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List of bugged conditions

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This list aims to catalogue conditions which do not function as would be expected based on their tooltips, or which have other problems - or missing information - in their description, function, or location. This list is unlikely to be comprehensive as it is likely there are many issues with conditions of which we are unaware.

As this list deals with problems that have a high likelihood of being changed in patches and hotfixes, it is likely that entries will be incorrect following an update.

All entries are currently correct as of Hotfix 33.

Conditions[edit section | visual editor]

Name Bugs

Abjure Enemy: SlowAbjure Enemy: Slow

  • Movement speed is not halved. Instead, movement cost is multiplied by 1.5.
  • This condition is removed when any action that does not result in a miss is made against the character, rather than when the character receives damage.

Adrip with Kereska's AcidAdrip with Kereska's Acid

  • Additional damage is added solely based on the DamageType flag of the action used. It does not actually check that the action was a spell.

Animalistic VitalityAnimalistic Vitality

  • The in-game description of this ability is inaccurate. The amount healed is actually 1d8Hit PointsHit Points per round.
    • The healing applies outside of combat as well, even outside of turn-based mode. In real time, the healing will be applied every 6 seconds.

Arcane ChargeArcane Charge

  • The in-game tooltip is somewhat vague based on the way the effect is coded, and reads as follows: "While Threatened, affected entity has a +2 bonus to damage with spells." However, having the Arcane Charge condition deals bonus spell damage against any ThreatenedThreatened creature; the user does not need to be threatened.

Baneful StrikeBaneful Strike

  • Baneful Strike applies a 1d4 penalty to all Saving Throws for its duration, not just the attacker's next spell.

BeguiledBeguiled

  • This variant of Charmed lacks the proper Charmed status group, and as such will not be removed or prevented by typical means.

Bhaal's BoonBhaal's Boon

  • Stacks of this condition are removed in far more circumstances than they should be which makes it nearly impossible to accumulate stacks.
    • Whenever a condition of any type is removed from the Slayer, the number of stacks will decrement. Many features involve hidden technical conditions that are applied and removed frequently. In particular, every attack made with Extra AttackExtra Attack involves applying and removing hidden technical conditions which track the extra attacks. As a result, simply attacking causes the stacks to decrement, often immediately after acquiring the first stack.

Bladesong Healing ChargeBladesong Healing Charge

Booming BladeBooming Blade

  • ThunderThunder damage increases with the damage bonuses of the affected creature rather than the damage bonuses of the character who initially applied Booming Blade.

Bottled BreathBottled Breath

  • Despite what the tooltip states, drinking this potion actually allows you cast Gust of WindGust of Wind an unlimited number of times per Long Rest.

Bound WeaponBound Weapon

  • This condition lacks the Attributed(InventoryBound) code that is otherwise found on Bind Pact WeaponBind Pact Weapon and Bind Hexed WeaponBind Hexed Weapon. Although this was (apparently) done to allow a bound weapon to be ThrownThrown, it also has the side effect of allowing an Eldritch Knight to give their bound weapon to any other character to use to the same effect. Thus, others can equip a bound weapon and use it as if they had bound it themselves, even if they are not an Eldritch Knight. For example, one can use an Eldritch Knight Hireling to cast Weapon BondWeapon Bond on a weapon, give it to another character, and then remove the hireling from the active party and / or dismiss them. In this way a bound weapon can be used by any party member – until the next long rest.

CharmedCharmed

  • The description is completely erroneous. Affected creatures do not become friendly to the charmer or their allies; only damage received from the charmer or its allies breaks the condition. The effects of this condition mirror CharmedCharmed, which is used as a parent.

Click HeelsClick Heels

  • This condition actually applies the DisadvantageDisadvantage to the affected creature's Reaction attacks, rather than reaction attacks targeting them.

Compelled to DuelCompelled to Duel

  • This condition uses Compelled DuelCompelled Duel as a parent but does not change the check which imposes Disadvantage on the attacker against anyone but the caster. As a result, the attacker will have Disadvantage against every target, even the caster of this effect.

Conduit of Kereska's IceConduit of Kereska's Ice

  • Additional damage is added solely based on the DamageType flag of the action used. It does not actually check that the action was a spell.

