feature box|Main Hand Attack|item=Longsword}}
{{Feature box|Pommel Strike|item=Longsword}}
{{Feature box|Pushing Attack (melee)|item=Longsword}}
{{Feature box|Rush Attack|item=Longsword}}
=== Loot ===
* {{MdRarityItem|Longsword}}
* {{MdRarityItem|Scale Mail}}
== Related quests ==
* {{Quest|Infiltrate Moonrise Towers}}
* {{Quest|Resolve the Abduction}}
== Gallery ==
<gallery heights="250">
Fist Ulthred model.png|Ulthred's ingame model.
</gallery>
== Notes ==
{{notebegin}}
* Unlike the other Fists ([[Helena]], [[Nipawa]], and [[Rhed]]) that partake in the assault on [[Moonrise Towers]], Ulthred is level 6 rather than level 7.
* [[Aubree]], [[Gretta]], [[J'ehlar]], [[Rahir]], and Ulthred are the only remaining Flaming Fists that can actually be found at [[Last Light Inn]] after [[Florrick]] and her retinue leave for Baldur's Gate. Despite this, the former three all die in the assault on Moonrise, and are replaced by Helena, Nipawa, and Rhed, while Ulthred survives.
* Unlike Harper [[Antony]], [[Essius]], [[Lymn]], and [[Naysa]], Ulthred has no failsafe replacement Flaming Fist if he is killed before the assault.
** There is a [[Flaming Fist]] by the name of "Fist Hadenwell" in the game files, referred to as "S_MOO_AssaultFlamingFist_004" not too unlike the other Fists that appear during the assault. It is possible that this Fist was originally conceived as a replacement, or failsafe in the event of an untimely demise for Ulthred.
{{noteend}}
== References ==
{{reflist}}
== External links ==
* {{FRWiki|Ulthred|long}}
{{Shadow-Cursed Lands}}
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in Act Two]]
[[Category:Members of the Flaming Fist]]
[[Category:Fighters]]
__INDEX__

Latest revision as of 10:36, 6 March 2025

Fist Ulthred is a human Flaming Fist who can be encountered at Last Light Inn. Depending on players choices in both Act One and Act Two, he can help the party during the Assault on Moonrise Towers.

Portrait Ulthred.png
Hey. That's close enough. Artefact or no, I don't like the likes of you crashing our party.
Ulthred, after the party has been cleared.

Involvement[edit | edit source]

Act Two[edit | edit source]

Last Light Inn[edit | edit source]

Ulthred can be first encountered at the Last Light Inn's plaza, arriving to the sanctuary on a mission to rescue Ulder Ravengard Grand Duke Ravengard. He chats with Essius Essius next to the fountain, and is suspicious of the party at first, not trusting them the slightest to rescue the Grand Duke from Moonrise. On the other hand, Essius attempts to talk him down and get him to open up to the party's aid. Through his chats with Essius, Ulthred seems to not trust Jaheira Jaheira and to be eager to move out rather than sit idly.[1]

If Marcus Falgor Marcus is exposed as a True Soul, Ulthred will be Surprised Surprised and join the fight against his summoned Crawling Claws.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel Isobel during Resolve the Abduction Resolve the Abduction, Ulthred frequently is amongst the Fists who avoid being Impaled Impaled, and runs up to fight with the Winged Horrors. If Isobel is not saved, he and everyone in Last Light Inn turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira Jaheira. Ulthred in particular, can be seen agonizingly transforming into an undead.

Assault Moonrise Towers[edit | edit source]

If Isobel is saved at the Last Light Inn, and once the Aylin Nightsong is freed from her cage and heads for Moonrise; Ulthred, along with the Flaming Fists Helena Helena, Nipawa Nipawa and Rhed Rhed survives the first assault and assists the party in the remaining battle against Absolute forces.

After the battle, provided he survives, he and the remaining Flaming Fists scout the Moonrise Towers Prison and enter a second battle against Myrkulites Duckie Verish Duckie Verish, Sarabayle Sarabayle, and Willinx Jindlebee Willinx Jindlebee, aswell as a Death Shepherd and several Necromites. The party can assist in this optional battle and the Fists, provided they win and survive, continue to guard the prison until Ketheric Thorm Ketheric Thorm is defeated.

After Ketheric Thorm is killed and the party leaves for Act Three, Ulthred disappears from the game entirely.

Combat[edit | edit source]

Attack and abilities[edit | edit source]

Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ( + )   –  Longsword
Damage: 4~11 + modifiers

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Lacerate.webp
Lacerate Lacerate ()   –  Longsword
Damage: 4~11
D8 Slashing.png
1d8 + 3Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword
Damage: 4~11
D8 Slashing.png
1d8 + 3Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Longsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Pushing Attack Melee.webp
Pushing Attack (Melee) Pushing Attack (Melee) ( + )   –  Longsword
Damage: 4~11 + modifiers

Spend a superiority die to deal an additional 1d8Damage TypesPhysical damage and possibly push the target back 4.5 m / 15 ft.

STR Save
 Range: Normal weapon range
Rush Attack.webp
Rush Attack Rush Attack ()   –  Longsword
Damage: 4~7
D4 Piercing.png
1d4 + 3Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Unlike the other Fists (Helena, Nipawa, and Rhed) that partake in the assault on Moonrise Towers, Ulthred is level 6 rather than level 7.
  • Aubree, Gretta, J'ehlar, Rahir, and Ulthred are the only remaining Flaming Fists that can actually be found at Last Light Inn after Florrick and her retinue leave for Baldur's Gate. Despite this, the former three all die in the assault on Moonrise, and are replaced by Helena, Nipawa, and Rhed, while Ulthred survives.
  • Unlike Harper Antony, Essius, Lymn, and Naysa, Ulthred has no failsafe replacement Flaming Fist if he is killed before the assault.
    • There is a Flaming Fist by the name of "Fist Hadenwell" in the game files, referred to as "S_MOO_AssaultFlamingFist_004" not too unlike the other Fists that appear during the assault. It is possible that this Fist was originally conceived as a replacement, or failsafe in the event of an untimely demise for Ulthred.

References[edit | edit source]

  1. "Dialogue with Essius Essius:
    "I wish we'd gear up and head out. All this standing around is making me antsy." - Ulthred
    "Got to have a plan first. Got to trust Jaheira to come up with one." - Essius
    "I don't."
    "I do."
    "That's why we're still standing around."

External links[edit | edit source]