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Malik (zealot): Difference between revisions

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{{PageSeo
| description = Zealot Malik is a human zealot and True Soul of the Cult of the Absolute in Act Two. He is stationed at the stairs leading into Moonrise Towers, guarding the entrance from intruders and vetting any new arrival before they can enter the seat of the [[Absolute]].
| image = Zealot Malik.png
}}
{{Redirect
| redirect = Malik
| use1 = the iron consul of the same name
| article1 = Malik (iron consul)
}}
{{Infobox creature
{{Infobox creature
| name = Malik
| name = Zealot Malik
| full name = Zealot Malik
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| image =<gallery>
| image =<gallery>
Zealot Malik.png|In-game
Zealot Malik.png|In-game
Portrait Malik.png|Portrait
Portrait Malik (zealot).png|Portrait
</gallery>
</gallery>
| role = Zealot
| role = Zealot
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| wis save prof = yes
| wis save prof = yes
| cha save prof = yes
| cha save prof = yes
| conditions = Aura of Protection
| str save extra = +3
| dex save extra = +3
| con save extra = +3
| int save extra = +3
| wis save extra = +3
| cha save extra = +3
| conditions = Aura of Protection (Aura)
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack, Relentless Avenger
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack, Relentless Avenger
}}
}}
'''Malik''' is a [[human]] [[Zealot of the Absolute|zealot]] and [[True Soul]] of the [[Cult of the Absolute]] in [[Act Two]]. He is stationed at the stairs leading into [[Moonrise Towers]], guarding the entrance from intruders and vetting any new arrival before they can enter the seat of the [[Absolute]].  
'''Zealot Malik''' is a [[human]] [[Zealot of the Absolute|zealot]] and [[True Soul]] of the [[Cult of the Absolute]] in [[Act Two]]. He is stationed at the stairs leading into [[Moonrise Towers]], guarding the entrance from intruders and vetting any new arrival before they can enter the seat of the [[Absolute]].  


== Involvement ==
== Involvement ==
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Malik is encountered when approaching [[Moonrise Towers]] for the first time, where he will stop the party and probe at their tadpoles through the use of his own [[Mind Flayer Parasite Specimen]]. Upon recognizing the party lead as a [[True Soul]], Malik asks for news from the field; the party can respond with a variety of dialogue options, but upon asking Malik why he is on guard duty at the entrance of Moonrise Towers will have him reveal it's to recognize fellow True Souls{{ref|''"Ah, one blessed like myself. What news, True Soul?"'' - Malik<br>''"I might ask the same. Why is one of our rank on guard duty?"''<br>''"Who better to suss out his like?"''}}.
Malik is encountered when approaching [[Moonrise Towers]] for the first time, where he will stop the party and probe at their tadpoles through the use of his own [[Mind Flayer Parasite Specimen]]. Upon recognizing the party lead as a [[True Soul]], Malik asks for news from the field; the party can respond with a variety of dialogue options, but upon asking Malik why he is on guard duty at the entrance of Moonrise Towers will have him reveal it's to recognize fellow True Souls{{ref|''"Ah, one blessed like myself. What news, True Soul?"'' - Malik<br>''"I might ask the same. Why is one of our rank on guard duty?"''<br>''"Who better to suss out his like?"''}}.


If [[Minthara|Minthara's]]'s demise is prevented and freed from the [[Moonrise Towers Prison]], the party can lead her out of Moonrise through the main entrance. Passing by Malik and [[Merim]] will have them block the party's path, demanding an explanation as to why Minthara is not in her cell. Convincing them that Minthara has been wiped and is at the party's whim would have them satisfied with the explanation, and let the party and Minthara leave in peace.
If [[Minthara|Minthara's]] demise is prevented and freed from the [[Moonrise Towers Prison]], the party can lead her out of Moonrise through the main entrance. Passing by Malik and [[Merim]] will have them block the party's path, demanding an explanation as to why Minthara is not in her cell. Convincing them that Minthara has been wiped and is at the party's whim would have them satisfied with the explanation, and let the party and Minthara leave in peace.


=== Defending Moonrise Towers ===
=== Defending Moonrise Towers ===
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=== Attacks and Abilities ===
=== Attacks and Abilities ===
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Cleave|item=Halberd}}
{{Feature box|Lacerate|item=Halberd}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Hamstring shot|item=Shortbow}}
{{Feature box|Branding Smite}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Thunderous Smite}}
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{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}


== Loot ==
==== Tactician and higher ====
{{Feature box|Abjure Enemy}}
 
=== Notable loot ===
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Plate Armour}}

Latest revision as of 03:43, 22 September 2024

"Malik" redirects here. For the iron consul of the same name, see Malik (iron consul).

Zealot Malik is a human zealot and True Soul of the Cult of the Absolute in Act Two. He is stationed at the stairs leading into Moonrise Towers, guarding the entrance from intruders and vetting any new arrival before they can enter the seat of the Absolute.

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Malik is encountered when approaching Moonrise Towers for the first time, where he will stop the party and probe at their tadpoles through the use of his own Mind Flayer Parasite Specimen. Upon recognizing the party lead as a True Soul, Malik asks for news from the field; the party can respond with a variety of dialogue options, but upon asking Malik why he is on guard duty at the entrance of Moonrise Towers will have him reveal it's to recognize fellow True Souls[1].

If Minthara's demise is prevented and freed from the Moonrise Towers Prison, the party can lead her out of Moonrise through the main entrance. Passing by Malik and Merim will have them block the party's path, demanding an explanation as to why Minthara is not in her cell. Convincing them that Minthara has been wiped and is at the party's whim would have them satisfied with the explanation, and let the party and Minthara leave in peace.

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Malik is killed during the subsequent battle. His corpse can be found at the bottom of the stairs of the main door entering Moonrise, at X: -157 Y: -135.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.
  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft

Tactician and higher[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

References[edit | edit source]

  1. "Ah, one blessed like myself. What news, True Soul?" - Malik
    "I might ask the same. Why is one of our rank on guard duty?"
    "Who better to suss out his like?"