Aelis Siryasius: Difference between revisions

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'''Aelis Siryasius''' is a Half Elf Drow NPC in Baldurs Gate 3. He can be found in the [[Lower City Sewers]].
{{PageSeo|title=Aelis Siryasius|description=Aelis Siryasius is a Half Elf Drow NPC in Baldurs Gate 3. He can be found in the Lower City Sewers.}}
{{Infobox character
| name = Aelis Siryasius
| image = Aelis_Siryasius.PNG
| imagesize = 0.7
| voice = Steve Chusak
| race = [[Drow half-elf]]
| class = [[Draconic Bloodline]] [[Sorcerer]]
| hometown = [[Lower City Sewers]], [[Baldur's Gate]]
| level = 10
 
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = Humanoid
| armour_class = 15
| hit_points = 154
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 10
| str = 10
| cha = 21
| wis = 12
| int = 16
| con = 14
| dex = 15
 
| resistant1 = Necrotic
| resistant2 = Fire
| resistant3 = Cold
 
| condition1_name = Fire Shield: Warm
| condition1_description = Take only half Cold damage. Melee attackers take 2d8 Fire damage.
| condition2_name = Freedom of Movement
| condition2_description = Cannot be slowed by Difficult Terrain, spells or effects. Cannot be Paralysed or Restrained.
 
| feature1_name = Elemental Affinity: Resistance
| feature1_description = When casting a Fire spell, spend a Sorcery point to gain Fire resistance.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Draconic Ancestry: Red (Fire)
| feature3_description = Fire spells are more powerful. Resistant to Fire damage.
| feature4_name = Draconic Resilience
| feature4_description = When unarmoured, your base AC is 13.
| feature5_name = Elemental Affinity: Damage
| feature5_description = Fire spells add your Charisma modifier to the damage.
| feature6_name = Fey Ancestry
| feature6_description = Immunity to sleep and advantage on saves against Charmed.
| feature7_name = Grim Harvest
| feature7_description = Once per turn, killing an enemy with a spell grants you hit points equal to twice the spell level.
| feature8_name = Inured to Undeath
| feature8_description = Resistant to Necrotic damage. HP maximum cannot be reduced.
| feature9_name = Opportunity Attack
| feature9_description = Automatically attack an enemy moving out of your reach.
| feature10_name = Sunlight Sensitivity
| feature10_description = While in sunlight, has Disadvantage on attack rolls and some Perception checks.
| feature11_name = Flaming Shroud
| feature11_description = Creatures that damage you within 2m (7ft) receive Burning.
| feature11_item = Cindermoth Cloak
}}
}}
'''Aelis Siryasius''' is a [[drow half-elf]] in ''Baldur's Gate 3''. He can be found in the [[Lower City Sewers]]. The area he inhabits is in close proximity to a number of Grease Elementals (both greater and lesser), and his dialogue suggests that he is able to speak to them, or at least {{em|believes}} that he can.
 
When the player first encounters Aelis, dialogue may reveal that he is mourning the death of his friend, [[Sarin]].
 
==Combat==
Aelis Siryasius is initially a neutral entity, but can become hostile. When a character gets close enough, a conversation is automatically triggered between Aelis and that character. Conversation choices and available checks will then allow Aelis to either remain friendly, or become hostile towards the party (which initiates combat).
 
===Notable Loot===
* {{MdRarityItem|Cindermoth Cloak}}
* {{MdRarityItem|Quarterstaff +2}}
 
== Related literature==
* {{SmItemIcon|Scorched Book}}
* {{SmItemIcon|Incomplete Journal}}
 
{{NavBaldursGate}}
 
[[Category: Humanoids]]

Latest revision as of 23:38, 9 May 2024

Aelis Siryasius is a drow half-elf in Baldur's Gate 3. He can be found in the Lower City Sewers. The area he inhabits is in close proximity to a number of Grease Elementals (both greater and lesser), and his dialogue suggests that he is able to speak to them, or at least believes that he can.

When the player first encounters Aelis, dialogue may reveal that he is mourning the death of his friend, Sarin.

Combat[edit | edit source]

Aelis Siryasius is initially a neutral entity, but can become hostile. When a character gets close enough, a conversation is automatically triggered between Aelis and that character. Conversation choices and available checks will then allow Aelis to either remain friendly, or become hostile towards the party (which initiates combat).

Notable Loot[edit | edit source]

Related literature[edit | edit source]