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| dex save prof = yes
| dex save prof = yes
| passives = Darkvision, Extra Attack, Fey Ancestry, Opportunity Attack
| passives = Darkvision, Extra Attack, Fey Ancestry, Opportunity Attack
| athletics = 1
| acrobatics = 2
| perception = 2
}}
}}
'''Harper Elifer''' is a [[wood elf]] [[ranger]] who is part of the [[Harpers]] in [[Act Two]]. She guards the entrance to the [[Last Light Inn]], stopping and questioning any newcomers that happen to arrive in front of the sanctuary.
'''Harper Elifer''' is a [[wood elf]] [[ranger]] who is part of the [[Harpers]] in [[Act Two]]. She guards the entrance to the [[Last Light Inn]], stopping and questioning any newcomers that happen to arrive in front of the sanctuary.
{{DiQ|You there! Step forward and keep your hands off your weapons!|Elifer}}


== Involvement ==
== Involvement ==
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Elifer can be first encountered at the [[Last Light Inn]], where she guards the entrance to the sanctuary and main plaza from behind the main barricade, below [[Terradissia]] and a few steps away from [[Darragh]]. She is typically the first Harper within the inn proper to interact with the party.  
Elifer can be first encountered at the [[Last Light Inn]], where she guards the entrance to the sanctuary and main plaza from behind the main barricade, below [[Terradissia]] and a few steps away from [[Darragh]]. She is typically the first Harper within the inn proper to interact with the party.  


If the party saved [[Lassandra]], [[Karrow]], or [[Meygan]] from a Shadow ambush by going into the [[Shadow-Cursed Lands]] through the [[Grymforge]] lift, following them to Last Light Inn will have the party's arrival be met with distrust from Elifer; the surviving Harpers  will attempt to vouch for the party, though it will have little effect on the following conversation afterward as Elifer calls on [[Jaheira]] to interrogate the new arrivals.
If the party saved [[Lassandra]], [[Karrow]], or [[Meygan]] from a Shadow ambush by going into the [[Shadow-Cursed Lands]] through the [[Grymforge]] lift, following them to Last Light Inn will have the party's arrival be met with distrust from Elifer; the surviving Harpers  will attempt to vouch for the party, though it will have little effect on the following conversation afterward as Elifer calls on [[Jaheira]] to interrogate the new arrivals. The same series of events happen even if the party comes to Last Light Inn through the [[Mountain Pass]], with Elifer stopping the party and calling on Jaheira for further interrogation.


The same series of events happen even if the party comes to Last Light Inn through the [[Mountain Pass]], with Elifer stopping the party and calling on Jaheira for further interrogation.
When Jaheira sizes up the party, Elifer attempts to interfere, but is immediately silenced when the High Harper looks her way. Elifer does not react in the party's defence when Jaheira [[Entangle|entangles]] the party, instead pulling her crossbow out at the ready.


When Jaheira sizes up the party, Elifer attempts to interfere, but is immediately silenced when the High Harper looks her way. Elifer does not react in the party's defence when Jaheira [[Entangle|entangles]] the party, instead pulling her crossbow out at the ready.
If the [[Tiefling refugees]] didn't make it to Last Light, [[Marcus Falgor|Marcus]] can instead come to the party's rescue. If the party exposes Marcus as a [[True Soul]], Elifer will be {{Cond|Stunned}} and join the fight against his summoned [[Crawling Claw|Crawling Claws]].


=== Resolve the Abduction ===
=== Resolve the Abduction ===
When [[Flaming Fist Marcus]] attacks the inn and attempts to kidnap [[Isobel]] during [[Resolve the Abduction]], Elifer will more often than not fail the save and be {{Cond|Impaled}} for the remainder of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for Jaheira.
When Flaming Fist Marcus attacks the inn and attempts to kidnap [[Isobel Thorm|Isobel]] during [[Resolve the Abduction]], Elifer will more often than not fail the save and be {{Cond|Impaled}} for the remainder of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for Jaheira.


=== Assault Moonrise Towers ===
=== Assault Moonrise Towers ===
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{{notebegin}}
{{notebegin}}
* Elifer wears a set of armor identical to the {{SmRarityItem|Scale Mail}}, but with less saturated Harper colours.
* Elifer wears a set of armor identical to the {{SmRarityItem|Scale Mail}}, but with less saturated Harper colours.
* As of [[Patch 6]], despite having [[Extra Attack]], Elifer is not able to attack twice during her turns.
* As of [[Patch 7]], despite having [[Extra Attack]], Elifer is not able to attack twice during her turns.
{{noteend}}
{{noteend}}


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[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Members of the Harpers]]
[[Category:Members of the Harpers]]
[[Category:Rangers]]
__INDEX__
__INDEX__

Revision as of 21:57, 20 November 2024

Harper Elifer is a wood elf ranger who is part of the Harpers in Act Two. She guards the entrance to the Last Light Inn, stopping and questioning any newcomers that happen to arrive in front of the sanctuary.

Portrait Elifer.png
You there! Step forward and keep your hands off your weapons!
Elifer

Involvement

Last Light Inn

Elifer can be first encountered at the Last Light Inn, where she guards the entrance to the sanctuary and main plaza from behind the main barricade, below Terradissia and a few steps away from Darragh. She is typically the first Harper within the inn proper to interact with the party.

If the party saved Lassandra, Karrow, or Meygan from a Shadow ambush by going into the Shadow-Cursed Lands through the Grymforge lift, following them to Last Light Inn will have the party's arrival be met with distrust from Elifer; the surviving Harpers will attempt to vouch for the party, though it will have little effect on the following conversation afterward as Elifer calls on Jaheira to interrogate the new arrivals. The same series of events happen even if the party comes to Last Light Inn through the Mountain Pass, with Elifer stopping the party and calling on Jaheira for further interrogation.

When Jaheira sizes up the party, Elifer attempts to interfere, but is immediately silenced when the High Harper looks her way. Elifer does not react in the party's defence when Jaheira entangles the party, instead pulling her crossbow out at the ready.

If the Tiefling refugees didn't make it to Last Light, Marcus can instead come to the party's rescue. If the party exposes Marcus as a True Soul, Elifer will be Stunned Stunned and join the fight against his summoned Crawling Claws.

Resolve the Abduction

When Flaming Fist Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Elifer will more often than not fail the save and be Impaled Impaled for the remainder of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Elifer will follow Jaheira to Moonrise Towers. However, Elifer is killed during the fight against Absolute forces before the party can arrive. Her corpse can be found a few steps past the Moonrise Towers main entrance, before the steps leading down to the main battle.

Combat

Attacks and Abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Light Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Light Crossbow
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Dagger
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ensnaring Strike Ranged.webp
Ensnaring Strike Ensnaring Strike ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft

Loot

Related quests

Notes

  • Elifer wears a set of armor identical to the Scale Mail, but with less saturated Harper colours.
  • As of Patch 7, despite having Extra Attack, Elifer is not able to attack twice during her turns.