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It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Erna}} and {{CharLink|Yerle}}. | It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Erna}} and {{CharLink|Yerle}}. | ||
If the player character is captured by Gut, forced to {{Cond|sleep}}, and fails to break free once captured, {{CharLink|Korrilla}} rescues the party and kills both Gut and Polma. | If the player character is captured by Gut, forced to {{Cond|Sleeping|sleep}}, and fails to break free once captured, {{CharLink|Korrilla}} rescues the party and kills both Gut and Polma. | ||
==Combat== | ==Combat== |
Revision as of 01:33, 21 November 2024
Polma is an ogre found in the Goblin Camp in Act One.
Involvement
Act One
Polma guards Priestess Gut's chambers in the Defiled Temple. Convincing Polma to allow the party safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception. Since a roll of such magnitude is very difficult in the early game, it is difficult for the party to avoid combat if they wish to proceed farther through the room.
It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by Erna and Yerle.
If the player character is captured by Gut, forced to , and fails to break free once captured, Korrilla rescues the party and kills both Gut and Polma.
Combat
Attacks and abilities
Notable loot
Notes
- Polma grants 75 XP when killed.
External links
- Polma on the Forgotten Realms Wiki