Crackling with Kereska's LightningCrackling with Kereska's Lightning

  • Additional damage is added solely based on the DamageType flag of the action used. It does not actually check that the action was a spell.

Crystal SkinCrystal Skin

  • This condition only gives resistance to FireFire, ColdCold, and LightningLightning rather than all elemental damage types.

Cursed: DreadCursed: Dread

  • Due to a coding error, a creature failing the save does not skip its turn if it skipped its previous turn.

Dirty AdvantageDirty Advantage

  • This condition is removed when any action that does not result in a miss is made, instead of just attacks.

Disguise SelfDisguise Self

  • Disguise Self disables effects which require the Brand of the Absolute to trigger, such as Gloves of Power.
  • As of Patch 5, Hotfix 17, it is possible to give the caster racial equipment bonuses for longer than intended by using the Mask of the Shapeshifter, taking the mask off, and long resting without removing the disguise. On waking up, the disguise is gone, but the racial bonuses on the equipment still affect the character. This only works for racial equipment bonuses, not racial dialogue options.
  • If the player character is disguised as a githyanki when talking to ShadowheartShadowheart for the first time on the beach at the start of Act One they are awarded an extra 30 xp.
  • If a companion is disguised while at camp, they will remain where they were last placed when another companion or player character is selected, rather than automatically moving back to their tent, until they are moved again or a long rest is taken. This can be useful when seeking to apply conditions or spells with a limited radius, such as AidAid.
  • While disguised, hirelings cannot be spoken with.

Dryad's BlessingDryad's Blessing

  • Due to a scripting error, this condition does not get added to characters.

Elixir of Guileful MovementElixir of Guileful Movement


Encrusted with FrostEncrusted with Frost

  • The in-game description is not entirely correct: failing the DC 12 Constitution Saving ThrowDC 12 Constitution Saving Throw results in the entity becoming FrozenFrozen, whereas succeeding it causes it to take 1d4ColdCold damage. Contrary to what the description states, this damage is not halved.

Enemy of JusticeEnemy of Justice

  • May permanently persist on a character in an Act where it was triggered despite no remaining "witness" guards.

Exposing BiteExposing Bite

  • This condition is removed after any attack roll against the affected creature within 3 m (10 ft), but the critical hit only applies if it is made within 2 m (7 ft). This means the effect will be wasted when attacking an affected creature with an extra reach weapon from maximum range.

Fierce Perilous StakesFierce Perilous Stakes

  • This can be cast multiple times on the same target to apply multiple instances of the condition at once. The critical hit threshold reduction, bonus damage, and healing effect from each application all stack with each other. The damage vulnerability does not stack this way.

Force ConduitForce Conduit

Freedom of MovementFreedom of Movement

  • Applying Freedom of Movement via the Freedom of MovementFreedom of Movement spell removes MaimedMaimed, but having Freedom of Movement does not prevent being maimed.

Gaping WoundsGaping Wounds

  • The 2PiercingPiercing damage does not trigger effects requiring piercing damage, such as Prophecy: A Little PrickProphecy: A Little Prick, because the piercing damage dealt to the enemy is from a passive effect placed on the enemy, rather than originating from the attacker which is necessary to trigger such effects.
  • Honour Mode changes the effect of this condition to a simple +2 to damage rolls, to ensure that it doesn't trigger damage riders. This causes it to adopt the original damage type of the attack, instead of always inflicting +2 piercing damage.
    • This additional damage also lacks a check for attack rolls, and thus adds damage to any source of damage.

GoadedGoaded

  • Despite being stated that the goaded enemy will attack the caster, the enemy's AI does not change at all and may not prioritize attacking the goading creature if they leave the attacking range.
  • The tooltip for this condition states it has a Wisdom save, but no such on-turn saving throw exists.
  • A character under the effects of this condition has Disadvantage on all attack rolls, even against the source of the condition.

Gossamer TombGossamer Tomb

  • Due to a typo, this condition actually deals 10d8PoisonPoison instead of 8d10PoisonPoison.

Grasp EssenceGrasp Essence

  • Due to a coding error, Grasp Essence will be removed from the wielder if it takes damage and does not have any temporary HP.

