Ad placeholder

Culk: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (HiddenDragon moved page Booyahg Culk to Culk: Renamed according to style guide)
(Added VA)
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox creature
{{Infobox creature
| name = Booyahg Culk
| name = Booyahg Culk
| image =  
| image = <gallery>
Culk.png|In-game
Portrait Culk.png|Portrait
</gallery>
| va = Peter Hannah
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| size = Small
| type = Humanoid
| type = [[Humanoid]]
| archetype = [[Goblin Booyahg]]
| class = [[Wizard]]
| ac = 11
| ac = 11
| e hp = 9
| e hp = 9
Line 23: Line 29:
}}
}}


'''Booyahg Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.  
'''Booyahg Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.


Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]].  
{{DiQ|Can't you go be a True Soul somewhere else?|Culk|, awakened from drunk-sleep.}}


==Act One==
Culk has the [[Brand of the Absolute]], which makes him vulnerable to [[Illithid Persuasion]].
 
== Involvement ==
=== Act One ===
If you land near him with a [[Jump]], he will wake up hung over. To avoid a fight you can do a few skill checks:
If you land near him with a [[Jump]], he will wake up hung over. To avoid a fight you can do a few skill checks:


Line 39: Line 48:
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.


==Attacks and Abilities==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Ritual Staff}}
{{Feature box|Main Hand Attack|item=Ritual Staff}}
{{Feature box|Acid Splash}}
{{Feature box|Acid Splash}}
Line 46: Line 56:
{{Feature box|Ray of Sickness}}
{{Feature box|Ray of Sickness}}


{{NavGoblinCamp}}
== External links ==
* {{FRWiki|Culk|long}}
 
{{Goblin Camp}}
[[Category:Humanoids]]
[[Category:Goblins]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]

Latest revision as of 00:58, 21 September 2024

Booyahg Culk is a Goblin Booyahg in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.

style=width:100%;height:100%;object-fit:cover;

Can't you go be a True Soul somewhere else?
Culk, awakened from drunk-sleep.

Culk has the Brand of the Absolute, which makes him vulnerable to Illithid Persuasion.

Involvement[edit | edit source]

Act One[edit | edit source]

If you land near him with a Jump, he will wake up hung over. To avoid a fight you can do a few skill checks:

  • DC 10 Persuasion check. "Hush now. Go back to sleep."
    • Waking him up a second time will make him and the others attack in anger.
  • If the character is a Drow. "None of your concern. Back to your stupor."
    • Won't become hostile if woken up again.
  • Illithid Persuasion DC 2 Wisdom check. "Nothing. Lie back down and be silent."
    • Won't become hostile if woken up again.

If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Piddle and the others who will attack in anger.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Ritual Staff
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid
Throw a bubble of acid that damages each creature it hits.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep.webp
Sleep Sleep ()
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Grease.webp
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft

External links[edit | edit source]