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{{SpoilerWarning}} | {{SpoilerWarning}} | ||
{{Party interactions | {{Party interactions}} | ||
{{ | {{Companion tab}} | ||
'''Halsin''' dislikes any decisions that might involve hurting the natural world or supporting the existence and corruption of the shadow lands. | '''Halsin''' dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them. | ||
The actions and choices listed on this page will raise or lower [[Halsin]]'s [[Approval]]. | The actions and choices listed on this page will raise or lower [[Halsin]]'s [[Approval]]. | ||
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''For more information about the approval system, see [[Approval]].'' | ''For more information about the approval system, see [[Approval]].'' | ||
== | ==Approval == | ||
As a Companion character, the interactions listed below will cause [[Halsin]] to gain approval. | |||
=== Act Two === | |||
{{SpoilerBox|act=2|nograd=1|unhide=1| | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | |||
* Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}} or a {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only), use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer.{{Approval|Halsin|+1}} | |||
* When the shadows warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Halsin|+1}} | |||
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only) option {{Approval|Halsin|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Halsin|+1}} | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | |||
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Halsin|+1}} ''(requires sequentive {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})'' | |||
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Halsin|+1}} | |||
''At the [[House in Deep Shadows]]:'' | |||
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}} | |||
* Let Halsin persuade Oliver. {{Approval|Halsin|+10}} ''(Comes +5 points when you ask Halsin and +5 more after he succeeds)'' | |||
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Halsin|+40}} ''(If Halsin is in the party while talking to Oliver, it will gain {{Approval|Halsin|+5}} additional points of approval)'' | |||
''When dealing with [[He Who Was]]:'' | |||
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Halsin|+1}} | |||
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}}, stop her, saying she had done enough {{Approval|Halsin|+1}} | |||
** OR Say her willing to hurt herself was enough {{Approval|Halsin|+1}} | |||
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Halsin|+1}} | |||
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Halsin|+1}} | |||
''Elsewhere:'' | |||
* After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Halsin|+1}} | |||
'''[[Last Light Inn]]''' | |||
''Speaking to [[Jaheira]]:'' | |||
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Halsin|+1}} | |||
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Halsin|+1}} | |||
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | |||
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | |||
** Talk to him and say that his mission ends here {{Approval|Halsin|+1}} | |||
** OR Choose a dialogue option to attack him {{Approval|Halsin|+1}} | |||
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Halsin|+10}} | |||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Halsin|+10}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}: | |||
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Halsin|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)'' | |||
''Talking to [[Florrick|Councellor Florrick]]:'' | |||
* Ask whether the Flaming Fist are just going to stay around {{Approval|Halsin|+1}} | |||
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Halsin|+1}} | |||
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Halsin|+1}} | |||
'' Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | |||
* Say you only wanted to admire him close {{Approval|Halsin|+1}}, and then indeed choose to quietly admire him {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Halsin|+1}} | |||
''Speaking to [[Cerys]]:'' | |||
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Halsin|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})'' | |||
* Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive {{Approval|Halsin|+1}} | |||
''Talking to [[Alfira]]:'' | |||
* After Marcus's assault, when she asks whether they cannot trust anyone: | |||
** Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Halsin|+1}} | |||
* Ask her about others, and then say that running was right call {{Approval|Halsin|+1}} | |||
* When Alfira asks you how do you keep going, answer: | |||
** That you take one step at a time {{Approval|Halsin|+1}} | |||
** OR That danger is your life {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Halsin|+1}} | |||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Halsin|+1}} | |||
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Halsin|+1}} | |||
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Halsin|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)'' | |||
''Speaking with [[Bex]] and [[Danis]]:'' | |||
* Before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)'' | |||
* If Danis '''survived''' and reunited with Bex: | |||
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Halsin|+1}} | |||
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Halsin|+1}} ''(a {{Class|Cleric}} character will have a unique line)'' | |||
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | |||
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)'' | |||
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Halsin|+1}} | |||
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Halsin|+1}} | |||
* If either Cal or Lia (or both) '''died''' while rescue attempt: | |||
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Halsin|+1}} | |||
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Halsin|+1}} | |||
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Halsin|+1}} | |||
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:'' | |||
* Say you're sorry, and then add that he is more immature than she is {{Approval|Halsin|+1}} | |||
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Halsin|+1}} | |||
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Persuasion]] {{Approval|Halsin|+1}} ''(requires a DC 14 roll)'' | |||
''Dealing with [[Raphael]] and [[Mol]]:'' | |||
