Resources: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
Tags: Mobile edit Mobile web edit
(Updated formatting, Added in-game descriptions, added amounts, added hidden resources, added unused resources.)
Line 15: Line 15:
{{table list|
{{table list|
; {{SmallIcon|Action Icon.png}} Action : {{Recharge|Turn}}|style=nocolon}}
; {{SmallIcon|Action Icon.png}} Action : {{Recharge|Turn}}|style=nocolon}}
: The primary resource used for actions. Default is 1.
: ''"Your primary resource in combat."''
:: Default is 1.
{{table list|
{{table list|
; {{SmallIcon|Bonus Action Icon.png}} Bonus action : {{Recharge|Turn}}|style=nocolon}}
; {{SmallIcon|Bonus Action Icon.png}} Bonus action : {{Recharge|Turn}}|style=nocolon}}
: Secondary resource used for some actions. Default is 1.
: ''"Your secondary resource in combat."''
:: Default is 1.
{{table list|
{{table list|
; {{SmallIcon|Reaction Icon.png}} Reaction : {{Recharge|Turn}}|style=nocolon}}
; {{SmallIcon|Reaction Icon.png}} Reaction : {{Recharge|Turn}}|style=nocolon}}
: Used for [[Reaction (Combat)|reacting]] to other actions. Default is 1.
: ''"[[Actions#Reactions|Reactions]] such as [[Opportunity Attack]], are responses you can have to events. Reactions can trigger both during and outside of your turn."''
:: Not all reactions use a reaction point. Default is 1.
{{table list|
{{table list|
; {{SmallIcon|Movement Speed Icon.png}} Movement : {{Recharge|Turn}}|style=nocolon}}
; {{SmallIcon|Movement Speed Icon.png}} Movement : {{Recharge|Turn}}|style=nocolon}}
: A creature uses movement to [[movement speed|move]] on a 1:1 ratio. Normal is 9 m / 30 ft.
: ''"How far you can move each turn."''
:: A creature uses movement to [[movement speed|move]] on a 1:1 ratio. Normal is 9 m / 30 ft.


== Spell slots ==
== Spell slots ==
Line 30: Line 34:
{{table list|
{{table list|
; {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots (Spellcasting) : {{SmallIcon|Recharge Icons.png}} Recharge: Long rest|style=nocolon}}
; {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots (Spellcasting) : {{SmallIcon|Recharge Icons.png}} Recharge: Long rest|style=nocolon}}
: Used by [[Spells#Spellcasters|classes with the Spellcasting feature]] to cast spells.
: ''"Used to cast spells."''
:: Used by [[Spells#Spellcasters|classes with the Spellcasting feature]] to cast spells. Can also be used to cast warlock spells if you have no warlock spell slots left. Exist in levels 1-6.
{{table list|
{{table list|
; {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots : {{SmallIcon|Recharge Icons.png}} Recharge: Short rest|style=nocolon}}
; {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots : {{SmallIcon|Recharge Icons.png}} Recharge: Short rest|style=nocolon}}
: Used by [[Warlock|warlocks]] to cast their spells with Pact Magic.
: ''"Used to cast Warlock spells."''
:: Used by {{class|Warlock}}s to cast spells. Can also be used to cast normal spells if you have no spellcasting spell slots left. Warlock spell slots automatically [[upcast]] to the highest level available. Exist in levels 1-6.


== Lists of class feature resources ==
== Lists of class feature resources ==
=== Recharge on long rest ===
=== Recharge on long rest ===
* {{SmallIcon|Arcane_Recovery_Charges_Icons.png}} [[Arcane Recovery]] Charges ({{class|Wizard}})
{{table list|
* {{SmallIcon|Bardic_Inspiration_Resource_Icon.png}} [[Bardic Inspiration]] Charges ({{class|Bard}})
; {{SmallIcon|Arcane_Recovery_Charges_Icons.png}} [[Arcane Recovery]] Charges |style=nocolon}}
* {{SmallIcon|Fungal Infestation Charge Icon.png}} [[Fungal Infestation]] Charges ({{class|Circle of the Spores}})
: ''"The number and level of spell slots the Arcane Recovery action can restore. You cannot restore spell slots above 5th level."''
* {{SmallIcon|Lay_on_Hands_Resource_Icon.png}} [[Lay on Hands]] Charges ({{class|Paladin}})
:: Used and aquired by {{class|Wizard}}s. You get 1-6 charges.
* {{SmallIcon|Natural_Recovery_Charges_Icon.png}} [[Natural Recovery]] Charges ({{class|Circle of the Land}})
 
