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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Owlbears are a type of Beast creature found in Baldur's Gate 3. They resemble large feathered bears with the head of an owl, are quick to anger, and are extremely strong.
| description = Owlbears are a type of Beast creature found in Baldur's Gate 3. They resemble large feathered bears with the head of an owl, are quick to anger, and are extremely strong.
| image = Owlbear.webp
| image = Owlbear.webp
}}{{CharacterInfo
}}
|title =
{{Infobox creature
|name = Owlbear
| name = Owlbear
|image=[[File:Owlbear Model.png|250px]]
| image =  
|STR=20
<gallery>
|DEX=12
Owlbear Mum.webp|In-game
|CON=17
Owlbear Model.png|Model
|INT=3
Portrait Owlbear.png|Portrait
|WIS=12
</gallery>
|CHA=7
| race = [[Beast]]
|level=3
| family = [[Owlbear Cub]]<br>Unnamed male cub (deceased)<br>[[Owlbear Mate|Mate]]
|race=Beast
| level = 3
|type=Beast
| size = [[Large]]
|HP=91; 118{{Tactician}}
| type = [[Beast]]
|AC=13
| ac = 13
|speed=12m / 40ft
| e hp = 63
|size=Large
| hp = 91
|weight=550kg
| t hp = 118
|proficiency=2
| movement m = 12
|initiative=+1
| weight kg = 550
|location = [[Owlbear Nest]]
| str = 20
|alt-name=In-game
| dex = 12
|alt-image= [[File:Owlbear.webp|350px]]
| con = 17
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}
| int = 3
{{PAS|Opportunity Attack}}
| wis = 12
{{PAS|Multiattack: Enraged}}
| cha = 7
|exp=20|family=[[Owlbear Cub]]}}


'''Owlbears''' are a type of [[List_of_Creature_Types#Beast|Beast]] [[List of Creature Types|creature]] found in [[Owlbear Nest]] in [[Act One]] as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly hungry. While highly territorial, its recent injury from the [[Cult of the Absolute]] has left it notably weakened.
| conditions = Distressed
== Attacks and Abilities ==
| h conditions = Distressed, Legendary Action: Call Consort
{{TooltipBox|Claws|Lash out with deadly claws and push the target back {{Range|m=1.5|ft=5}}.
| passives = Darkvision, Multiattack: Enraged, Opportunity Attack
| h passives = Darkvision, Legendary Action: Call Consort, Multiattack: Enraged, Opportunity Attack


{{Action}}
| athletics = 5
| acrobatics = 1
| perception = 6
}}
'''Owlbears''' are a type of [[Beast]] creature found in the [[Owlbear Nest]] in [[Act One]] as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly
hungry. While highly territorial, its recent injury from the [[Cult of the Absolute]] has left it notably weakened.


{{Attack Roll}}: +7
== Involvement ==
{{DamageInfo|count=2|die=8|plus=5|type=Slashing}}|image=Claws_Bear.webp}}{{TooltipBox|Multiattack: Enraged|Aim multiple attacks at a target. If the second attack hit, the target is pushed back {{Range|m=1.5|ft=5}} and knocked [[Prone (Condition)|Prone]].
If approaching the nest, the Owlbear will confront the party. Depending on if they have {{SAI|Speak with Animals} active or not, the following options will allow to retreat:


{{Action}}
=== Without Speak with Animals ===
* {{Dialogue option|''Study the owlbear's behaviour.''|roll=Animal Handling|dc=15}}
** {{Dialogue option|''Hold out your palms - you mean no harm.''}}
** {{Dialogue option|''Back away slowly.''}}
* {{Dialogue option|''Back away.''|roll=Survival|dc=15}}
* {{Dialogue option|''Puff out your chest and roar.|roll=Performance|dc=15}}
* {{Dialogue option|'''''ROAR.'''''|tags=Barbarian|roll=Performance|dc=15|advantage=y}}


{{Attack Roll}}: +8 (Strength boost from '''Owlbear's Rage''' included)
=== With Speak with Animals ===
{{DamageInfo|count=2|die=8|plus=6|type=Slashing}}{{DamageInfo|count=1|die=10|plus=6|type=Piercing}}
* {{Dialogue option|You're injured - there's still half a ''spear'' lodged in your head.}}
* {{Dialogue option|That eye - or lack of it - must have you in a lot of pain. I should know.|tags=One-Eyed, Wyll}}
* {{Dialogue option|''Move closer.''}}
** {{Dialogue option|Let me go, or you'll watch your cub die before I finish you.|roll=Intimidation|dc=10}}
** {{Dialogue option|Just allow me to leave. I'm no threat to you or your cub.|roll=Persuasion|dc=10}}
** {{Dialogue option|Come, then. Once I've plucked you, I'll have your cub for dessert.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
** {{Dialogue option|'''COME - FIGHT!'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
** {{Dialogue option|You need rest - let nature heal you. This is no time for a fight.|tags=Druid|roll=Persuasion|dc=5}}
** {{Dialogue option|I would never intrude on your nest knowingly. This was a simple mistake.|tags=Ranger|roll=Persuasion|dc=5}}