* After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''. | |||
:* Then tell Raphael to leave you alone {{Approval|Halsin|+1}} | |||
''Elsewhere in the inn:'' | |||
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Halsin|+1}} | |||
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Halsin|+1}} | |||
* Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Halsin|+1}} | |||
* Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}, call him a rare breed {{Approval|Halsin|+1}} | |||
** Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the ox apart {{Approval|Halsin|+1}} | |||
'''[[Reithwin Town]]'''<br> | |||
''At the [[Reithwin Tollhouse]]'' | |||
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Halsin|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)'' | |||
''In the [[House of Healing]]:'' | |||
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Halsin|+1}} | |||
** Then persuade Malus Thorm to operate on himself. {{Approval|Halsin|+1}} | |||
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Halsin|+1}} ''(comes one point by another subsequently)''. | |||
''At the cemetery:'' | |||
* Agree to help [[Arabella]] find her parents. {{Approval|Halsin|+1}} | |||
** Then offer Arabella shelter at your camp. {{Approval|Halsin|+1}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Halsin|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)'' | |||
''At [[The Waning Moon]]'' | |||
* Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Halsin|+1}}''(gains approval after first and second rounds)'' | |||
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Halsin|+1}} ''(gains approval only in the first round)'' | |||
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Halsin|+1}} ''(gains approval each time)''. | |||
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | |||
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}} | |||
'''[[Moonrise Towers]]'''<br> | |||
''At the [[Moonrise Towers Prison]]:'' | |||
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Halsin|+1}} | |||
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante, and then: | |||
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Halsin|+1}} | |||
** OR Refuse to bribe her {{Approval|Halsin|+1}} | |||
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Halsin|+1}} | |||
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Halsin|+1}} | |||
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Halsin|+1}} | |||
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Halsin|+1}} | |||
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Halsin|+1}} | |||
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Halsin|+1}} | |||
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Halsin|+1}} | |||
''Elsewhere in Moonrise Towers:'' | |||
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Halsin|+1}} | |||
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Halsin|+1}} | |||
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Halsin|+1}} | |||
''Final fight at the Moonrise:'' | |||
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a friend. {{Approval|Halsin|+1}} | |||
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Halsin|+1}} ''(either option)'' | |||
▶ '''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | |||
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because [[Ketheric]] has surrendered. {{Approval|Halsin|+1}} | |||
'''[[Gauntlet of Shar]]'''<br> | |||
''Dealing with [[Yurgir]] and his retinue:'' | |||
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Persuasion|convince]] her that her love to the orthon is caused by dosed meat {{Approval|Halsin|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the merregon)'' | |||
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Halsin|+1}} | |||
* Speak to [[Yurgir]] again, ask him about Nessa, then say it is wrong to treat her like this {{Approval|Halsin|+1}} | |||
''Dealing with [[Lyrthindor]]:'' | |||
* | * After killing any three rats in the temple, speak with any other rat: | ||
** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Halsin|+5}} | |||
* | ** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Halsin|+5}} | ||
* | |||
* | |||
* | ''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:'' | ||
* When Shadowheart speaks of her need to go through the trials: | |||
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Deity|Selûne}} worshipper, say you have no intention of letting her prove her fanaticism {{Approval|Halsin|+1}} | |||
''Dealing with [[Balthazar]] in his outpost:'' | |||
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Deity|Shar}} worshipper, say you belong in this place far more than some bone pile {{Approval|Halsin|+1}} | |||
* Agree to clear the way for the necromancer, and then: | |||
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it. {{Approval|Halsin|+1}} | |||
* Refuse to help the necromancer and choose to attack him {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Paladin}} (except [[Oathbreaker]]), say you will smite him where he stands {{Approval|Halsin|+1}} | |||
* | ''In the [[Shadowfell]]:'' | ||
* | * If you have defeated Balthazar: | ||
* | ** Free [[Aylin]] {{Approval|Halsin|+1}} | ||
* | * If Balthazar is present and not hostile to the party: | ||
** Tell him to leave, or he is a dead man {{Approval|Halsin|+1}} | |||
** OR, PLaying as a Good or Neutral {{Class|Cleric}}, choose to attack him {{Approval|Halsin|+1}} | |||
'''[[ | '''[[Mind Flayer Colony]]'''<br> | ||
* | ''In the [[Necrotic Laboratory]]:'' | ||
* Talking to the [[Fresh Mind]], wish them good night {{Approval|Halsin|+1}} | |||
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:'' | |||
* Speak to [[Chop]] and ask why not to send him to all other butchered victims {{Approval|Halsin|+1}} | |||
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, free it. When Chop speaks to you about it, order him to stand aside or die {{Approval|Halsin|+1}} | |||
* If you killed Us, when Chop speaks to you, answer that you will send him to join it {{Approval|Halsin|+1}} | |||
''In the [[Tadpoling Centre]]:'' | |||
* Choose to release pod captives {{Approval|Halsin|+1}} | |||
'''[[ | '''After the final fight with [[Apostle of Myrkul]]''' <br> | ||
* | ''Talking to [[Halsin]]:'' | ||
* | * If you still haven't helped him with lifting the [[Shadow Curse|curse]]: | ||