* {{SmallIcon|Rage_Charges_Icons.png}} [[Rage]] Charges ({{class|Barbarian}})
{{table list|
* {{SmallIcon|Sorcery_Points_Icons.png}} [[Metamagic|Sorcery]] Points ({{class|Sorcerer}})
; {{SmallIcon|Bardic_Inspiration_Resource_Icon.png}} [[Bardic Inspiration]] Charges |style=nocolon}}
* {{SmallIcon|War_Priest_Charges_Icon.png}} [[War Priest]] Charges ({{class|War Domain}})
: ''"'Through stirring words and music, bards can inspire allies or augment their own attacks."''
:: Used and aquired by {{class|Bard}}s. Exists as {{DieIcon|d6|Physical}}d6, {{DieIcon|d8|Physical}}d8 and {{DieIcon|d10|Physical}}d10 variants. At bard level 6 they recharge on short rests. You get 3-5 charges.
 
{{table list|
; {{SmallIcon|Fungal Infestation Charge Icon.png}} [[Fungal Infestation]] Charges |style=nocolon}}
: ''"Point used to cast Fungal Infestation, raising zombies from a humanoid or beast corpse."''
:: Used and aquired by {{class|Circle of the Spores}}s. You get 4 charges.
 
{{table list|
; {{SmallIcon|Lay_on_Hands_Resource_Icon.png}} [[Lay on Hands]] Charges |style=nocolon}}
: ''"Used to cast Lay on Hands."''
:: Used and aquired by {{class|Paladin}}s. You get 3-5 charges.
 
{{table list|
; {{SmallIcon|Natural_Recovery_Charges_Icon.png}} [[Natural Recovery]] Charges |style=nocolon}}
: ''"The number and level of spell slots the Natural Recovery action feature can restore."''
:: Used and aquired by {{class|Circle of the Land}}s. You get 1 charge that becomes more powerful for each druid level.
 
{{table list|
; {{SmallIcon|Rage_Charges_Icons.png}} [[Rage]] Charges |style=nocolon}}
: ''"The number of times you can enter a Rage."''
:: Used and aquired by {{class|Barbarian}}s. You get 2-5 charges
 
{{table list|
; {{SmallIcon|Sorcery_Points_Icons.png}} [[Metamagic|Sorcery]] Points |style=nocolon}}
: ''"Sorcery Points are an important facet of a sorcerer's power. They can be spent to augment spells or access higher level spell slots."''
:: Used and aquired by {{class|Sorcerer}}s. You can also use them for [[Metamagic]] and {{SAI|Create Spell Slot}}. You get 4-6 points. You can create more with {{SAI|Create Sorcery Points}}.
 
{{table list|
; {{SmallIcon|War_Priest_Charges_Icon.png}} [[War Priest]] Charges |style=nocolon}}
: ''"Point used to gain an extra attack as a bonus action."''
:: Used and aquired by {{class|War Domain}}s. You get 3-6 charges.


=== Recharge on short rest ===
=== Recharge on short rest ===
* {{SmallIcon|Channel_Divinity_Charges_Icons.png}} [[Channel Divinity]] Charges ({{class|Cleric}})
{{table list|
* {{SmallIcon|Channel_Oath_Icon.png}} [[Channel Oath]] Charges ({{class|Paladin}})
; {{SmallIcon|Channel_Divinity_Charges_Icons.png}} [[Channel Divinity]] Charges |style=nocolon}}
* {{SmallIcon|Superiority_Die_d8_Icon.png}} [[Manoeuvres|Superiority]] Dice ({{class|Battle Master}}, {{SAI|Martial Adept}})
: ''"The number of times you can channel your divine powers."''
* {{SmallIcon|Monk_Ki_Icon.png}} Ki Points ({{class|Monk}})
:: Used and aquired by {{class|Cleric}}s. You get 1-2 charges.
* {{SmallIcon|Tides_of_Chaos_Resource_Icon.png}} [[Tides of Chaos]] Charges ({{class|Wild Magic Sorcerer}})
 
* {{SmallIcon|Wild_Shape_Charges_Icon.png}} [[Wild Shape]] Charges ({{class|Druid}})
{{table list|
; {{SmallIcon|Channel_Oath_Icon.png}} [[Channel Oath]] Charges |style=nocolon}}
: ''"The number of times you can draw upon the strength of your Oath to power your actions."''
:: Used and aquired by {{class|Paladin}}s. You get 1 charge.
 