* {{SavingThrow|STR|dc=6}} to avoid being knocked {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].|image=Generic Multiattack.webp}}{{Feature box|name=Crushing Flight|Leap at a target, possibly knocking it [[Prone (Condition)|Prone]].
Any other check or response will result in the owlbear attacking.


{{Action|Bonus}} {{Action|Movement|m=6|ft=20}}
==Combat==
=== Attacks and abilities ===
{{Feature box|A Mother's Desperation}}
{{Feature box|Claws (Owlbear)}}
{{Feature box|Crushing Flight}}
{{Feature box|Multiattack (Owlbear)}}


{{SavingThrow|STR|dc=6}} to avoid being knocked {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].
=== Honour Mode ===
{{Feature box|Call Consort}}
{{Passive box|Legendary Action: Call Consort}}


{{Range|m=21|ft=69}}}}{{TooltipBox|[[Owlbear's Rage (Condition)|Owlbear's Rage]]|The owlbear is enraged! [[Strength]] increased by 2.
=== Tactics ===
While the '''Owlbear''' cannot make [[Critical Hit|Critical Hits]] because of its recent injury, it is still a powerful and dangerous creature. Many of its abilities focus on knocking others [[Prone (Condition)|Prone]], such as Crushing Flight, allowing it to attack with [[Advantage]] on successive hits against its prone victim. When taken to half health, its rage ability will trigger, increasing its damage further with both increased [[Strength]] and [[Multiattack]]. It will also have the support of the [[Owlbear Cub]], though it is a weak and often ignorable combatant.  It is best to ignore the cub if planning to recruit it later on for the [[Campsite|Camp]]. However, it attempts to flee if badly hurt.


When reduced to 50% or fewer [[Hit Points]], the Owlbear will gain {{Cond|Owlbear's Rage}} on its next turn.|image=Owlbears Rage Condition Icon.png}}
The Owlbear's injury imposes [[Disadvantage]] on [[Perception]] checks which results in a -5 penalty to [[Perception#Passive Perception|passive Perception]] used to detect [[Hide|hidden]] creatures. However, this does {{em|not}} actually make it easier to sneak up on because it has an unlisted +5 bonus to Perception which completely counteracts this penalty. A more direct approach can use [[Andrick]] and [[Brynna]] to help in the fight if convinced, who, acting as soft targets, can be useful distractions and support. Spells, items or weapon abilities that require a [[Dexterity]] [[Saving Throw]] like [[Grease]], [[Grease Bottle]] or [[Topple (Weapon Action)|Topple]] are quite effective in slowing it down. When it is enraged, it is best to finish the fight quickly before its multiattack shreds through the group.


== Tactics ==
Convincing the owlbear not to attack outright, is very helpful for pre-fight positioning and can let party prepare an ambush from stealth.
While the '''Owlbear''' can not make [[Critical Hit|Critical Hits]] because of its recent injury, it is still a powerful and dangerous creature. Many of its abilities focus on knocking others [[Prone (Condition)|Prone]], such as Crushing Flight, allowing it to ensure successful hits. When taken to half health, its rage ability will trigger, increasing its damage further with both increased [[Strength]] and [[Multiattack]]. It will also have the support of the [[Owlbear Cub]], though it is best to ignore the cub if you plan to recruit it later on for your [[Campsite|Camp]].


However, because of the Owlbear's injury, it is far easier to sneak up on it as it has [[Disadvantage]] on [[Perception]]. A more direct approach can use [[Andrick]] and [[Brynna]] to help in the fight if convinced, who, acting as soft targets, can be useful distractions and support. Spells, items or weapon abilities that require a [[Dexterity]] [[Saving Throw]] like [[Grease]], [[Grease Bottle]] or [[Topple (Weapon Action)|Topple]] are quite effective in slowing it down. When it is enraged, it is best to finish the fight quickly before its multiattack shreds through the group.
In Honor Mode, {{Cond|Silenced|Silencing}} or {{Cond|Incapacitated|Incapacitating}} the Owl Bear prevents it from using its legendary action.