** Promise to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Halsin|+10}} | |||
'' | '' Talking to [[Alfira]]:'' | ||
* | * Playing as a {{Class|Bard}}, agree to play together a show for the tiefling kids {{Approval|Halsin|+1}} | ||
** OR Prompt her to play for them alone {{Approval|Halsin|+1}} | |||
'' | ''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:'' | ||
* If Isobel died, apologize before Aylin {{Approval|Halsin|+1}} | |||
* | |||
'''[[ | ''Speaking to [[Cerys]]:'' | ||
* | * Tell her you're glad they are safe, and mention that [[Zevlor]] did his best {{Approval|Halsin|+1}} | ||
* | ** OR Say they are better off without Zevlor {{Approval|Halsin|+1}} | ||
* Tell Cerys that other will look up to her {{Approval|Halsin|+1}} | |||
* Say you couldn't have done it without Jaheira's help {{Approval|Halsin|+1}} | |||
** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Halsin|+1}} | |||
** OR Say "Good riddance" {{Approval|Halsin|+1}} | |||
* Tell her the [[Nightsong]] is the real hero {{Approval|Halsin|+1}} | |||
* Say people get paid for doing jobs, and when she answers that she has no money, say you were joking {{Approval|Halsin|+1}} ''(A {{Class|Rogue}} character has a unique line here)'' | |||
'' | ''Talking to [[Ide]], [[Umi]] and [[Mattis]]:'' | ||
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then: | |||
* | ** Assure Ide that Mol is somewhere safe {{Approval|Halsin|+1}} | ||
* | ** OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Halsin|+1}} | ||
** OR Tell Mattis you will look forward to see him in the city {{Approval|Halsin|+1}} | |||
** OR Promise Umi that Mol is fine {{Approval|Halsin|+1}} | |||
'''[[ | '' Speaking to others:'' | ||
* Thank [[Art Cullagh]] for his help. {{Approval|Halsin|+1}} | |||
* | * Speaking to [[Jaheira]], agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Halsin|+1}} | ||
'''[[Campsite|Camp/Conversation]]''' | |||
* Say you wished he joined your party earlier. {{Approval|Halsin|+1}} | |||
* Say you are sorry for his loss when asking about his family. {{Approval|Halsin|+1}} | |||
* Thank him for sharing with you. {{Approval|Halsin|+1}} | |||
* Tell him you are afraid of krakens. {{Approval|Halsin|+1}} | |||
** OR, <u>Playing</u> as a [[Githyanki]], tell him you once stitched your wound with your enemy's sinews. | |||
* <u>Say</u> "It hurts, I know it does." when talking to [[Arabella]] in camp | |||
* <u>Tell</u> [[Arabella]] her parents would be proud of her. | |||
* Talk to [[Thaniel]] after defeating [[Ketheric Thorm]] and say your work here is done. {{Approval|Halsin|+20}} | |||
}} | |||
=== Act Three === | === Act Three === | ||
{{SpoilerBox|act=3|nograd=1|unhide=1| | {{SpoilerBox|act=3|nograd=1|unhide=1| | ||
''' | '''[[Rivington]]'''<br> | ||
* | |||
* | ''Talking to [[Yenna]]:'' | ||
* | * Offer her help: | ||
* Tell | ** Give some coin {{Approval|Halsin|+1}} | ||
▶ '''''Note:''' Giving Yenna food '''does not''' bring approval'' | |||
:* OR Suggest to find a guard for her {{Approval|Halsin|+1}} ''(available for all characters except [[Cleric]])'' | |||
:* Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Halsin|+1}} | |||
:* Playing as a [[Ranger]], suggest to track her mother down {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' Promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Halsin|+1}} point'' | |||
''At the [[Sword Coast Couriers]]:'' | |||
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. {{Approval|Halsin|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)'' | |||
* Playing as a [[Druid]], tell [[Angry Mar'hyah|Mar'hyah]] that Scratch is not a 'property'. {{Approval|Halsin|+1}} | |||
* Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]] options. {{Approval|Halsin|+1}} | |||
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Halsin|+1}} | |||
''In the [[Angleiron's Cellar]]:'' | |||
* Talking to [[Wulbren]], refuse to take [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Halsin|+1}} | |||
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Halsin|+1}} | |||
** OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Halsin|+1}} | |||
** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Halsin|+1}} | |||
''Dealing with [[Orin]]'s guises:'' | |||
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)'' | |||
** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Halsin|+1}} | |||
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation'' | |||
** OR Tell her that you're going to report to the commanding officer {{Approval|Halsin|+1}} | |||
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Halsin|+1}} | |||
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then: | |||
* Say you'll stay with him until the end {{Approval|Halsin|+1}} | |||
** OR Say you'll make it quick {{Approval|Halsin|+1}} | |||
** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Halsin|+1}} | |||
''Near [[Requisitioned Barn]]:'' | |||
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two'' | |||
** OR, Playing as a [[Druid]], say it's unnerving to see a city as big as a great forest {{Approval|Halsin|+1}} | |||
* Donate some gold to [[Manip Nestor]]. {{Approval|Halsin|+1}} | |||
* Make a compliment to the pig inside the barn. {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})'' | |||
'''[[ | '''[[Open Hand Temple]]''' | ||
* | * Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Halsin|+1}} | ||
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Halsin|+1}} | |||
* | ** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Halsin|+1}} | ||
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Halsin|+1}} and then withstand its madness.{{Approval|Halsin|+3}} | |||
* [[ | |||
* [[ | |||
'''[[Circus of the Last Days]]''' | '''[[Circus of the Last Days]]''' | ||
* | * At the entrance, convince [[Klaus]] to let you in, using [[Persuasion]] or [[Deception]] on any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Halsin|+1}} | ||
* | ** OR, Playing as [[The Dark Urge]], say you ''used to'' be a murderer {{Approval|Halsin|+1}} | ||
** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Halsin|+1}} | |||
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Halsin|+1}} | |||
''Dealing with [[Akabi]] the djinni:'' | |||
* Tell him that he is VERY LOUD. {{Approval|Halsin|+1}} | |||
* Play the game and accuse the djinni of rigging the wheel {{Approval|Halsin|+1}} | |||
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Halsin|+1}} | |||