{{table list|
; {{SmallIcon|Superiority_Die_d8_Icon.png}} [[Manoeuvres|Superiority]] Dice |style=nocolon}}
: ''"Superiority dice are spent to empower Battle Master manoeuvres, improving proficiency in combat."''
:: Used and aquired by {{class|Battle Master}}s and the {{SAI|Martial Adept}} [[feat]]. Exists as {{DieIcon|d8|Physical}}d8 and {{DieIcon|d10|Physical}}d10 variants. You get 4-5 from Battle Master and 1 from Martial Adept.
 
{{table list|
; {{SmallIcon|Monk_Ki_Icon.png}} Ki Points |style=nocolon}}
: ''"Ki is the magic that flows trough all living beings. You can use Ki Points to fuel your advanced monk techniques"''
:: Used and aquired by {{class|Monk}}s. You get 2-13 points. Can be restored with {{SAI|Harmony of Fire and Water}} and {{SAI|Wholeness of Body}}.
 
{{table list|
; {{SmallIcon|Tides_of_Chaos_Resource_Icon.png}} [[Tides of Chaos]] Charges |style=nocolon}}
: ''"Wheter or not you can use your Tides of Chaos."''
:: Used and aquired by {{class|Wild Magic Sorcerer}}s. This resource does not display over your hotbar. You get 1 charge.
 
{{table list|
; {{SmallIcon|Wild_Shape_Charges_Icon.png}} [[Wild Shape]] Charges |style=nocolon}}
: ''"The number of times you can use your Wild Shape"''
:: Used and aquired by {{class|Druid}}s. You get 2 charges.


== Other resources ==
== Other resources ==
* {{SmallIcon|Luck Point Resource Icon.png}} Luck Points ({{SAI|Lucky}} [[Feat]]): {{recharge|Long Rest}}
{{table list|
{{table list|
; {{SmallIcon|Shadow Spell Slot Icon.png}} Shadow Spell Slots : {{Recharge|Turn}}|style=nocolon}}
; {{SmallIcon|Luck Point Resource Icon.png}} [[Lucky|Luck]] Points : {{Recharge|Long rest}} |style=nocolon}}
: [[Gale]] Origin has the option to unlock a level 3 shadow spell slot,
: ''"You have an inexplicable luck that seems to kick in at just the right moment. You can use your Luck Points to gain Advantage, or force an enemy to redo their roll."''
:: Used and aquired by the {{SAI|Lucky}} [[feat]]. You get 3 points.
 
{{table list|
; {{SmallIcon|1 Shadow Spell Slot Icon.png}} Shadow Spell Slots : {{Recharge|Long rest}}|style=nocolon}}
: [[Gale]] Origin has the option to unlock a level 3 shadow spell slot. Shadow spell slots can only be used when you don't have any other spell slots. They can be used to cast both normal and warlock spells.
 
{{table list|
; {{SmallIcon|Eyestalk Action Icon.png}} [[Beholder Ray|Eyestalk]] Action : {{Recharge|Turn}}|style=nocolon}}
: ''"Used to cast Beholder Rays"''
:: Resource exclusive to the {{CharLink|Spectator|icon=Edward-vanderghote-beholder.webp}} enemy. They have 2.
 
== Hidden resources ==
These are resources that are used in-game but are not visible anywhere.
{{table list|
; [[Deflect Missiles]] Charges|style=nocolon}}
 
{{table list|
; [[Sneak Attack]] Charges : {{Recharge|Turn}}|style=nocolon}}
: Used and aquired by {{class|Rogue}}s. You get 2 charges.
 
{{table list|
; [[Legendary Resistance]] Charges : {{Recharge|Turn}}|style=nocolon}}
: Used and aquired by some bosses in-game for the Legendary Resistance actions.
 
