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Owlbear

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Revision as of 16:40, 1 September 2024 by 24.225.101.45 (talk) (→‎Tactics: Incapcitating -> Incapacitating)
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Owlbears are a type of beast creature found in the Owlbear Nest in Act One as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly hungry. While highly territorial, its recent injury from the Cult of the Absolute has left it notably weakened.

Combat

Attacks and abilities

Claws Bear.webp
Claws Claws ()
Lash out with deadly claws and push the target back 1.5 m / 5 ft.
 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+
Aim multiple attacks at a target. If the second attack hits, the target is pushed back 1.5 m / 5 ft and knocked Prone Prone.
 Melee: 1.5 m / 5  ft
Jump.webp
Crushing Flight Crushing Flight ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning
Leap at a target to bite it and knock it Prone Prone
STR Save
 Range: 21 m / 70 ft
Rage.webp
A Mother's Desperation A Mother's Desperation
Increase Strength by 3, while Armour Class Armour Class is reduced by 1.

Honour Mode

Legendary Action Utility.webp
Call Consort Call Consort
Summon your mate to protect you in battle.
 Range: Self

Tactics

While the Owlbear can not make Critical Hits because of its recent injury, it is still a powerful and dangerous creature. Many of its abilities focus on knocking others Prone, such as Crushing Flight, allowing it to attack with Advantage on successive hits against its prone victim. When taken to half health, its rage ability will trigger, increasing its damage further with both increased Strength and Multiattack. It will also have the support of the Owlbear Cub, though it is a weak and often ignorable combatant. It's best to ignore the cub if you plan to recruit it later on for your Camp, but it will attempt to flee if badly hurt.

However, because of the Owlbear's injury, it is far easier to sneak up on it as it has Disadvantage on Perception. A more direct approach can use Andrick and Brynna to help in the fight if convinced, who, acting as soft targets, can be useful distractions and support. Spells, items or weapon abilities that require a Dexterity Saving Throw like Grease, Grease Bottle or Topple are quite effective in slowing it down. When it is enraged, it is best to finish the fight quickly before its multiattack shreds through the group.

Convincing the owlbear not to attack outright, as outlined below, is very helpful for pre-fight positioning and can let you spring an ambush from stealth.

In Honor Mode, Silencing Silencing or Incapacitating Incapacitating the Owl Bear prevents it from using its legendary action.

Notable loot

Companion approval

Walking into the nest area without Speak with Animals.

  • DC 15 Animal Handling check. - Study the owlbear's behaviour.
    • Hold out your palms - you mean no harm. OR Back away slowly.
Gale approves +1 Karlach approves +1 Laezel disapproves -1 Shadowheart approves +1
    • Move towards the cub.
Karlach disapproves -1 Laezel approves +1 Shadowheart disapproves -1
Inspiration:Outlander Gale approves +1 Karlach approves +1 Laezel disapproves -1 Shadowheart approves +1
  • Attack.
Karlach disapproves -1 Laezel approves +1 Shadowheart disapproves -1


Walking into the nest area with Speak with Animals.

  • DC 10 Intimidation check. - "Let me go, or you'll watch your cub die before I finish you." OR Persuasion DC 10 - "Just allow me to leave. I'm no threat to you or your cub." OR Druid Persuasion DC 5 "You need to rest, let nature heal you. This is no time for a fight."
Inspiration:Outlander Gale approves +1 Karlach approves +1 Laezel disapproves -1 Shadowheart approves +1
  • "You've had your last meal, beast. You and your cub alike." OR Attack OR Step Closer
Karlach disapproves -1 Laezel approves +1 Shadowheart disapproves -1

As long as Animal Handling is not used, the Outlander inspiration Mother's Fury can be gained by making the owlbear let the adventurers leave peacefully or possibly by killing it.

Notes

  • The Owlbear found in the Owlbear Nest is already damaged by 8 points when it is encountered. This particular Owlbear also has the Distressed Distressed condition.
  • The Owlbear found in the Owlbear Nest will be killed by goblins after a Long Rest if you enter the cave but don't resolve it yourself.
  • In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a Monstrosity, not a Beast. The Owlbear being classified as it currently is in Baldur's Gate 3 is more in line to previous editions, such as fourth and third.

Gallery

External links

Owlbear on the Forgotten Realms Wiki