** OR, Playing as a [[Bard]], ask him about his adventures {{Approval|Halsin|+1}} | |||
** OR Provoke him to transform you {{Approval|Halsin|+1}} | |||
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Halsin|+1}} ''(either option)'' | |||
* When passing [[Zethino|Zethino's]] trial, choose answers:{{verify}} | |||
** First question: ★'Bear form' {{Approval|Halsin|+1}}, OR ★'Restless and roaming' {{Approval|Halsin|+2}} | |||
** Second question: ★'Saving Thaniel'{{Approval|Halsin|+1}}, OR ★'Protecting the grove' {{Approval|Halsin|+2}} | |||
** Third question: ★'Choosing a fanatic' {{Approval|Halsin|+1}}, OR ★'Allowing the curse thrive' {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' <br> | |||
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Halsin|+1}} | |||
** OR Note that she's a lot bigger than himself {{Approval|Halsin|+1}} | |||
** OR, Playing as a [[Druid]], say they both are magnificent {{Approval|Halsin|+1}} | |||
''Dealing with [[Popper]] the kobold trader:'' | |||
* Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then: | |||
** [[Persuasion|Persuade]] him to give you the hand for free {{Approval|Halsin|+1}} | |||
** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Halsin|+1}} | |||
** Use [[Deception]] to make him lower the price {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}} | |||
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Halsin|+1}} | |||
* If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Halsin|+1}} <br> | |||
''Dealing with caged beasts:'' | |||
* Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})'' | |||
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Halsin|+1}} ''(either option)'' | |||
** After defeating false [[Dribbles]], talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Halsin|+1}} ''(either option)'' | |||
''Watching [[Dribbles the Clown|Dribbles's]] show:'' | |||
* Say "What a corny joke." {{Approval|Halsin|+1}} | |||
** OR, Playing as a [[Bard]], interrupt him with your own pun {{Approval|Halsin|+1}} | |||
* Volunteer any companion to the stage as Dribbles's assistant, '''except Halsin himself''' {{Approval|Halsin|+1}} | |||
** Then insist on your choice and cheer them {{Approval|Halsin|+1}} ''(including Halsin or unique lines for Minthara and Jaheira)'' | |||
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Halsin|+1}} | |||
** If playing as a [[Druid]], say you're special for your transformation ability {{Approval|Halsin|+2}} | |||
''Talking to [[Lucretious]]:'' | |||
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Halsin|+1}} | |||
* After defeating false [[Dribbles]], tell her that killing clowns is a rare treat {{Approval|Halsin|+1}} | |||
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Halsin|+1}} | |||
** OR Ask whether she is hiring personnel {{Approval|Halsin|+1}} | |||
''Elsewhere:'' | |||
* Playing as a [[Ranger]], tell [[Fortuno Dibbs]] to relax, because dogs are sensitive to emotions {{Approval|Halsin|+1}} | |||
** Speak to [[Biscotti]] via {{SAI|Speak with Animals}} and call him a good dog {{Approval|Halsin|+1}} ''(works only the first time you speak to him)'' | |||
* Playing as a [[Druid]], threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees {{Approval|Halsin|+1}} | |||
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Halsin|+1}} | |||
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}} | |||
* Try and help [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}} | |||
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug'' | |||
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Halsin|+1}} | |||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Gale|+1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* | * At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Halsin|+1}} | ||
* | * Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Halsin|+1}} | ||
* | * At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Halsin|+1}} (this did not give approval for me for Halsin) | ||
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this dialogue.'' | |||
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Halsin|+1}} ''(either option)'' | |||
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]: | |||
** Agree to invite [[Halsin]], too, if the druid is in the party {{Approval|Halsin|+1}} | |||
** Choose to proceed with only one of the twins after their 'foursome' offer {{Approval|Halsin|+1}} ''(if you're partnered with the druid)'' | |||
** Choose to proceed with one of the twins when any other partner declines their offer {{Approval|Halsin|+1}} ''(if you're partnered with any other companion)'' | |||
* Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Halsin|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)'' | |||
'''[[ | '''[[Sharess' Caress]]''' | ||
* Invite Halsin to join an orgy with the Drow twins {{Approval|Halsin|+1}} | * Invite Halsin to join an orgy with the Drow twins {{Approval|Halsin|+1}} | ||
'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Halsin|+1}} | |||
''At the Flaming Fist barracks:'' | |||
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Halsin|+1}} | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Halsin|+1}} | ||
* | ''When you spot [[Reynash|Fist Reynash]] trying to open a chest:'' | ||
* | * Wake other guards {{Approval|Halsin|+1}} | ||
* Agree to slay [[Orin]] and | ▶''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others.'' | ||
* | * Give Reynash 300 gold to take the ferry {{Approval|Halsin|+1}} | ||
* | |||
''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):'' | |||
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Halsin|+1}} | |||
* Tell him you've spotted another guard on stealing {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)'' | |||
** Then ask him not to be hard on Reynash {{Approval|Halsin|+1}} | |||
* OR Leave barracks (or let him escort you out) {{Approval|Halsin|+1}} | |||
''At the Audience Hall:'' | |||
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Halsin|+1}} | |||
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Halsin|+1}} | |||
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}} | |||
▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party'' | |||
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Halsin|+1}} | |||
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Halsin|+1}} | |||
* Tell [[Gortash]] that you have no interest in this sham of a coronation {{Approval|Halsin|+1}} | |||