== Unused resources ==
These are resources that are in the game files and can be accessed via third-party tools, but have no use in-game.
 
{{table list|
; {{SmallIcon|Astral Manipulation Point Icon.png}} Astral Manipulation Point : {{Recharge|Turn}}|style=nocolon}}
: ''"Point allows you to use Astral Manipulate spells."''
:: Aquired by the {{cond|Loosened Gravity}} condition. This condition can only be accessed via third-party tools, and it supposed to give you the "Astral Manipulation" action together with the Astral Manipulation Point. The "Astral Manipulation" action is referred to in the game files but does not exist. Attempting to use this resource will crash your game.
 
{{table list|
{{table list|
; {{SmallIcon|Eyestalk Action Icon.png}} Eyestalk Action : {{Recharge|Long Rest}}|style=nocolon}}
; {{SmallIcon|Hit Dice Icon.png}} Hit Dice : {{Recharge|Long rest}}|style=nocolon}}
: Resource exclusive to the [[Spectator]] enemy. They have 2.
: ''"Hit points represent how much damage you can take before you are [[Downed (Condition)|Downed]]."''
:: Used by the class action {{SAI|Regain HP}}. This action is not accesible in-game without third-party tools and using it will result in your game crashing.
 
{{table list|
; {{SmallIcon|Ritual Point Icon.png}} Ritual Point : {{Recharge|Long rest}}|style=nocolon}}
: ''"Ritual points let you cast certain spells without expending a spell slot. They can be used outside of Turn-Based mode and combat."''
:: This resource is restored every long rest, but can not be obtained without third-party tools and has no use.
 
{{table list|
; {{SmallIcon|Weapon Action Point Icon.png}} Weapon Action Point : {{Recharge|Short rest}}|style=nocolon}}
: ''"The number of weapon actions you can use per short rest."''
:: This resource is restored every short rest, but can not be obtained without third-party tools and has no use.
 
== See also ==
== See also ==
* [[List of sources of additional resources]]
* [[List of sources of additional resources]]

Revision as of 15:26, 23 December 2023

Resources are expendable units in Baldur's Gate 3 that determine what a creature is able to do at any given time, as well as how long they must wait before they are able to do it again.

Depleted resources must recharge in order for them to he used again. Resource always recharge on taking a long rest, but some recharge on taking a short rest, or at the beginning of the creature's turn.

A resource that recharges at the start of the turn used outside turn-based mode or combat will recharge almost immediately after use. If used to initiate or enter combat it will not recharge.

All creatures have a set of common resources available to them, and most other resources are gained together with the actions or features that use them.

Common resources

Common resources are resources available to all creatures.

Action
Recharge: Turn
"Your primary resource in combat."
Default is 1.
Bonus action
Recharge: Turn
"Your secondary resource in combat."
Default is 1.
Reaction
Recharge: Turn
"Reactions such as Opportunity Attack, are responses you can have to events. Reactions can trigger both during and outside of your turn."
Not all reactions use a reaction point. Default is 1.
Movement
Recharge: Turn
"How far you can move each turn."
A creature uses movement to move on a 1:1 ratio. Normal is 9 m / 30 ft.

Spell slots

Spell slots are a resource used by casters to cast spells:

Spell slots (Spellcasting)
Recharge: Long rest
"Used to cast spells."
Used by classes with the Spellcasting feature to cast spells. Can also be used to cast warlock spells if you have no warlock spell slots left. Exist in levels 1-6.
2 Level 1 Warlock Spell Slots.png Warlock spell slots
Recharge: Short rest
"Used to cast Warlock spells."
Used by Warlocks to cast spells. Can also be used to cast normal spells if you have no spellcasting spell slots left. Warlock spell slots automatically upcast to the highest level available. Exist in levels 1-6.

