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Bor: Difference between revisions

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|str save prof=yes
|str save prof=yes
|con save prof=yes
|con save prof=yes
|passives=Danger Sense, Darkvision, Dwarven Resilience, Extra Attack, Fast Movement, Fey Ancestry, Opportunity Attack, Unarmoured Defence (Barbarian)
|passives=Danger Sense, Darkvision, Extra Attack, Fast Movement, Fey Ancestry, Opportunity Attack, Unarmoured Defence (Barbarian)
}}
}}
'''Bor''' is an optimistic [[high half-elf]] [[barbarian]] who is part of the [[Harpers]] in [[Act Two]]. He patrols the interior of the [[Last Light Inn]], making his rounds around the bar and individual bedroom.
'''Bor''' is an optimistic [[high half-elf]] [[barbarian]] who is part of the [[Harpers]] in [[Act Two]]. He patrols the interior of the [[Last Light Inn]], making his rounds around the bar and individual bedroom.

Revision as of 19:08, 20 July 2024

Bor is an optimistic high half-elf barbarian who is part of the Harpers in Act Two. He patrols the interior of the Last Light Inn, making his rounds around the bar and individual bedroom.

Involvement

Last Light Inn

Bor can be first encountered at the Last Light Inn, where he patrols the back of the inn itself. Provided the Tiefling refugees survive Act One, Bor can be found chatting with Mirkon in the bedroom.

Resolve the Abduction

When Flaming Fist Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Bor will not be affected by the Impaled Impaled condition and instead be Surprised Surprised, or will join the battle on his own without being affected by any conditions if he is in the bedroom when the encounter starts. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Bor will follow Jaheira to Moonrise Towers. However, Bor is killed during the fight against Absolute forces before the party can arrive. His corpse can be found within Moonrise Towers itself, down the staircase leading down from the entrance, right in front of Disciple Z'rell.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Battleaxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Lacerate.webp
Lacerate Lacerate ()   –  Battleaxe
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Cleave.webp
Cleave Cleave ()   –  Battleaxe
1/2 Normal weapon damage Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Crippling Strike.webp
Maiming Strike Maiming Strike ()   –  Battleaxe

Possibly Maims Maims your target. They can't move.

Flying creatures can't be Maimed.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range
Rage.webp
Rage Rage ()

Deal 2 extra damage with melee and improvised weapons, and throwing.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self

Loot

Related quests

Notes

  • Bor has an identical one-to-one copy of itself called Arthus that only spawns when the party returns to Last Light Inn, immediately after freeing the prisoners from Moonrise.
    • Arthus and Bor, however, do not share the same voice actor.
  • As of Patch 6, despite having Extra Attack, Bor is not able to attack twice during his turns.

References