* After killing [[Orin]], speak to [[Gortash]] and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Halsin|+1}} | |||
''Talking to [[Duke Ravengard]] after the coronation:'' | |||
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Halsin|+1}} | |||
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Halsin|+1}} | |||
** OR Ask Ravengard whether he knows that he is infected {{Approval|Halsin|+1}} | |||
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Halsin|+1}} | |||
<!--''In the [[Wyrm's Rock Prison]]:'' | |||
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|18}})'' | |||
** Solve the first riddle {{Approval|Halsin|+1}} | |||
** Solve the second riddle {{Approval|Halsin|+1}}--> | |||
'''[[Lower City]]''' | '''[[Lower City]]'''<br> | ||
* Pay or persuade the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together | |||
* Offer a prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal | ''At the [[Basilisk Gate Barracks]]:'' | ||
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then: | |||
** Outrage at him for stealing from people he is supposed to protect {{Approval|Halsin|+1}} | |||
** OR Pretend to push him off his balance {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Halsin|+1}} | |||
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say: | |||
* That you'd do exactly what she is doing {{Approval|Halsin|+1}} | |||
** OR Advise her to double their shifts and dock their pay {{Approval|Halsin|+1}} | |||
** OR Tell her to let it slide, just for once {{Approval|Halsin|+1}} | |||
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Halsin|+1}} | |||
** OR Say a big guy like him makes an easy target {{Approval|Halsin|+1}} | |||
** Tell him you'll stay out of trouble {{Approval|Halsin|+1}} | |||
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Halsin|+1}} | |||
** OR Say it's a cruel way of talking about her {{Approval|Halsin|+1}} | |||
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Halsin|+1}} | |||
** OR Say that you are no builder but still are handy with a hammer {{Approval|Halsin|+1}} | |||
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:'' | |||
* Tell Lora to calm down and let Liara alone {{Approval|Halsin|+1}} | |||
** Then call Liara a typical Fist who never listens {{Approval|Halsin|+1}} | |||
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Halsin|+1}} | |||
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Halsin|+1}} ''(A {{Class|Paladin}} character will have a unique line here)'' | |||
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Halsin|+1}} | |||
''At [[The Blushing Mermaid]]:'' | |||
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Halsin|+1}} | |||
** Ask Gannet what to do if you want to use the latrine {{Approval|Halsin|+1}} | |||
* Ask Gannet about Vanra, and then: | |||
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Halsin|+1}} | |||
** Tell him you'd love to see him try to kick you out {{Approval|Halsin|+1}} | |||
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Halsin|+1}} | |||
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Halsin|+1}} | |||
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Halsin|+1}} | |||
** OR Suggest to pay Lora off {{Approval|Halsin|+1}} | |||
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Halsin|+1}} | |||
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Halsin|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)'' | |||
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Halsin|+1}} | |||
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Halsin|+1}} | |||
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, then tell her to surrender the child immediately. {{Approval|Halsin|+1}} | |||
* If you have already killed Lora, tell Ethel to thank you {{Approval|Halsin|+1}} | |||
** OR Say you don't like being used {{Approval|Halsin|+1}} | |||
* When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Halsin|+1}} ''(either option)'' | |||
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Halsin|+1}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)'' | |||
''Speaking to [[Svend]] and [[Siggy]]:'' | |||
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Halsin|+1}} | |||
** OR Say Siggy clearly loves him and worries about him {{Approval|Halsin|+1}} | |||
** OR Persuade Svend he would leave the city at the first chance {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Halsin|+1}} | |||
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Halsin|+1}} | |||
** OR Choose to stay out of their debate and do not meddle in {{Approval|Halsin|+1}} | |||
''Other patrons:'' | |||
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Halsin|+1}} | |||
** OR Say you've probably mistaken her for someone else {{Approval|Halsin|+1}} | |||
''At [[Crimson Draughts]]:'' | |||
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Halsin|+1}} | |||
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Halsin|+1}} | |||
▶''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. '' | |||
*<u> Pay or persuade</u> the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together | |||
* <u>Offer a</u> prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal | |||
* <u>(Requires Jaheira)</u> Tell [[Rion]] that "There are refugees outside. They'll need protection." when asked what to do. {{Approval|Halsin|+1}} | |||
* {{Coords|-166|-75}} Play with the children. | |||
:* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Halsin|+1}} | |||
:* Allow Punkins to scan you. {{Approval|Halsin|+1}} | |||
* Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. {{Approval|Halsin|+1}} | |||
* Tell [[Havkelaag]] at the [[Society of Brilliance]] his experiment with the githyanki egg is barbaric and refuse to sell the egg. {{Approval|Halsin|+1}} | |||
* When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" {{Approval|Halsin|+1}} | |||
'''[[Guildhall]]''' | |||
* When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. {{Approval|Halsin|+1}} | |||
'''[[The Counting House]]''' | '''[[The Counting House]]''' | ||
Line 142: | Line 523: | ||
'''[[Sorcerous Sundries]]''' | '''[[Sorcerous Sundries]]''' | ||
* Tell [[Aradin]] what the [[Nightsong]] really is, then avoid revealing her location (or lie) {{Approval|Halsin|+1}} | * Tell [[Aradin Beno|Aradin]] what the [[Nightsong]] really is, then avoid revealing her location (or lie) {{Approval|Halsin|+1}} | ||
