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Blasphemous Acolyte: Difference between revisions

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| name = Blasphemous Acolyte
| name = Blasphemous Acolyte
| class = [[Cleric]]
| class = [[Cleric]]
| image = Aberration Blasphemous Acolyte Model.png
| image = <gallery>
Aberration Blasphemous Acolyte Model.png|Model
Portrait Blasphemous Acolyte.png|Portrait
</gallery>
| race = Aberration
| race = Aberration
| title = Countermeasure: Cleric
| title = Countermeasure: Cleric

Revision as of 16:22, 12 July 2024

Blasphemous Acolyte is a hostile Countermeasure Aberration in Baldur's Gate 3 which may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Cleric is present in the party.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail +2
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Turn Undead.webp
Turn Undead Turn Undead ()
Pray to Turn all undead that can see you.
WIS Save
 Range: Self
AoE: 9 m / 30 ft (Radius)
Contagion Flesh Rot.webp
Contagion: Flesh Rot Contagion: Flesh Rot ()

The target receives Disadvantage Icon.png Disadvantage on Charisma Ability Checks, and is afflicted with Vulnerability to all damage.

The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.

CON Save
 Melee: 1.5 m / 5  ft
Inflict Wounds.webp
Inflict Wounds Inflict Wounds ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft
Harm.webp
Harm Harm ()
D6 Necrotic.png 14d6 (14~84) Damage TypesNecrotic

Reduce a target's maximum Hit Points, but never below 1.

CON Save
 Range: 18 m / 60 ft


Notes

  • Blasphemous Acolyte begins combat already concentrating on the Necrotic damage version of Spirit Guardians.

Loot