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Fallen Ranger

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A Fallen Ranger is an undead skeleton creature only found in Act Three.

Involvement[edit | edit source]

Fallen Rangers are encountered after failing any trial in the Wyrmway proposed by Statues of Balduran. Several of them appear nearby the party at the very moment the latters have taken a wrong decision or violated the rules of a trial, accompanied by Fallen Fighter Fallen Fighters, Fallen Wizard Fallen Wizard, and a Fallen Champion Fallen Champion.

Same groups of skeletons, including Fallen Rangers, spawn simultaneously in every unfinished Chamber of Trials and also in the central hall of the Wyrmway. In the worst-case scenario there are 15 Fallen Fighters to be killed.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace Ranged.webp
Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Piercing Shot.webp
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow
Damage: 5~14
D10 Piercing.png
1d10 + 4Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 5~14
D10 Piercing.png
1d10 + 4Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Loot[edit | edit source]

See also[edit | edit source]