* Tell [[Lorroakan]] you'll tell the [[Nightsong]] to come so she can rip him to shreds. {{Approval|Halsin|+1}} | |||
'''[[Chromatic Scale]]''' | |||
* As a Bard, talk to [[Thomas C. Quirkilious]] and ask him what the benefits of using lute strings made of worg hair are. {{Approval|Halsin|+1}} | |||
}} | '''[[Grey Harbour Docks]]''' | ||
* Intimidate Captain Sleam to not split up the family {{Approval|Halsin|+1}} | |||
** OR Intimidate Captain Sleam to take the family onboard otherwise you'll drop her into the harbour {{Approval|Halsin|+1}} | |||
'''[[Water Queen's House]]''' | |||
*Playing as Monk, tell the Flood Tide Allandra Grey: "I wish her soul the stillness of a calmed ocean" {{Approval|Halsin|+1}} | |||
'''Camp/Conversation''' | |||
* Tell [[Isobel Thorm|Isobel]] that you will help [[Dame Aylin|Aylin]] take down Lorroakan {{Approval|Halsin|+1}} | |||
* <u>Let</u> [[Lae'zel]] speak against [[Vlaakith]] when the [[Githyanki]] lich-queen projects herself in the camp when long-resting. | |||
* <u>Agree</u> with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees. | |||
* Tell Scratch you're glad he's back where he belongs after saving him from [[Angry Mar'hyah]] {{Approval|Halsin|+1}}}} | |||
== Disapproval == | == Disapproval == | ||
Line 151: | Line 547: | ||
=== Act Two === | === Act Two === | ||
{{SpoilerBox|act=2|nograd=1|unhide=1| | {{SpoilerBox|act=2|nograd=1|unhide=1| | ||
'''[[Crèche Y'llek]]''' | |||
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger, and then indeed kill him {{Approval|Halsin|-1}}. | |||
* When talking to [[Vlaakith]], rat [[Shadowheart]] out that it was she who stole the artifact {{Approval|Halsin|-1}} ''(the line is available only if Shadowheart '''is in the party''')'' | |||
'''[[Ruined Battlefield]]'''<br> | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | |||
* When the shadows warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Halsin|-1}} | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | |||
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Halsin|-1}} | |||
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Halsin|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | |||
▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.'' | |||
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Halsin|-1}} | |||
'''[[House in Deep Shadows]]''' | '''[[House in Deep Shadows]]''' | ||
* | * Agree to play hide-and-seek with [[Oliver]]. {{Approval|Halsin|-2}} ''(one point for each round of the game)'' | ||
* When convincing Oliver to reunite with [[Thaniel]], say that people are dying for his fun OR call him a thieving shadow {{Approval|Halsin|-1}} ''(either option)'' <!-- comes only if Halsin is in the party - verify--> | |||
''When dealing with [[He Who Was]]:'' | |||
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}} ''(Evil {{Class|Cleric}} will have a unique line)'' | |||
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Halsin|-1}} ''(either option)'' | |||
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Halsin|-1}} | |||
''Elsewhere:'' | |||
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Halsin|-1}} | |||
'''[[Last Light Inn]]'''<br> | |||
''Speaking to [[Jaheira]]:'' | |||
* When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Halsin|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)'' | |||
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | |||
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | |||
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Halsin|-1}} ''(either option)'' | |||
** OR Speak to Isobel and say that she is coming with you {{Approval|Halsin|-10}} | |||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Halsin|-10}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}: | |||
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Halsin|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)'' | |||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | |||
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Halsin|-1}} | |||
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Halsin|-1}} | |||
''Speaking to [[Cerys]]:'' | |||
* When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Halsin|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))'' | |||
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. {{Approval|Halsin|-1}} | |||
''Talking to [[Alfira]] at the inn:'' | |||
* After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining {{Approval|Halsin|-1}} | |||
* Ask her about others, and then say that it was a cowardly move {{Approval|Halsin|-1}} | |||
* When she asks you how do you keep going, answer that you don't complain constantly {{Approval|Halsin|-1}} | |||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Halsin|-1}} | |||
''Speaking with [[Bex]] and [[Danis]]:'' | |||
* Before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Halsin|-1}} ''(either option)'' | |||
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Halsin|-1}} | |||
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | |||
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Halsin|-1}} | |||
** OR Tell him to stop whining and do something about it {{Approval|Halsin|-1}} | |||
* If either Cal or Lia (or both) '''died''' while rescue attempt: | |||
** Garble their names and say you don't know them {{Approval|Halsin|-1}} | |||
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Halsin|-1}} | |||
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:'' | |||
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Halsin|-1}} | |||
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Deception]] or [[Intimidation]] {{Approval|Halsin|-1}} ''(either option, requiring a DC 14 roll)'' | |||
'' | ''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:'' | ||
* | * Say that Yonas was better at joking than at keeping himself alive {{Approval|Halsin|-1}} | ||
** | ** OR Say that he'd still be around if spent less time on joking {{Approval|Halsin|-1}} | ||
*** | * If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it {{Approval|Halsin|-1}} | ||
**** | |||
''Elsewhere in the inn:'' | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the Strange Ox. {{Approval|Halsin|-1}} | |||
* After [[Mol]] is taken during [[Marcus Falgor|Marcus's]] assault, tell [[Mattis]] she's probably dead already. {{Approval|Halsin|-1}} | |||
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].{{Approval|Halsin|-1}} | |||