== Companion Interactions ==
=== Notable loot ===
Walking into the nest area without [[Speak with Animals]].
* {{MdRarityItem|Head of a Broken Spear}}
* {{Ability check|Animal Handling|15}}. - ''Study the owlbear's behaviour.''
** ''Hold out your palms - you mean no harm.'' OR ''Back away slowly.''
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
** ''Move towards the cub.''
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}
* {{Ability check|Survival |15}}. - ''Back away.'' OR {{Ability check|Performance |15}}. - ''Puff out your chest and roar.''
:: Inspiration:[[Outlander]] {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
* ''Attack.''
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}


== Companion approval ==


Walking into the nest area with [[Speak with Animals]].
; Convincing the Owlbear to retreat and let you go:
* {{Ability check|Intimidation|10}}. - "Let me go, or you'll watch your cub die before I finish you." OR Persuasion DC 10 - "Just allow me to leave. I'm no threat to you or your cub." OR Druid Persuasion DC 5 "You need to rest, let nature heal you. This is no time for a fight."
: {{Approval|Gale|+1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}}  
:: Inspiration:[[Outlander]] {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
 
* "You've had your last meal, beast. You and your cub alike." OR ''Attack'' OR ''Step Closer''
; Attacking or starting combat:
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}
: {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}}  


As long as Animal Handling is not used, the [[Outlander]] inspiration Mother's Fury can be gained by making the owlbear let the adventurers leave peacefully or possibly by killing it.
As long as Animal Handling is not used, the [[Outlander]] inspiration Mother's Fury can be gained by making the owlbear let the adventurers leave peacefully or possibly by killing it.
== Notable Loot ==
 
* {{Icon|Head of a Broken Spear Icon.png|30|link=Head of a Broken Spear}} [[Head of a Broken Spear]]
== Gallery ==
<gallery heights="250px">
Owlbear.webp | Owlbear
Bert-vanhengel-bert-vanhengel-bg3-owlbear-03.jpg|Render by Bert Vanhengel
</gallery>
 
== Notes ==
== Notes ==
* The '''Owlbear''' found in the [[Owlbear Nest]] is already damaged by 8 points when it is encountered. This particular Owlbear also has the '''Distressed''' condition.
{{notebegin}}
* The '''Owlbear''' found in the [[Owlbear Nest]] will be killed by goblins after a Long Rest if you enter the cave but don't resolve it yourself.
* The '''Owlbear''' found in the [[Owlbear Nest]] is already damaged by 8 points when it is encountered. This particular Owlbear also has the {{cond|Distressed}} condition.
* The '''Owlbear''' found in the [[Owlbear Nest]] will have been killed by goblins after a Long Rest after entering the cave.
* In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a [[Monstrosity]], not a [[Beast]]. The Owlbear being classified as it currently is in [[Baldur's Gate 3]] is more in line to previous editions, such as fourth and third.
* In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a [[Monstrosity]], not a [[Beast]]. The Owlbear being classified as it currently is in [[Baldur's Gate 3]] is more in line to previous editions, such as fourth and third.
{{noteend}}


{| role="presentation" class="wikitable mw-collapsible"
== Bugs ==
| <strong>{{SmallIcon|Distressed Condition Icon.webp}} Distressed</strong>
* There is a stalactite over the [[Owlbear|Owlbear mother]] which is interactive but does not function.
|-
| {{C|[[File:Duration Icons.png|frameless|25px]]}} Duration: permanent
* The owlbear has sustained damage to its eye. It cannot make [[Critical Hit]]s and has {{Disadvantage}} on [[Perception]] checks.
|}


== External Links ==
== External links ==
{{FRWiki|Owlbear|long}}
{{FRWiki|Owlbear|long}}


[[Category: Beasts]]
{{Creatures}}
{{NavCreatures}}
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Beasts]]
[[Category:Bosses]]

Latest revision as of 10:40, 21 November 2024

Owlbears are a type of Beast creature found in the Owlbear Nest in Act One as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly hungry. While highly territorial, its recent injury from the Cult of the Absolute has left it notably weakened.

