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Polma

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Polma is an ogre found in the Goblin Camp in Act One.

Involvement

Act One

Polma guards Gut Priestess Gut's chambers in the Defiled Temple. Convincing Polma to allow the party safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception. Since a roll of such magnitude is very difficult in the early game, it is difficult for the party to avoid combat if they wish to proceed farther through the room.

It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by Erna Erna and Yerle Yerle.

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

If the player characters is captured by Gut, forced to sleep, and fail to break free once captured, Korrilla Korrilla will rescue the party and kill both Gut and Polma.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Gnarled Tree Branch
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()

Hit a target and possibly knock it Prone Prone.

DEX Save
 Range: 3 m /  ft
Throw.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 18 m / 60 ft

Notable loot

Notes

  • Polma grants 75 XP when killed.

External links