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Culk: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Booyahg Culk | | name = Booyahg Culk | ||
| image = Portrait Culk.png | | image = <gallery> | ||
Culk.png|In-game | |||
Portrait Culk.png|Portrait | |||
</gallery> | |||
| va = Peter Hannah | |||
| race = [[Goblin]] | | race = [[Goblin]] | ||
| size = Small | | size = Small | ||
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}} | }} | ||
'''Booyahg Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness. | '''Booyahg Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness. | ||
{{DiQ|Can't you go be a True Soul somewhere else?|Culk|, awakened from drunk-sleep.}} | |||
Culk has the [[Brand of the Absolute]], which makes him vulnerable to [[Illithid Persuasion]]. | |||
== Involvement == | == Involvement == | ||
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{{Feature box|Grease}} | {{Feature box|Grease}} | ||
{{Feature box|Ray of Sickness}} | {{Feature box|Ray of Sickness}} | ||
== External links == | |||
* {{FRWiki|Culk|long}} | |||
{{Goblin Camp}} | {{Goblin Camp}} |
Latest revision as of 23:58, 20 September 2024
Booyahg Culk is a Goblin Booyahg in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.
“Can't you go be a True Soul somewhere else?„
Culk has the Brand of the Absolute, which makes him vulnerable to Illithid Persuasion.
Involvement[edit | edit source]
Act One[edit | edit source]
If you land near him with a Jump, he will wake up hung over. To avoid a fight you can do a few skill checks:
- DC 10 Persuasion check. "Hush now. Go back to sleep."
- Waking him up a second time will make him and the others attack in anger.
- If the character is a Drow. "None of your concern. Back to your stupor."
- Won't become hostile if woken up again.
- Illithid Persuasion DC 2 Wisdom check. "Nothing. Lie back down and be silent."
- Won't become hostile if woken up again.
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Piddle and the others who will attack in anger.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
External links[edit | edit source]
- Culk on the Forgotten Realms Wiki