Grym: Difference between revisions

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(Changed 'Attacks' section to 'Abilities' and added Awakening, rearranged passives, changed to resistances to Grym's baseline and added info for resistances when superheated.)
(→‎Combat Tactics: copyedits)
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==Combat Tactics==
==Combat Tactics==
Grym is immune to all types of damage and can send melee attackers [[Reeling (Condition)|Reeling]]. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated (Condition)|Superheated]] by standing in lava. This will also remove its [[Intense Adamantine Backlash]] passive. Grym's [[Vengeful Guardian]] passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. [[The Adamantine Forge]] itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while Superheated. Make sure to keep at least one party member by the lava valve  since the lava will receded, making the golem practically invincible.
Grym is immune to all types of damage and can send melee attackers [[Reeling (Condition)|Reeling]]. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated (Condition)|Superheated]] by standing in lava. This will also remove its [[Intense Adamantine Backlash]] passive. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym.  


New Resistances when superheated:{{Resistance|Slashing|Double}}{{Resistance|Piercing|Double}}{{Resistance|Bludgeoning|Vulnerable}}{{Resistance|Acid|Double}}{{Resistance|Thunder|Double}}{{Resistance|Necrotic|Immune}}{{Resistance|Fire|Immune}}{{Resistance|Lightning|Immune}}{{Resistance|Cold|Double}}{{Resistance|Psychic|Immune}}{{Resistance|Poison|Immune}}{{Resistance|Radiant|Immune}}{{Resistance|Force|Double}}
New Resistances when superheated:{{Resistance|Slashing|Double}}{{Resistance|Piercing|Double}}{{Resistance|Bludgeoning|Vulnerable}}{{Resistance|Acid|Double}}{{Resistance|Thunder|Double}}{{Resistance|Necrotic|Immune}}{{Resistance|Fire|Immune}}{{Resistance|Lightning|Immune}}{{Resistance|Cold|Double}}{{Resistance|Psychic|Immune}}{{Resistance|Poison|Immune}}{{Resistance|Radiant|Immune}}{{Resistance|Force|Double}}


Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of The Colossus]] will give a notable boost for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters [[Haste]] just for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] will give useful improvement to [[Attack Roll|Attack]]. Lastly, ensure your using attacks that deal {{DamageType|Bludgeoning}}, as Grym will take double damage from it.
Grym's [[Vengeful Guardian]] passive causes it to chase and attack the creature that most recently damaged it, which can be utilised to lure the golem into lava - or even beneath the hammer of the [[The Adamantine Forge]] itself. Pulling the forge lever while Grym is standing on the central anvil will hammer it for 150 damage and knock it [[Prone (Condition)|Prone]]. However, using the forge to damage Grym immediately removes Grym's [[Superheated (Condition)|Superheated]] condition and can even summon a group of [[Magma Mephit]]s. Regardless of your approach, keep at least one party member by the lava valve, since the lava will recede after two turns, making the golem invincible again.
 
Before the fight it is wise to spread out your party, placing your casters in the back and melee up front near the gate where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of the Colossus]] will give a notable boost for your melee fighters. Before turning the valve, ensure all party members are standing on raised areas and enter Turn-Based Mode to prepare additional short duration buffs. It is almost a must to give one of your melee characters [[Haste]] for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] helps boost your [[Attack Roll]]s high enough to more easily beat Grym's high [[Armour Class|AC]]. Lastly, ensure you use weapons that deal {{DamageType|Bludgeoning}} damage to exploit Grym's vulnerability.


== Notable Loot==  
== Notable Loot==  

Revision as of 23:44, 16 September 2023

Template:Up to date

Eternal Protector of the Forge
Grym
Grym-npc.webp
Stats
Level 8

STR

24
(+7)

DEX

6
(-2)

CON

24
(+7)

INT

3
(-4)

WIS

11

CHA

1
(-5)
Bg3 content hr.png
Creature Race Icon.png  Race Golem
Creature Type Icon.png  Type Construct
HP Icon.png  HP 300
Creature AC Icon.png  AC 18
Creature Speed Icon.png  Movement Speed 11m / 37ft
Creature Size Icon.png  Size Large
Weight Icon.png  Weight 5000kg / 10,000lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative -2
Passive features
Resistances
Immune to all SlashingImmune to all PiercingImmune to all BludgeoningImmune to all AcidImmune to all ThunderImmune to all NecroticImmune to all FireImmune to all LightningImmune to all ColdImmune to all PsychicImmune to all PoisonImmune to all RadiantImmune to all Force
Character information
Location The Adamantine Forge
Model
Grym Model.png

Grym is a powerful Construct that eternally protects The Adamantine Forge. It cannot be damaged without becoming Superheated first.

About Grym

Grym is the eternal golem guardian of The Adamantine Forge hidden away in Grymforge. It is made of adamantine and defends the forge against any who might try to use it.

If the Adamantine Forge is used, Grym will activate and attempt to destroy its users.

Abilities

Awaken:

Grym spends its first turn readying for combat.

Slam:

Hit a target and possibly knock it Prone.

D8 Bludgeoning.png 4d8 + 7 (11~39) Damage TypesBludgeoning damage (Strength save to negate)

Quake:

Stomp the ground to cause a massive shockwave and knock nearby creatures Prone.

D4 Bludgeoning.png 3d4 (3~12) Damage TypesBludgeoning damage
  •  Range: 12 m / 40 ft

Combat Tactics

Grym is immune to all types of damage and can send melee attackers Reeling. Its Adamantine Skin passive causes Grym to be unable to take damage until it has been Superheated by standing in lava. This will also remove its Intense Adamantine Backlash passive. Once superheated, Damage TypesBludgeoning damage is most effective against Grym.

New Resistances when superheated:Resistant to all SlashingResistant to all PiercingVulnerable to BludgeoningResistant to all AcidResistant to all ThunderImmune to all NecroticImmune to all FireImmune to all LightningResistant to all ColdImmune to all PsychicImmune to all PoisonImmune to all RadiantResistant to all Force

Grym's Vengeful Guardian passive causes it to chase and attack the creature that most recently damaged it, which can be utilised to lure the golem into lava - or even beneath the hammer of the The Adamantine Forge itself. Pulling the forge lever while Grym is standing on the central anvil will hammer it for 150 damage and knock it Prone. However, using the forge to damage Grym immediately removes Grym's Superheated condition and can even summon a group of Magma Mephits. Regardless of your approach, keep at least one party member by the lava valve, since the lava will recede after two turns, making the golem invincible again.

Before the fight it is wise to spread out your party, placing your casters in the back and melee up front near the gate where Grym will appear. Using elixirs such Elixir of Hill Giant Strength and Elixir of the Colossus will give a notable boost for your melee fighters. Before turning the valve, ensure all party members are standing on raised areas and enter Turn-Based Mode to prepare additional short duration buffs. It is almost a must to give one of your melee characters Haste for the extra attack and added AC. Applying weapon oils such as the Oil of Accuracy helps boost your Attack Rolls high enough to more easily beat Grym's high AC. Lastly, ensure you use weapons that deal Damage TypesBludgeoning damage to exploit Grym's vulnerability.

Notable Loot

Gallery

Achievements

A-A Grym Fate.jpg

A Grym Fate
Kill the Adamantine Golem without using the Forge Hammer.

Trivia and Notes

There is a Steam achievement for defeating Grym without using the forge hammer called, A Grym Fate. Despite his larger amount of HP and high AC, proper preparation with bludgeoning type weapons on a Fighter and/or Barbarian will quickly wear him down