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Halsin|-1}} | |||
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Halsin|-1}} | |||
'''[[Reithwin Town]]''' <br> | |||
* At the [[Reithwin Tollhouse]], agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Halsin|-1}} | |||
''At the cemetery:'' | |||
* Refuse to help [[Arabella]] find her parents. {{Approval|Halsin|-1}} | |||
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Halsin|-1}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Halsin|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)'' | |||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
'''[[Last Light Inn]]''' | * While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you have infiltrated Harpers' encampment {{Approval|Halsin|-1}} | ||
* | |||
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):'' | |||
* When Z'rell orders you to decide the goblins' fate, set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Halsin|-1}} | |||
''Talking to [[Z'rell|Disciple Z'rell]]:'' | |||
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]: | |||
** Agree to kidnap Isobel next {{Approval|Halsin|-1}} | |||
** If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position {{Approval|Halsin|-1}} | |||
''At the [[Moonrise Towers Prison]]:'' | |||
* Speaking to the [[Warden]] for the first time, use [[Deception]] to convince her that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Halsin|-1}} | |||
** Then try to bribe her {{Approval|Halsin|-1}} | |||
* Talking to [[Lia]], refuse to help the tiflings escape {{Approval|Halsin|-1}} | |||
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then refuse to help them {{Approval|Halsin|-1}} | |||
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Halsin|-1}} | |||
** Refuse to find tools for Wulbren {{Approval|Halsin|-1}} | |||
''Elsewhere in Moonrise Towers:'' | |||
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Halsin|-1}} | |||
''Final fight at the Moonrise:'' | |||
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe. {{Approval|Halsin|-1}} | |||
'''[[Gauntlet of Shar]]'''<br> | |||
''Dealing with [[Yurgir]] and his retinue:'' | |||
* Lick the dead spider meat {{Approval|Halsin|-2}} ''(Comes point by point for each lick)'' | |||
* If you agreed to help Yurgir: | |||
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Deception|convince]] her that the orthon sold her to the party {{Approval|Halsin|-1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Halsin|-1}} | |||
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:'' | |||
* When Shadowheart speaks of her need to go through the trials, agree to help her if you can {{Approval|Halsin|-1}} | |||
''Dealing with [[Balthazar]] in his outpost:'' | |||
* Agree to clear the way for him {{Approval|Halsin|-1}} | |||
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.{{Approval|Halsin|-1}} | |||
''In the [[Shadowfell]]:'' | |||
* If you have defeated Balthazar, kill [[Aylin]] {{Approval|Halsin|-1}} | |||
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric {{Approval|Halsin|-1}} | |||
'''[[Mind Flayer Colony]]'''<br> | |||
''In the [[Necrotic Laboratory]]:'' | |||
* Talking to the [[Waking Mind]], succeed the passive [[Insight]] check and choose to consume her mind {{Approval|Halsin|-1}} | |||
* Talking to the [[Fresh Mind]], tell them they will never wake again {{Approval|Halsin|-1}} | |||
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:'' | |||
** If [[Us]] survived the [[Nautiloid]] and you already freed it, when [[Chop]] speaks to you: | |||
** Pass {{Ability check|Wisdom|14}} (Illithid) and say that you and it are alike {{Approval|Halsin|-1}} | |||
** OR Persuade Chop to let Us go with you {{Approval|Halsin|-1}} | |||
''In the [[Tadpoling Centre]]:'' | |||
* Choose to purge the pods {{Approval|Halsin|-5}} | |||
'''After the final fight with [[Apostle of Myrkul]]'''<br> | |||
''Talking to [[Halsin]]:'' | |||
* If you still haven't helped him with lifting the [[Shadow Curse|curse]], say the curse was always his burden, not yours {{Approval|Halsin|-10}} | |||
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:'' | |||
* If [[Isobel]] died, tell aasimar you would betray her again on a whim {{Approval|Halsin|-1}} | |||
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:'' | |||
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then: | |||
** Tell Ide that her friend is dead anyway {{Approval|Halsin|-1}} | |||
** OR Tell Mattis that death happens, and that's it {{Approval|Halsin|-1}} | |||
** OR Inform Umi that Mol is dead {{Approval|Halsin|-1}} | |||
''Speaking to others:'' | |||
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together a show for the tiefling kids {{Approval|Halsin|-1}} | |||
* Speaking to [[Art Cullagh]], ask whether the [[Shadow Curse|curse]] is everything he bothers about. {{Approval|Halsin|-1}} | |||
* Speaking to [[Cerys]], say people get paid for doing jobs {{Approval|Halsin|-1}} ''(A {{Class|Rogue}} character has a unique line here)'' | |||
* Speaking to [[Jaheira]], refuse to recruit her {{Approval|Halsin|-1}} | |||
''' | '''Camp/Conversation''' | ||
* At camp, when asked if you have anything to share about yourself in return, | * <u>At camp,</u> when asked if you have anything to share about yourself in return, say that you don't know very much about yourself. | ||
* | ** OR, <u>Playing as [[The Dark Urge]]</u>, tell him that nothing is half as charming as when it's all crimson and rot. | ||
}} | }} | ||
=== Act Three === | === Act Three === | ||
{{SpoilerBox|act=3|nograd=1|unhide=1| | {{SpoilerBox|act=3|nograd=1|unhide=1| | ||
'''[[Rivington]]''' | '''[[Rivington]]''' | ||
* Tell [[ | |||
''Talking to [[Yenna]],'' be rude to her: | |||
* Ask where did she last see her mum, then say her mother is probably dead. {{Approval|Halsin|-1}} | |||
* OR Tell Yenna to get lost. {{Approval|Halsin|-1}} | |||
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Halsin|-1}} | |||
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Halsin|-1}} | |||
* If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Halsin|-1}} | |||
** OR Tell him to stop whining {{Approval|Halsin|-1}} | |||
* Speak to the pig in the [[Requisitioned Barn]] '''without''' {{SAI|Speak with Animals}} and call her bacon {{Approval|Halsin|-1}} | |||
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Halsin|-1}} | |||
