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Fallen Ranger

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A Fallen Ranger is an undead skeleton creature only found in Act Three.

Involvement[edit section | visual editor]

Fallen Rangers are encountered after failing any trial in The Wyrmway proposed by Statues of Balduran. Several of them appear near the party once they make a wrong decision or violate the rules of a trial, accompanied by Fallen FightersFallen Fighters, a Fallen WizardFallen Wizard, and a Fallen ChampionFallen Champion.

The same groups of skeletons, including Fallen Rangers, spawn simultaneously in every unfinished Chamber of Trials and also in the central hall of the Wyrmway. In the worst-case scenario there are 15 Fallen Fighters to be killed.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Piercing ShotPiercing Shot (Action)   –  Heavy Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Heavy Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)

Loot[edit section | visual editor]

See also[edit section | visual editor]