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Metamage Persecutor: Difference between revisions

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{{SpoilerWarning|act = 3}}
{{SpoilerWarning|act = 3}}
{{Infobox character
{{Infobox creature
| name = Metamage Persecutor
| name = Metamage Persecutor
| image = Aberration Metamage Persecutor Model.png
| image = <gallery>
| imagesize = 0.7
Aberration Metamage Persecutor Model.png|Model
Portrait Metamage Persecutor.png|Portrait
</gallery>
| race = Aberration
| race = Aberration
| titles = Countermeasure: Sorcerer
| title = Countermeasure: Sorcerer
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 12
| level = 12
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Aberration
| type = Aberration
| armour_class = 18
| ac = 18
| hit_points = 100
| hp = 100
| hit_points_tactician = 130
| t hp = 130
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 90
| weight_kg = 90
| weight_lb = 180
| hiddenlevel = 12
| str = 16
| str = 16
| dex = 14
| dex = 14
Line 28: Line 23:
| wis = 8
| wis = 8
| cha = 22
| cha = 22
| int_save_proficiency = yes
| int save prof = yes
| wis_save_proficiency = yes
| wis save prof = yes
| resistant1 = Acid
| resistances = Acid resistant full, Thunder resistant full
| resistant2 = Thunder
| passives = Evasion, Metamagic: Heightened Spell, Metamagic: Subtle Spell, Opportunity Attack, Psionic Dominance (passive feature)
| feature1_name = Evasion
}}
| feature1_description = When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed and only half damage if you fail.
'''Metamage Persecutor''' is a hostile [[Countermeasure]] Aberration in ''[[Baldur's Gate 3]]'' which may appear during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the player sides with [[the Emperor]]. It will appear if a [[Sorcerer]] is present in the party.
| feature2_name = Metamagic: Heightened Spell
| feature2_description = Targets of spells that require saving throws have disadvantage on their first saving throw.
| feature3_name = Metamagic: Subtle Spell
| feature3_description = You can cast spells while silenced
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
| feature5_name = Psionic Dominance
| feature5_description = Whenever an enemy within 60 feet targets you with a spell of a level that is lower than or equal to your proficiency bonus, you can use your reaction to nullify the spell.
}} }}
'''Metamage Persecutor''' is a hostile [[Countermeasure]] Aberration character in ''[[Baldur's Gate 3]]'' who may appear during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the player sides with the Emperor. It will appear if a [[sorcerer]] is present in the party.


== Attacks and abilities ==  
==Combat==
===Attacks and abilities===  
{{Feature box|Main Hand Attack|item=Quarterstaff +2}}
{{Feature box|Main Hand Attack|item=Quarterstaff +2}}
 
{{Feature box|Shield (spell)}}
{{Feature box|Slow}}
{{Feature box|Slow}}
{{Feature box|Black Hole}}
{{Feature box|Black Hole}}
{{Feature box|Chain Lightning}}
{{Feature box|Chain Lightning}}
{{Feature box|Concentrated Blast}}


==Notes==
==Notes==
* While the player character can only use {{SAI|Psionic Dominance}} once per long rest, the Metamage Persecutor is able to use it multiple times so long as it has a reaction to spend.
* While the player character can only use {{SAI|Psionic Dominance}} once per long rest, the Metamage Persecutor is able to use it multiple times so long as it has a reaction to spend.




==Loot==
==Loot==
*{{RarityItem|Quarterstaff +2}}
*{{RarityItem|Quarterstaff +2}}


[[Category:Countermeasures]]
[[Category:Countermeasures]]
{{Creatures}}
{{Creatures}}

Latest revision as of 23:51, 24 October 2024

Metamage Persecutor is a hostile Countermeasure Aberration in Baldur's Gate 3 which may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Sorcerer is present in the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff +2
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Shield spell.webp
Shield Shield ()
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self
Slow.webp
Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft
Black Hole.webp
Black Hole Black Hole ()

Create a point of intense gravity that pulls in all nearby enemies and possibly Slows them.

Five more black holes can be summoned after this spell's initial casting. Afterwards, you must Short Rest before casting it again.

INT Save
 Range: 18 m / 60 ft
Recharge: Short rest
Chain Lightning.webp
Chain Lightning Chain Lightning ()
D8 Lightning.png 10d8 (10~80) Damage TypesLightning

Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range.

DEX Save
 Range: 18 m / 60 ft
Concentrated Blast.webp
Concentrated Blast Concentrated Blast ()
D6 Psychic.png 3d6 (3~18) Damage TypesPsychic
+
D6 Healing.png 3d6 (3~18) hit points

You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it.

The spell you were concentrating on will end.

 Range: 9 m / 30 ft
Recharge: Per Turn

Notes[edit | edit source]

  • While the player character can only use Psionic Dominance Psionic Dominance once per long rest, the Metamage Persecutor is able to use it multiple times so long as it has a reaction to spend.


Loot[edit | edit source]