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Polma: Difference between revisions

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(copyedit; removed desc of str stat since it's in infobox; updated t str)
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| race = [[Ogre]]
| race = [[Ogre]]
| level = 4
| level = 4
 
| size = [[Large]]
| size = Large
| type = [[Giant]]
| type = Giant
| ac = 14
| ac = 14
| e hp = 52
| e hp = 52
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| wis = 8
| wis = 8
| cha = 7
| cha = 7
 
| t str = 21
| passives = Darkvision, Opportunity Attack, Ogre's Mark, Tenacity (passive feature) @ Gnarled Tree Branch
| passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature) @ Gnarled Tree Branch
}}
}}
'''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards {{CharLink|Priestess Gut}}'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]]
'''Polma''' is an [[ogre]] found in the [[Goblin Camp]] in [[Act One]].
 
==Involvement==
 
Convincing Polma to allow the player safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if the player wishes to proceed deeper into the Defiled Temple.


Players who want to access the Defiled Temple without engaging in combat with Polma can choose to sneak behind her during the patrols, or use the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Roah Moonglow}}'s bodyguards (which can only be entered by small-sized characters).
== Involvement ==
=== Act One ===
Polma guards {{CharLink|Gut|Priestess Gut's}} chambers in the [[Defiled Temple]]. Convincing Polma to allow the party safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. Since a roll of such magnitude is very difficult in the early game, it is difficult for the party to avoid combat if they wish to proceed farther through the room.


Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21.
It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Erna}} and {{CharLink|Yerle}}.


{{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by Gut, then fail to break free once captured (or don't bother to resist at all), {{CharLink|Korrilla}} will rescue the player and kill both Gut and Polma.|act=1}}
{{SpoilerBox|If the player characters is captured by Gut, forced to [[sleep]], and fail to break free once captured, {{CharLink|Korrilla}} will rescue the party and kill both Gut and Polma.|act=1}}


==Combat==
==Combat==

Revision as of 00:26, 21 November 2024

Polma is an ogre found in the Goblin Camp in Act One.

Involvement

Act One

Polma guards Gut Priestess Gut's chambers in the Defiled Temple. Convincing Polma to allow the party safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception. Since a roll of such magnitude is very difficult in the early game, it is difficult for the party to avoid combat if they wish to proceed farther through the room.

It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by Erna Erna and Yerle Yerle.

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

If the player characters is captured by Gut, forced to sleep, and fail to break free once captured, Korrilla Korrilla will rescue the party and kill both Gut and Polma.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Gnarled Tree Branch
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()

Hit a target and possibly knock it Prone Prone.

DEX Save
 Range: 3 m /  ft
Throw.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 18 m / 60 ft

Notable loot

External links