Lists of class feature resources

Recharge on long rest

Arcane Recovery Charges
"The number and level of spell slots the Arcane Recovery action can restore. You cannot restore spell slots above 5th level."
Used and aquired by Wizards. You get 1-6 charges.
"'Through stirring words and music, bards can inspire allies or augment their own attacks."
Used and aquired by Bards. Exists as D6 Physical.pngd6, D8 Physical.pngd8 and D10 Physical.pngd10 variants. At bard level 6 they recharge on short rests. You get 3-5 charges.
"Point used to cast Fungal Infestation, raising zombies from a humanoid or beast corpse."
Used and aquired by Circle of the Spores Druids. You get 4 charges.
Lay on Hands Charges
"Used to cast Lay on Hands."
Used and aquired by Paladins. You get 3-5 charges.
"The number and level of spell slots the Natural Recovery action feature can restore."
Used and aquired by Circle of the Land Druids. You get 1 charge that becomes more powerful for each druid level.
Rage Charges
"The number of times you can enter a Rage."
Used and aquired by Barbarians. You get 2-5 charges
Sorcery Points
"Sorcery Points are an important facet of a sorcerer's power. They can be spent to augment spells or access higher level spell slots."
Used and aquired by Sorcerers. You can also use them for Metamagic and Create Spell Slot Create Spell Slot. You get 4-6 points. You can create more with Create Sorcery Points Create Sorcery Points.
War Priest Charges
"Point used to gain an extra attack as a bonus action."
Used and aquired by War Domain Clerics. You get 3-6 charges.

Recharge on short rest

"The number of times you can channel your divine powers."
Used and aquired by Clerics. You get 1-2 charges.
Channel Oath Charges
"The number of times you can draw upon the strength of your Oath to power your actions."
Used and aquired by Paladins. You get 1 charge.
"Superiority dice are spent to empower Battle Master manoeuvres, improving proficiency in combat."
Used and aquired by Battle Master Fighters and the Martial Adept Martial Adept feat. Exists as D8 Physical.pngd8 and D10 Physical.pngd10 variants. You get 4-5 from Battle Master and 1 from Martial Adept.
Ki Points
"Ki is the magic that flows trough all living beings. You can use Ki Points to fuel your advanced monk techniques"
Used and aquired by Monks. You get 2-13 points. Can be restored with Harmony of Fire and Water Harmony of Fire and Water and Wholeness of Body Wholeness of Body.
Tides of Chaos Charges
"Wheter or not you can use your Tides of Chaos."
Used and aquired by Wild Magic Sorcerers. This resource does not display over your hotbar. You get 1 charge.
Wild Shape Charges
"The number of times you can use your Wild Shape"
Used and aquired by Druids. You get 2 charges.

Other resources

Luck Points
Recharge: Long rest
"You have an inexplicable luck that seems to kick in at just the right moment. You can use your Luck Points to gain Advantage, or force an enemy to redo their roll."
Used and aquired by the Lucky Lucky feat. You get 3 points.
Shadow Spell Slots
Recharge: Long rest
Gale Origin has the option to unlock a level 3 shadow spell slot. Shadow spell slots can only be used when you don't have any other spell slots. They can be used to cast both normal and warlock spells.
Eyestalk Action
Recharge: Turn
"Used to cast Beholder Rays"
Resource exclusive to the Spectator Spectator enemy. They have 2.

Hidden resources

These are resources that are used in-game but are not visible anywhere.

Sneak Attack Charges
Recharge: Turn
Used and aquired by Rogues. You get 2 charges.
Legendary Resistance Charges
Recharge: Turn
Used and aquired by some bosses in-game for the Legendary Resistance actions.

Unused resources

These are resources that are in the game files and can be accessed via third-party tools, but have no use in-game.

Astral Manipulation Point
Recharge: Turn
"Point allows you to use Astral Manipulate spells."
Aquired by the Loosened Gravity condition. This condition can only be accessed via third-party tools, and it supposed to give you the "Astral Manipulation" action together with the Astral Manipulation Point. The "Astral Manipulation" action is referred to in the game files but does not exist. Attempting to use this resource will crash your game.
Hit Dice
Recharge: Long rest
"Hit points represent how much damage you can take before you are Downed."
Used by the class action File:Regain HP Icon.webp Regain HP. This action is not accesible in-game without third-party tools and using it will result in your game crashing.
Ritual Point
Recharge: Long rest
"Ritual points let you cast certain spells without expending a spell slot. They can be used outside of Turn-Based mode and combat."
This resource is restored every long rest, but can not be obtained without third-party tools and has no use.
Weapon Action Point
Recharge: Short rest
"The number of weapon actions you can use per short rest."
This resource is restored every short rest, but can not be obtained without third-party tools and has no use.

See also