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Kobold Scout
Involvement[edit | edit source]
Act One[edit | edit source]
Kobold scouts can be found in and around the Rosymorn Monastery in Act One. They have and may have the condition at first, having drunk so much firewine that they fell asleep or are wandering around drunk.
Act Three[edit | edit source]
Kobold scouts can also be found in the Graveyard in the Lower City in Act Three. Should the party dig up the dirt mound in the middle of the graveyard, they find a chest and Bugthimble pops out claiming it as his. If the party decide to fight, Bugthimble calls his kobold allies including Inventors and Scouts, who pop out of Kobold Holes every turn.
Combat[edit | edit source]
- The kobolds of Rosymorn Monastery are drunk on Firewine, giving them the condition.
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
Kobold scouts are hardly a threat, since their throw stone attack is very inaccurate and low damaging.
With the kobolds also suffering from , they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. It is best to avoid using anything that deals
Fire damage to avoid setting the whole room ablaze.
Half the kobolds in the Monastery are completely drunk, leaving a good number . The best approach is to sneak in, as the number of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed first to avoid a fire breaking out.
Loot[edit | edit source]
- Random bottles of booze.