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Iogar: Difference between revisions

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{{PageSeo
{{PageSeo
| description = Zealot Iogar is a half-elf Zealot of the Absolute in Act Two. He can be found outside on the first floor of Moonrise Towers, sitting at a table with Acolyte Daine.
| description = Zealot Iogar is a half-elf Zealot of the Absolute in Act Two. He can be found resting in the barracks west of the ground floor in Moonrise Towers.
| image = Iogar.png
| image = Iogar.png
}}
}}
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| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Zealot of the Absolute]]
| archetype = [[Zealot of the Absolute]]
| class = [[Paladin]]
| level = 8
| level = 8
| size = Medium
| size = Medium
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| t hp = 91
| t hp = 91
| movement m = 9
| movement m = 9
| xp = 140
| weight kg = 75
| weight kg = 75
| str = 18
| str = 18
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| wis save prof = yes
| wis save prof = yes
| cha save prof = yes
| cha save prof = yes
| conditions = Aura of Protection
| str save extra = +3
| dex save extra = +3
| con save extra = +3
| int save extra = +3
| wis save extra = +3
| cha save extra = +3
| conditions = Aura of Protection (Aura)
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack
| athletics = 4
| acrobatics = 0
| perception = 0
}}
}}
'''Zealot Iogar''' is a [[half-elf]] [[Zealot of the Absolute]] in [[Act Two]]. He can be found stationed in the room west of the throne room in [[Moonrise Towers]].
'''Zealot Iogar''' is a [[half-elf]] [[Zealot of the Absolute]] in [[Act Two]]. He can be found resting in the barracks west of the ground floor in [[Moonrise Towers]].
{{DiQ|I know we're all one under the Absolute, but you do not want to bunk with an ogre.|Iogar}}
 
== Involvement ==
=== Moonrise Towers ===
Iogar can be first encountered in the [[Moonrise Towers]] barracks situated west of the hall and throne room, where he is resting with [[Kimmeral]] and an [[ogre]] named [[Mig]]. Under the belief that the party lead is a [[True Soul]], Iogar will recommend them to find lodgings in the war camp west of [[Reithwin]], due to the ogre's presence.
 
=== Defending Moonrise Towers ===
If the [[Aylin|Nightsong]] is freed and the [[Harpers]] launch their assault on Moonrise Towers, Iogar will be part of the remaining forces defending Moonrise Towers, and can be encountered in the ground floor hall standing right behind [[Z'rell|Disciple Z'rell]].


== Combat ==
== Combat ==
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* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Shortbow}}
== Notes ==
{{notebegin}}
* Iogar is one of two [[Zealot of the Absolute|Zealots of the Absolute]] (the other one being {{SmCharLink|Niram}}) wearing half-plate armour similar to the {{SmRarityItem|Half Plate Armour +2}} underneath their absolutist coils.
** This is purely a visual distinction, as Niram uses and drops {{SmRarityItem|Plate Armour}} for gameplay.
{{noteend}}


{{Moonrise Towers}}
{{Moonrise Towers}}

Latest revision as of 03:57, 24 November 2024

Zealot Iogar is a half-elf Zealot of the Absolute in Act Two. He can be found resting in the barracks west of the ground floor in Moonrise Towers.

Portrait Iogar.png
I know we're all one under the Absolute, but you do not want to bunk with an ogre.
Iogar

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Iogar can be first encountered in the Moonrise Towers barracks situated west of the hall and throne room, where he is resting with Kimmeral and an ogre named Mig. Under the belief that the party lead is a True Soul, Iogar will recommend them to find lodgings in the war camp west of Reithwin, due to the ogre's presence.

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Iogar will be part of the remaining forces defending Moonrise Towers, and can be encountered in the ground floor hall standing right behind Disciple Z'rell.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft

Tactician only[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Notes[edit | edit source]