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Blasphemous Acolyte

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Blasphemous Acolyte is a hostile Countermeasure Aberration in Baldur's Gate 3.

Involvement[edit section | visual editor]

The Blasphemous Acolyte may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Cleric is present in the party.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Contagion: Flesh RotContagion: Flesh Rot (Action + Level 5 Spell Slot)

The target receives Disadvantage Icon.png Disadvantage on Charisma Ability Checks, and is afflicted with Vulnerability to all damage.

The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
HarmHarm (Action + Level 6 Spell Slot)
Damage: 14~84
14d6NecroticNecrotic

Reduce a target's maximum Hit Points, but never below 1.

CON SaveCON Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
Inflict WoundsInflict Wounds (Action + Level 1 Spell Slot)
Damage: 3~30
3d10NecroticNecrotic

Putrefy a creature with NecroticNecrotic energy filling your hands.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Main Hand AttackMain Hand Attack (Action)   –  Flail +2
Damage: 6~13
1d8 + 5BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Turn UndeadTurn Undead (Action + Channel Divinity Charge)
Pray to TurnTurn all undead that can see you.
WIS SaveWIS Save
Range: Self Range: Self

Loot[edit section | visual editor]

Notes[edit section | visual editor]

  • Blasphemous Acolyte begins combat already concentrating on the Necrotic damage version of Spirit Guardians.