Gripped by Kereska's FlameGripped by Kereska's Flame

  • Additional damage is added solely based on the DamageType flag of the action used. It does not actually check that the action was a spell.

HastenedHastened

  • The in-game description says it doubles the movement speed, but it actually increases it by 9 m / 30 ft.

HeatHeat

Hoots' Hooch: Bad BreathHoots' Hooch: Bad Breath

  • Hoots' Hooch: Bad Breath is bugged. Enemies do not get the Nauseous effect. Instead, when a character with Hoots' Hooch: Bad Breath is hit with a melee attack, that character makes a CON save against "%%% Empty".

Improved Bardic InspirationImproved Bardic Inspiration

  • Due to a coding error, this condition also grants the Bardic Inspiration resource and reactions of a d6 Bardic Inspiration. Using one of the reactions expends the Bardic Inspiration charge but does not remove the Improved Bardic Inspiration condition, leaving non-bard characters with an empty, nonreplenishable Bardic Inspiration charge slot until the condition ends.

Instinctive Charm: UnaffectedInstinctive Charm: Unaffected

  • Due to a missing StatusPropertyFlag, this condition is not removed on Long Rest and remains indefinitely.

Lightning BlastLightning Blast

Lightning ChargesLightning Charges

Love ProtectsLove Protects

  • Due to a scripting error, this condition does not get applied to characters.

Magic AwarenessMagic Awareness

  • The in-game description is inaccurate. It says, "The barbarian and all creatures within 3 m (10 ft) add their proficiency bonus to saving throws against spells." In reality, the bonus is 1d4 and it applies to all saving throws, not just against spells.

Magic Awareness AuraMagic Awareness Aura

  • The in-game description is inaccurate. It says, "Adds their proficiency bonus to saving throws against spells." In reality, the bonus is 1d4 and it applies to all saving throws, not just against spells.

MaimedMaimed

MomentumMomentum

  • Due to miscoded StatusHasStatusGroup() checks, no conditions besides SlowedSlowed can prematurely remove Momentum.

Moonmother's EmbraceMoonmother's Embrace

Necrotic AuraNecrotic Aura

Noxious FumesNoxious Fumes

  • PoisonPoison damage dealt to nearby creatures increases with the damage bonuses of the affected creature rather than the damage bonuses of the character who initially applied Noxious Fumes.

Paranoid DreamsParanoid Dreams

Perilous StakesPerilous Stakes

  • Can be stacked multiple times upon the same character, providing multiple occurrences of healing without any additional negative effect.

Phantasmal ForcePhantasmal Force

PinchedPinched

  • This condition's description incorrectly states that 2PiercingPiercing is dealt each turn, but 1d4PiercingPiercing is correctly dealt.

Prophecy: Delivering AlmsProphecy: Delivering Alms

  • This prophecy cannot be completed because it references a passive that does not exist in the game code.

Prophecy: Well-ReadProphecy: Well-Read

  • This prophecy can only be fulfilled for learning a spell from scroll when done via inventory. Spells learnt in 'Learn More Spells' window do not work.

Protection from Evil and GoodProtection from Evil and Good

  • The description incorrectly states it grants immunity to CharmedCharmed conditions but this is not true.
  • The description also incorrectly states that immunity to Frightened and Possessed is only against the listed creature types; in reality, it is against any source, not just the listed creature types.

Qua'nith: Alert ActiveQua'nith: Alert Active

  • This condition is removed on the next action/ability a character takes that targets an entity, regardless if that action/ability has an attack roll.

Rended FleshRended Flesh

  • The tooltip erroneously claims that it blocks temporary hit points, however it does not block any specific source of temporary hit points currently used in-game.

ReverberationReverberation

  • Despite the description, no such mechanics exist to prevent Thunder-immune creatures from receiving Reverberation.
  • In real-time mode, none of the effects described for applying 5 or more turns occur but the duration is still capped at 5 turns.
  • If the saving throw for ProneProne triggers any reaction which prompts for confirmation, Prone is not applied and the saving throw is not recorded in the Combat Log regardless of the result or whether any reactions are selected. If the saving throw was caused by multiple sources of Reverberation, multiple consecutive confirmation prompts might appear instead of one and the text line which names the involved entities is missing.