** OR, Playing as a [[Rogue]], if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Halsin|-1}} | |||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Halsin|-1}} | |||
** OR Attack [[Ulma]]. {{Approval|Halsin|-1}} | |||
''Dealing with [[Orin]]'s guises:'' | |||
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Halsin|-1}} | |||
▶ '''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)'' | |||
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Halsin|-1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])'' | |||
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Halsin|-1}} | |||
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation'' | |||
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Halsin|-1}} | |||
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]]: | |||
* Playing as an Evil [[Cleric]], choose to make him suffer {{Approval|Halsin|-1}} | |||
** OR, Playing as [[The Dark Urge]], choose to prod his wound OR to spin the blade {{Approval|Halsin|-1}} ''(either option)'' | |||
* If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Halsin|-1}} | |||
** OR, Playing as [[The Dark Urge]], say that you'll enjoy watching him die slowly {{Approval|Halsin|-1}} | |||
'''[[Circus of the Last Days]]''' | '''[[Circus of the Last Days]]''' | ||
* Boo [[Dribbles the | * At the entrance, convince [[Klaus]] to let you in, pretending to be a friend of Gortash's ''(class-based [[Deception]] check)'' {{Approval|Halsin|-1}} | ||
** OR Use any [[Intimidation]] check {{Approval|Halsin|-1}} | |||
** OR Bribe him {{Approval|Halsin|-1}} | |||
* Dealing with [[Akabi]], successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Halsin|-1}} | |||
* Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Halsin|-1}} | |||
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Halsin|-1}} | |||
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Halsin|-1}} ''(either option)'' | |||
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Halsin|-1}} | |||
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Halsin|-1}} ''(either option)'' | |||
** After defeating false [[Dribbles]], talk to Crimson again and say you'd have killed him before he hurts anyone else {{Approval|Halsin|-1}} | |||
''Watching [[Dribbles the Clown|Dribbles's]] show:'' | |||
* Yell "Boo! Get off the stage!" {{Approval|Halsin|-1}} | |||
* When false [[Dribbles]] asks for an assistant, choose to cross your arms and glare. {{Approval|Halsin|-1}} | |||
** OR Just answer "No." {{Approval|Halsin|-1}} | |||
* Talk to [[Lucretious]] after defeating false [[Dribbles]], and when she asks you to find real clown, answer that you are expensive {{Approval|Halsin|-1}} | |||
** Then say that Dribbles is probably dead now {{Approval|Halsin|-1}} | |||
''In the [[Angleiron's Cellar]]:'' | |||
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Halsin|-1}} | |||
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option'' | |||
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Halsin|-1}} | |||
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Halsin|-1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* | * At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Halsin|-1}} | ||
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Halsin|-1}} | |||
** OR Attack [[Edwynna]] {{Approval|Halsin|-1}} | |||
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Halsin|-1}} | |||
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Halsin|-1}} | |||
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Halsin|-1}} | |||
'''[[Wyrm's Rock Fortress]]''' | |||
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Halsin|-1}} | |||
''At the Flaming Fist barracks:'' | |||
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Halsin|-1}} | |||
''When you spot [[Fist Reynash]] trying to open a chest:'' | |||
* [[Intimidation|Intimidate]] OR blackmail him into giving you his stash {{Approval|Halsin|-1}} ''(either option)'' | |||
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Halsin|-1}} ''(makes him hostile)'' | |||
** OR Attack Reynash straightaway {{Approval|Halsin|-1}} | |||
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Halsin|-1}} | |||
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Halsin|-1}} | |||
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Halsin|-1}} | |||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Halsin|-1}} | |||
'''Lower City'''<br> | |||
''At the [[Basilisk Gate Barracks]]:'' | |||
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then: | |||
** Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Halsin|-1}} | |||
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Halsin|-1}} | |||
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:'' | |||
* Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Halsin|-1}} | |||
* If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not {{Approval|Halsin|-1}} | |||
''At [[The Blushing Mermaid]]:'' | |||
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then: | |||
** Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Halsin|-1}} | |||
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Halsin|-1}} | |||
* When the hag offers you money for killing Lora, agree to do it {{Approval|Halsin|-1}} | |||
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Halsin|-1}} | |||
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then: | |||
** OR Say you'll leave now {{Approval|Halsin|-1}} | |||
** OR Say "That’s so evil, even I’m impressed." {{Approval|Halsin|-1}} | |||
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Halsin|-1}} ''(An {{Class|Oathbreaker|Oathbreaker Paladin}} character will have a unique line here)'' | |||
''Other patrons:'' | |||
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Halsin|-1}} | |||
'''[[Cazador's Dungeon]]''' | '''[[Cazador's Dungeon]]''' | ||
* Help [[Astarion]] become a Vampire Ascendant | * <u>Help</u> [[Astarion]] become a Vampire Ascendant | ||
'''[[Sorcerous Sundries]]''' | |||
*When speaking to [[Yafeu]] after a different companion got trapped in his lamp, ask for gold. {{Approval|Halsin|-1}} | |||
'''[[Devil's Fee]]''' | |||
* Intimidate [[Helsik]] to keep the gauntlets {{Approval|Halsin|-1}} | |||
}} | }} | ||
[[Category:Approval]] | [[Category:Approval]] |
Latest revision as of 10:56, 10 December 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Location Remarks | Romance |
Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.