Involvement[edit | edit source]

If approaching the nest, the Owlbear will confront the party. Depending on if they have {{SAI|Speak with Animals} active or not, the following options will allow to retreat:

Without Speak with Animals[edit | edit source]

  • [ANIMAL HANDLING] Study the owlbear's behaviour. (DC 15)
    • Hold out your palms - you mean no harm.
    • Back away slowly.
  • [SURVIVAL] Back away. (DC 15)
  • [PERFORMANCE] Puff out your chest and roar. (DC 15)
  • [BARBARIAN] [PERFORMANCE] ROAR. (DC 15 Advantage Icon.png)

With Speak with Animals[edit | edit source]

  • You're injured - there's still half a spear lodged in your head.
  • [ONE-EYED] [WYLL] That eye - or lack of it - must have you in a lot of pain. I should know.
  • Move closer.
    • [INTIMIDATION] Let me go, or you'll watch your cub die before I finish you. (DC 10)
    • [PERSUASION] Just allow me to leave. I'm no threat to you or your cub. (DC 10)
    • [BARBARIAN] [INTIMIDATION] Come, then. Once I've plucked you, I'll have your cub for dessert. (DC 10 Advantage Icon.png)
    • [BERSERKER] [INTIMIDATION] COME - FIGHT! (DC 10 Advantage Icon.png)
    • [DRUID] [PERSUASION] You need rest - let nature heal you. This is no time for a fight. (DC 5)
    • [RANGER] [PERSUASION] I would never intrude on your nest knowingly. This was a simple mistake. (DC 5)

Any other check or response will result in the owlbear attacking.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Rage.webp
A Mother's Desperation A Mother's Desperation
Increase Strength by 3, while Armour Class Armour Class is reduced by 1.
Claws Bear.webp
Claws Claws ()

Lash out with deadly claws and push the target back 1.5 m / 5 ft.

 Melee: 1.5 m / 5  ft
Jump.webp
Crushing Flight Crushing Flight ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Leap at a target to bite it and knock it Prone Prone

STR Save
 Range: 21 m / 70 ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target. If the second attack hits, the target is pushed back 1.5 m / 5 ft and knocked Prone Prone.

 Melee: 1.5 m / 5  ft

Honour Mode[edit | edit source]

Legendary Action Utility.webp
Call Consort Call Consort
Summon your mate to protect you in battle.
 Range: Self
Legendary Action Utility.webp
Legendary Action: Call Consort Legendary Action: Call Consort
Once per combat, the Owlbear mother can spend a Legendary Action to summon summon her mate when she is attacked.

Tactics[edit | edit source]

While the Owlbear cannot make Critical Hits because of its recent injury, it is still a powerful and dangerous creature. Many of its abilities focus on knocking others Prone, such as Crushing Flight, allowing it to attack with Advantage on successive hits against its prone victim. When taken to half health, its rage ability will trigger, increasing its damage further with both increased Strength and Multiattack. It will also have the support of the Owlbear Cub, though it is a weak and often ignorable combatant. It is best to ignore the cub if planning to recruit it later on for the Camp. However, it attempts to flee if badly hurt.

The Owlbear's injury imposes Disadvantage on Perception checks which results in a -5 penalty to passive Perception used to detect hidden creatures. However, this does not actually make it easier to sneak up on because it has an unlisted +5 bonus to Perception which completely counteracts this penalty. A more direct approach can use Andrick and Brynna to help in the fight if convinced, who, acting as soft targets, can be useful distractions and support. Spells, items or weapon abilities that require a Dexterity Saving Throw like Grease, Grease Bottle or Topple are quite effective in slowing it down. When it is enraged, it is best to finish the fight quickly before its multiattack shreds through the group.

Convincing the owlbear not to attack outright, is very helpful for pre-fight positioning and can let party prepare an ambush from stealth.

In Honor Mode, Silencing Silencing or Incapacitating Incapacitating the Owl Bear prevents it from using its legendary action.

Notable loot[edit | edit source]

Companion approval[edit | edit source]

Convincing the Owlbear to retreat and let you go
Gale approves +1 Lae'zel disapproves -1 Shadowheart approves +1 Karlach approves +1
Attacking or starting combat
Lae'zel approves +1 Shadowheart disapproves -1 Karlach disapproves -1

As long as Animal Handling is not used, the Outlander inspiration Mother's Fury can be gained by making the owlbear let the adventurers leave peacefully or possibly by killing it.

Gallery[edit | edit source]

Notes[edit | edit source]

  • The Owlbear found in the Owlbear Nest is already damaged by 8 points when it is encountered. This particular Owlbear also has the Distressed Distressed condition.
  • The Owlbear found in the Owlbear Nest will have been killed by goblins after a Long Rest after entering the cave.
  • In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a Monstrosity, not a Beast. The Owlbear being classified as it currently is in Baldur's Gate 3 is more in line to previous editions, such as fourth and third.

Bugs[edit | edit source]

  • There is a stalactite over the Owlbear mother which is interactive but does not function.

External links[edit | edit source]

Owlbear on the Forgotten Realms Wiki