Rumbling with Kereska's ThunderRumbling with Kereska's Thunder

  • Additional damage is added solely based on the DamageType flag of the action used. It does not actually check that the action was a spell.

RupturedRuptured

Shadow InfusionShadow Infusion

  • The description of this condition incorrectly states it provides the Right Behind YouRight Behind You reaction. It does not, and instead provides the Splinter ShadowSplinter Shadow reaction.

Sharran RetributionSharran Retribution

Shell of ResistanceShell of Resistance

  • Gortash becomes immune to Fire even on non-Tactician difficulty, despite the tooltip.

Singing Sword: ShriekSinging Sword: Shriek

  • The in-game tooltip specifies that Shriek applies the penalty to mental Saving ThrowSaving Throws but it actually applies to all saving throws and attack rolls.

Singing Sword: ShriekingSinging Sword: Shrieking

  • The in-game tooltip specifies that Shriek applies the penalty to mental Saving ThrowSaving Throws but it actually applies to all saving throws and attack rolls.
  • The 1d4ThunderThunder damage does not trigger items or effects which require thunder damage, such as Hat of Storm Scion's Power, Gloves of Belligerent Skies, or Prophecy: Thunderous ApplauseProphecy: Thunderous Applause regardless of whether the character triggering the damage has the item/effect or is the character activating Phalar Aluve: ShriekPhalar Aluve: Shriek. This is because the thunder damage dealt to the enemy is from a passive effect placed on the enemy, rather than originating from the attacker which is necessary to trigger any such items or effect.
    • This effect is changed in Honour difficulty, and functions as expected.

Singing Sword: SingingSinging Sword: Singing

Singing Sword: SongSinging Sword: Song

  • The tooltip specifies "mental" Attack RollAttack Rolls and Saving ThrowSaving Throws, but the bonus actually applies to all of them, not just mental ones.

SlowedSlowed

  • Slow: CastingSlow: Casting is non-functional and spells cast by slowed creatures will never be delayed.
  • Slow: ActionsSlow: Actions does not prevent a creature from making multiple attacks unless they somehow become Slowed between attacks on their own turn.

Soul BrandingSoul Branding

  • The in-game tooltip states the effect provides a movement speed bonus of 1.5 m (5 ft), but it is actually 5 m (17 ft).
  • When applied to a weapon with the Thrown property, the effect is not lost on hitting an enemy with a ThrowThrow attack, and remains for the full duration. The damage is still added.

Swift as WindSwift as Wind

  • This condition is only removed when making a weapon attack that hits, as opposed to the next attack roll.

Symbiotic EntitySymbiotic Entity

  • Despite the tooltip saying this ability only affects melee weapon attacks, it affects ranged weapon attacks as well.

Temporary Hit PointsTemporary Hit Points

  • Unlike other temporary hit points, the temporary HP granted by Ever Vigilant disappears at the end of combat. This functionality is not stated in the description.

ThreatenedThreatened

  • When attacking a very large target, like the Dominated Red DragonDominated Red Dragon, multiple parts of it may threaten the attacker at once, as if surrounded by multiple enemies, causing all ranged attacks to have disadvantage. This makes Crossbow Expert: Point-BlankCrossbow Expert: Point-Blank useless against such targets.

Tides of ChaosTides of Chaos

  • When applied via Tides of ChaosTides of Chaos, this condition is not removed on Long Rest despite the tooltip. This condition is correctly removed on Long Rest when applied via the Tides of Chaos reaction.

Transmuted To SteelTransmuted To Steel

  • Contrary to the what the tooltip claims, Transmuted To Steel does not reduce movement speed. Activating the Muck to MetalMuck to Metal ability does cost movement speed, but only when it is activated; on subsequent turns after activation, full movement speed is retained.

Undead Ward AuraUndead Ward Aura

Vessel for Kereska's PoisonVessel for Kereska's Poison

  • Additional damage is added solely based on the DamageType flag of the action used. It does not actually check that the action was a spell.

Water Layer ProtectionWater Layer Protection

  • The description incorrectly uses the same description as WetWet, despite the two conditions having different effects.