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List of Cleric spells: Difference between revisions

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{{Spells|image = Class Cleric Hotbar Icon.png}}
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Lists spells available to be prepared by the [[Cleric]] class. Cleric spells are [[Prepared spells]], so all Clerics have access to these spells (up to their Cleric level) and prepare a limited number of them at any one time.
A list of spells available to be prepared by the [[Cleric]] class.  
 
== Overview ==
[[File:Class Cleric Hotbar Icon.png|left|95px]]
Cleric spells are [[Prepared spells]], so all Clerics have access to these spells (up to their Cleric level) and prepare a limited number of them at any one time.


Cleric spells will use the caster's [[Wisdom]] modifier for [[Spell Save DC]] and [[Spell Attack]] rolls.   
Cleric spells will use the caster's [[Wisdom]] modifier for [[Spell Save DC]] and [[Spell Attack]] rolls.   


{{clear}}
 
==Cleric spell list==
==Cleric spell list==
{{Spell table
{{Spell table

Latest revision as of 18:05, 18 December 2024

A list of spells available to be prepared by the Cleric class.

Overview[edit | edit source]

Class Cleric Hotbar Icon.png

Cleric spells are Prepared spells, so all Clerics have access to these spells (up to their Cleric level) and prepare a limited number of them at any one time.

Cleric spells will use the caster's Wisdom modifier for Spell Save DC and Spell Attack rolls.


Cleric spell list[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Blade Ward Blade Ward C Action  2 turns  Self
-
-
Guidance Guidance C Action  10 turns  1.5 m / 5 ft
-
-
Light Light C Action  Long Rest  1.5 m / 5 ft
-
-
Produce Flame Produce Flame C Action  Long Rest  Self
-
-
Resistance Resistance C Action  10 turns  1.5 m / 5 ft
-
-
Sacred Flame Sacred Flame C Action
-
 18m / 60ft 1d8Damage TypesRadiant
Thaumaturgy Thaumaturgy C Action  10 turns  Self
-
-
File:Toll The Dead Icon.webp Toll The Dead C Action
-
 18 m / 60 ft Attack roll 1d8Damage TypesNecrotic
Bane Bane 1 Action  10 turns  9m / 30ft
-
Bless Bless 1 Action  10 turns  9m / 30ft
-
-
Command Command 1 Action
-
 18 m / 60 ft
-
Create or Destroy Water Create or Destroy Water 1 Action  3 turns  9m / 30ft
 4m / 13ft (Radius)
-
-
Cure Wounds Cure Wounds 1 Action
-
 1.5 m / 5 ft
-
1d8hit points
Guiding Bolt Guiding Bolt 1 Action  2 turns  18m / 60ft Attack roll 4d6Damage TypesRadiant
Healing Word Healing Word 1 Bonus Action
-
 18m / 60ft
-
1d4hit points
Inflict Wounds Inflict Wounds 1 Action
-
 1.5 m / 5 ft Attack roll 3d10Damage TypesNecrotic
Protection from Evil and Good Protection from Evil and Good 1 Action  Long Rest  1.5 m / 5 ft
-
-
Sanctuary Sanctuary 1 Bonus Action  10 turns  18 m / 60 ft
-
-
Shield of Faith Shield of Faith 1 Bonus Action  Long Rest  18 m / 60 ft
-
-
Aid Aid 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Blindness Blindness 2 Action  10 turns  18 m / 60 ft
-
Calm Emotions Calm Emotions 2 Action  10 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
-
Enhance Ability Enhance Ability 2 Action
-
 1.5 m / 5 ft
-
-
Hold Person Hold Person 2 Action  10 turns  18 m / 60 ft
-
Lesser Restoration Lesser Restoration 2 Action
-
 1.5 m / 5 ft
-
-
Prayer of Healing Prayer of Healing 2 Action
-
 Self
 9m / 30ft (Radius)
-
2d8hit points
Protection from Poison Protection from Poison 2 Action  Long Rest  1.5 m / 5 ft
-
-
Silence Silence 2 Action
-
 18m / 60ft
-
-
Spiritual Weapon Spiritual Weapon 2 Bonus Action
-
 18 m / 60 ft
-
1d8+1Damage TypesForce
Warding Bond Warding Bond 2 Action  Long Rest  1.5 m / 5 ft
-
-
Animate Dead Animate Dead 3 Action
-
 3m / 10ft
-
-
Beacon of Hope Beacon of Hope 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Bestow Curse Bestow Curse 3 Action
-
 1.5 m / 5 ft
-
Daylight Daylight 3 Action  Long Rest  18 m / 60 ft
-
-
Feign Death Feign Death 3 Action  10 turns  1.5m / 5ft
-
-
Glyph of Warding Glyph of Warding 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
-
Mass Healing Word Mass Healing Word 3 Bonus Action
-
 Self
 18m / 60ft (Radius)
-
1d4hit points
Protection from Energy Protection from Energy 3 Action
-
 1.5 m / 5 ft
-
-
Remove Curse Remove Curse 3 Action
-
 1.5 m / 5 ft
-
-
Revivify Revivify 3 Action
-
 9m / 30ft
 9m / 30ft (Radius)
-
-
Speak with Dead Speak with Dead 3 Action  Long Rest  9m / 30ft
-
-
Spirit Guardians Spirit Guardians 3 Action
-
 Self
 3m / 10ft (Radius)
-
Banishment Banishment 4 Action  2 turns  18 m / 60 ft
-
Death Ward Death Ward 4 Action  Long Rest  1.5 m / 5 ft
-
-
Freedom of Movement Freedom of Movement 4 Action  Long Rest  1.5 m / 5 ft
-
-
Guardian of Faith Guardian of Faith 4 Action
-
 9m / 30ft
-
-
Contagion Contagion 5 Action
-
 1.5 m / 5 ft Attack roll
-
Destructive Wave Destructive Wave 5 Action  1 turn  9m / 30ft 5d6Damage TypesThunder
5d6Damage TypesRadiant
Dispel Evil and Good Dispel Evil and Good 5 Action  10 turns  Self
-
-
Flame Strike Flame Strike 5 Action
-
 18m / 60ft
 3m / 10ft (Radius)
5d6Damage TypesFire
5d6Damage TypesRadiant
Greater Restoration Greater Restoration 5 Action
-
 1.5 m / 5 ft
-
-
Insect Plague Insect Plague 5 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
4d10Damage TypesPiercing
Mass Cure Wounds Mass Cure Wounds 5 Action
-
 18 m / 60 ft
-
3d8hit points
Planar Binding Planar Binding 5 Action  10 turns  18 m / 60 ft
-
Telekinesis Telekinesis 5 Action  10 turns  18m / 60ft
-
Blade Barrier Blade Barrier 6 Action
-
 18m / 60ft 6d10Damage TypesSlashing
Create Undead Create Undead 6 Action  Long Rest  3m / 10ft
-
-
Harm Harm 6 Action  Long Rest  18 m / 60 ft 14d6Damage TypesNecrotic
Heal Heal 6 Action
-
 18 m / 60 ft
-
70hit points
Heroes' Feast Heroes' Feast 6 Action  Long Rest  Self
 18m / 60ft (Radius)
-
-
Planar Ally Planar Ally 6 Action
-
 18 m / 60 ft
-
-