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Mirg: Difference between revisions

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m (Twyrine moved page Sharp-eye Mirg to Mirg)
mNo edit summary
Line 27: Line 27:
| cha = 8
| cha = 8


| condition1_name = Drunk
| condition1_name = Slightly Drunk
| condition1_description = +2 to STR, disadvantage on CHA and DEX checks.
| condition1_description = +2 to STR, disadvantage on CHA and DEX checks.


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| feature2_name = Opportunity Attack
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Fury of the Small
| feature3_description = When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
| feature3_mode = Tactician
}}
}}
}}
}}

Revision as of 10:51, 14 February 2024

Mirg is a Goblin Sharp-Eye in the Goblin Camp in Act One. She hanging around one of the tables close to the the stage were Volo is preforming.
'Ere's to th' Absolute!
Mirg praising the Absolute.


Involvement

If the player successfully poisons the booze tub in the Goblin Camp, Mirg will be the one to purpose a toast, encouraging you to give it. It can be declined with her doing it instead, though she will urge the player to drink up. There are a variety of ways things can play out in trying to convince her and the others to drink the poisoned booze.

Failing any of the checks above will give you another chance to avoid suspicion:

  • Down the drink. Leading to the save as above.
  • "You've caught me. It's poisoned." This will turn the whole camp hostile.
  • DC 10 Persuasion check. "I'm simply being a good guest, that's all."
  • DC 10 Deception check. "I was checking none of you idiots had spilled anything foul in there."
  • Detect Thoughts DC 12 Intelligence check. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."

If successful in tricking the goblin's, Mirg will be one of the many to die from her drink.

Attacks and abilities

Ranged Attack - Goblin Bow

Action

Attack roll: +4
D6 Piercing.png 1d6 (1~6) + 2 modifier Damage TypesPiercing
 Range: 18 m / 60 ft

Ensnaring Strike (Ranged)

Your attack summons thorny vines that possibly Ensnared your target.

Action

Attack roll: +4
D6 Piercing.png 1d6 + 2 (3~8) Damage TypesPiercing
DC Strength saving throw to resist becoming Ensnared and take
D6 Piercing.png 1d6 (1~6) Damage TypesPiercing
at the start of each turn. Duration: 10 turns.

Concentration Concentration

Nimble Escape

Retreat safely: moving won't provoke Opportunity Attacks.

Bonus action

Worg Companion

Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg

Action